dic alhazen Posted March 25, 2013 Report Share Posted March 25, 2013 I've been thinking to make it an archetype. But for one and another reasons, I decided not to. Well, here it is. Do you see any unbalanced cards? Sea Princess Water/lv 5/ATK 2000/DEF 1200/aqua/effect Tribute 1 monster you control to attack player directly. This effect can only activated once 2 turns. Dark Magical Knight DARK/lv 4/ATK 1800/DEF 1400/warrior/effect When this card is targeted by a Trap Card, you can pay 1000 Life Points to negate the effect and destroy it. When this card battles with Spellcaster-Type monster, increase this card’s ATK by 1000 only during damage calculation. Physics Warrior EARTH/lv 8/ATK 2800 DEF 2200 Warrior effect During your Main Phase, you can pay up to 1000 Life Points to increase this card’s ATK equal to the amount of Life Points you paid, until End Phase. During your opponent’s turn, return this card’s ATK and your Life Points to normal. If this card destroyed when this effect’s applied, your Life Points won’t return. This effect can only activated once 2 turns. The Ice Prince Water/lv 7/ATK 2500/DEF 1800/aqua/effect Once per turn, you can pay 500 Life Points to Special Summon 1 “Ice Warrior Token” (Aqua/WATER/lv 4/ATK 2000/DEF 0). All attacks to this card are switched to the token. You take no damage from battle involving the token. The token cannot be used as a tribute. Book Magician EARTH/lv 4/ATK 1600/DEF 1000/Spellcaster/tuner/effect This card can attacks twice during your Battle Phase.. Fireball Shooter Fire/lv 4/ATK 1800/DEF 1500/pyro/effect When this card is destroyed by battle, it is treated as an Equip Card equipped to the destroying monster. When the equipped monster attacks, inflict 1000 damage to opponent. Fiend Puppeteer DARK/lv 7/ATK 2600/DEF 2000/fiend/effect You can Special Summon 1 level 6 or higher monster from your deck either by paying half or your Life Points or destroy this card during your End Phase. Once per turn, if it would be destroyed by Battle, it is not destroyed. Deep Forest Fairy LIGHT/lv 2/ATK 300/DEF 1600/Fairy/tuner/effect When this card is Normal or Flip Summoned, Special Summon 1 level 4 or lower monster from your Graveyard in face up Defense Position with its effects are negated. As long as this card remains face up on the Field, all monsters cannot attack in the same turn as they’re Summoned. Warrior-Fairy LIGHT/lv 6/ATK 2100/DEF 2000/Fairy/effect This card treated both as Fairy and Warrior-Type monster on the field and Graveyard. This card gains 100 ATK for every Fairy-Type monsters in your Graveyard. The Mirror Light Fire/lv 6/ATK 2000/DEF 1700/pyro/effect You can Normal Summon this card without tribute, but its ATK is halved. When this card targeted by a Spell or Trap Card, change the target to other monster on the field. Weaker Witch EARTH lv 4 ATK 1200 DEF 1400 Spellcaster effect When this card is attacked in Defense Position, it is treated as an Equip Card equipped to the attacking monster. Decrease equipped monster’s ATK by 500 points for each player’s Battle Phase. When the equipped monster’s ATK reaches 0, that card is destroyed and inflict damage to opponent’s Life Points equal to destroyed monster’s ATK. Sleeping Princess EARTH lv 3 ATK 900 DEF 1300 Warrior effect Once per turn, you can pay 1000 Life Points to destroy 1 Spell/Trap Card on opponent’s side. During the End Phase when this card destroyed, you can banish 1 monster in your Graveyard to Special Summon this card.. 3-ply Magician EARTH lv 4 ATK 2000 DEF 300 Spellcaster tuner effect When this card attacks a Warrior-Type monster, this card gains 300 ATK during damage calculation only. If this card attacks, change it to Defense Position during your End Phase. Swordsgirl of The Wind WIND lv 6 ATK 2400 DEF 1500 Warrior effect When this card is Summoned, you can return up to 2 cards you control to your hand to target same number of cards your opponent control: Return it to their hand. When this card is destroyed and sent to the Graveyard, select 4 cards from your Graveyard and shuffle it to your deck, then Draw 1 card. Forest Queen EARTH lv 8 ATK 2700 DEF 2400 Plant effect This card cannot selected as an attack target by Plant/Beast/Beast Warrior/Insect-Type monster. This card gains 100 ATK for each Plant/Beast/Beast Warrior/Insect-Type monster on the field and both player’s Graveyards. Scout Commander EARTH lv 6 ATK 2200 DEF 2000 Warrior effect You can pay 1500 Life Points to take control 1 Beast/Beast Warrior/Warrior-Type monster your opponent control. This card cannot attacks the turn you activate this effect. Increase this card’s ATK by 100 points for each Warrior-Type monsters you control. Nature Melodist EARTH lv 4 ATK 1400 DEF 1600 plant effect When this card is Summoned, select one opponent’s monster. Selected monster cannot declare an attack or change its battle position for 3 turns. You can tribute this card at the 2nd turn after this effect’s activation to destroy the selected monster and inflict