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Flames and smits. Primal Elemental of Fire #1


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I'm thinking of making a new archetype of Pyro-Type monsters. They won't revolve around swarming. I'm trying to capture the explosive essence of Fire with this archetype.

 

This first one is a level 4 with low stats that can be normal summoned without worry while you have no other cards on the field. < not sure if I should make this inherent to this monster or inherent among the archetypes(I'm almost sure I won't)

 

Second, he can blow him self up(this might be the theme I stick with) to boost his allies.

 

Lastly, being destroyed by card effects allows for deck thinning(1 card).

 

LKwv4h4.jpg

 

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