Iriq Posted March 29, 2013 Report Share Posted March 29, 2013 My new and interesting concept; creating a "force field" around your Monsters. See bottom of Topic post for more info about the card effects if your unclear of what they do. [spoiler=Effect]When this card is Normal Summoned, target all Monsters you control (including this card); while this card remains face-up on the field, the targeted Monsters cannot be destroyed by Battle and Battle Damage to those cards is reduced to 0; if 2000 or more Battle Damage has been reduced to 0 by this effect, destroy this card. You can only control 1 face-up "Telekinetic Warrior" Monster. During your 3rd Standby Phase after this card was Normal Summoned, you can send this card to the Graveyard, Special Summon 1 "Telekinetic Warrior LV6" from your Hand or Deck.[/spoiler] [spoiler=Effect]When this card is Normal Summoned or Special Summoned (by the effect of "Telekinetic Warrior LV4), target all Monsters you control (including this card); while this card remains face-up on the field, the targeted Monsters cannot be destroyed by Battle and Battle Damage to those cards is reduced to 0; if 3000 or more Battle Damage has been reduced to 0 by this effect, destroy this card. You can only control 1 face-up "Telekinetic Warrior" Monster. During your 2rd Standby Phase after this card was Normal Summoned or Special Summoned, you can send this card to the Graveyard, Special Summon 1 "Telekinetic Warrior LV8" from your Hand or Deck.[/spoiler] [spoiler=Effect]Cannot be Normal Summoned or Set. When this card is Special Summoned (by the effect of "Telekinetic Warrior LV6), target all Monsters you control (including this card); while this card remains face-up on the field, the targeted Monsters cannot be destroyed by Battle and Battle Damage to those cards is reduced to 0; if 4000 or more Battle Damage has been reduced to 0 by this effect, destroy this card. You can only control 1 face-up "Telekinetic Warrior" Monster.[/spoiler] [spoiler=Effect]This card only be activated while you control a face-up Psychic-Type Monster. While this card remains face-up, during the End Phase of your opponents turn, activate the effect of a "Telekinetic Warrior" Monster (ignoring the activation conditions). During each of your End Phases, if you did not Normal Summon or Set this turn, gain 500 Life Points.[/spoiler] *This is for those who dont have a complete acknowlegement of how their effects work. Each telekinetic monster creates a "field" where it take 2000, 3000 or 4000 points of damage to "break it down"; once that happens the telekinetic monster is destroyed. Once a turn ends, the "barrier hitpoints" does not reset. For example, if your opponent deals 1500 p.o.d to your LP on 1 turn, only 500 is remaining in total for any upcoming turn. Thats where the trap comes into play. The traps effect does reset the "barrier hitpoints". I hope this clears up any confusion (if there even was any). O.o* Comments? Suggestions? Rate :) Link to comment Share on other sites More sharing options...
MagnetBomb Posted March 29, 2013 Report Share Posted March 29, 2013 The trap makes the whole thing a little op'ed. Link to comment Share on other sites More sharing options...
Iriq Posted March 30, 2013 Author Report Share Posted March 30, 2013 The trap makes the whole thing a little op'ed. Um ok; but what about the rest of the cards ( the main 3), how are they? I only put in that trap in case if the first 3 (main cards) would be underpowered or useless; but if and only if. Depending on what others will say about the telekinetic monsters (on their own); i may or may not get rid of the trap. Link to comment Share on other sites More sharing options...
guardianlore9098 Posted April 4, 2013 Report Share Posted April 4, 2013 cards are cool, might have made their "sheilds" reset;the trap makes it feel a little to powerful Link to comment Share on other sites More sharing options...
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