damage to your opponent equal to destroyed monster’s ATK. Forest Fairy LIGHT lv 4 ATK 1550 DEF 1800 Fairy effect As long as this card face up on the field, opponent’s monsters which attack your monsters must reduce its ATK by 500 points. When this card destroyed, reduce the ATK of all monster affected by this card's effect to 0.. Vampire Woman DARK lv 5 ATK 2000 DEF 1500 fiend effect When this card inflicts Damage to your opponent, you gainLife Points equal to the damage. Queen of The Seas Water lv 4 ATK 1700 DEF 1400 aqua effect When this card destroys a monster, increase this card’s ATK by 400 points until the end of your next turn. Once per turn, if you control another WATER monster, you can Special Summon 1 LV 4 or lower WATER monster from your hand. Empress of The Forest Creatures WIND lv 6 ATK 2000 DEF 2250 Plant effect This card cannot selected as an attack target by a Beast/Beast Warrior/Insect-Type monster. Increase your Life Points by 500 when a Beast/Beast Warrior/Insect-Type monster is Summoned to either player’s side. Half-Griffin Woman WIND lv 4 ATK 1500 DEF 1500 winged-beast effect Once per turn, you can roll a six-sided dice. Increase this card’s ATK equal with the number of dice result x 200 and decrease its DEF by the same number, until your End Phase. During your opponent’s turn, reverse this effect until his/her End Phase. Mind-Powered Fairy LIGHT lv 7 ATK 2000 DEF 2500 Fairy effect At the end of Battle Phase, this card turns into Defense Position. Once per turn, you can discard 1 card from your hand to destroy 1 opponent’s monster. Once 2 turns, you can look to opponent’s hand and the next turn, you must reveal your hand. Magic Cure Fairy LIGHT lv 3 ATK 400 DEF 2000 Fairy effect When your opponent sets or activates a Spell/Trap Cards, increase your Life Points by 300 for each cards. Sheep Warrior EARTH lv 4 ATK 1800 DEF 1350 Beast Warrior effect When this card is destroyed by battle, Special Summon 3 “Goat Wool Token” (EARTH/Beast/lv 1/ATK 0/DEF 0) in Defense Position. Karate Woman EARTH lv 5 ATK 1900 DEF 1600 Warrior effect When your monster is destroyed by battle or card effect, you can Special Summon this card from your hand. If this card is Special Summoned this way, it gains 400 ATK. Increase this card’s ATK by 300 points for each monsters on your side destroyed after this card’s Summoned. Thunder Swordsman LIGHT lv 7 ATK 2500 DEF 2300 Warrior effect When this card is destroyed by battle, it is treated as an Equip Card equipped to the destroying monster. Inflict damage to opponent equal to half of equipped monster’s ATK for each your Standby Phases. This card is unaffected by special effect of “Kinetic Soldier”. Drumbaster EARTH lv 4 ATK 1100 DEF 1000 Warrior effect When this card is destroyed, Special Summon 1 LV 5 or lower monster from your hand or Graveyard to your field (except this card). That monster's effects are negated. Big Shield Fairy LIGHT lv 6 ATK 1900 DEF 2000 Fairy effect Once 3 turns, increase this card’s ATK by 400 points. When this card is attacked by DARK monster, increase its DEF by 1000 points only during Damage Calculation. Dark Flash DARK lv 4 ATK 1500 DEF 1500 Warrior effect As long as this card face up on the field, your opponent must attack your monster randomly. All monsters destroyed by this card are removed from play. Ice Crystal Princess EARTH lv 6 ATK 2300 DEF 2000 Warrior effect During your Battle Phase, you can tribute 1 monster on your side to attack with power 3000, or tribute 2 monsters to attack with power 4000. Loving Fairy LIGHT lv 7 ATK 2100 DEF 2600 Fairy effect At the end of Damage Step, this card turns into Defense Position. Increase your Life Points by 300 for every attacks to your side. When this card is destroyed, increase your Life Points by 2000. comment please Link to comment Share on other sites More sharing options...
newhat Posted March 25, 2013 Report Share Posted March 25, 2013 The only one that might be broken is Deep Forest Fairy since it's an automatic Level 3-7 Synchro. Link to comment Share on other sites More sharing options...
dic alhazen Posted April 19, 2013 Author Report Share Posted April 19, 2013 fixed, I made it more balanced. Link to comment Share on other sites More sharing options...
newhat Posted April 19, 2013 Report Share Posted April 19, 2013 It is still too powerful. It needs to be very touchy to be balanced with that sort of effect. An example of a touchy card is Crane Crane. Link to comment Share on other sites More sharing options...
Bad-People Posted April 20, 2013 Report Share Posted April 20, 2013 I haven't read through all of them but the one thing I see that I think is too much is that 1000 point ATK increase on Dark Magical Knight. That's a potential game-changer for a level 4 monster. Maybe reign in that increase just a little bit or make it during your attacks only. But it's no big deal really. Link to comment Share on other sites More sharing options...
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