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Telekinetic Set (4/4)


Iriq

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My new and interesting concept; creating a "force field" around your Monsters. See bottom of Topic post for more info about the card effects if your unclear of what they do.

 

 

 

 

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[spoiler=Effect]When this card is Normal Summoned, target all Monsters you control (including this card); while this card remains face-up on the field, the targeted Monsters cannot be destroyed by Battle and Battle Damage to those cards is reduced to 0; if 2000 or more Battle Damage has been reduced to 0 by this effect, destroy this card. You can only control 1 face-up "Telekinetic Warrior" Monster. During your 3rd Standby Phase after this card was Normal Summoned, you can send this card to the Graveyard, Special Summon 1 "Telekinetic Warrior LV6" from your Hand or Deck.[/spoiler]

 

 

 

 

 

 

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[spoiler=Effect]When this card is Normal Summoned or Special Summoned (by the effect of "Telekinetic Warrior LV4), target all Monsters you control (including this card); while this card remains face-up on the field, the targeted Monsters cannot be destroyed by Battle and Battle Damage to those cards is reduced to 0; if 3000 or more Battle Damage has been reduced to 0 by this effect, destroy this card. You can only control 1 face-up "Telekinetic Warrior" Monster. During your 2rd Standby Phase after this card was Normal Summoned or Special Summoned, you can send this card to the Graveyard, Special Summon 1 "Telekinetic Warrior LV8" from your Hand or Deck.[/spoiler]

 

 

 

 

 

 

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[spoiler=Effect]Cannot be Normal Summoned or Set. When this card is Special Summoned (by the effect of "Telekinetic Warrior LV6), target all Monsters you control (including this card); while this card remains face-up on the field, the targeted Monsters cannot be destroyed by Battle and Battle Damage to those cards is reduced to 0; if 4000 or more Battle Damage has been reduced to 0 by this effect, destroy this card. You can only control 1 face-up "Telekinetic Warrior" Monster.[/spoiler]

 

 

 

 

 

 

 

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[spoiler=Effect]This card only be activated while you control a face-up Psychic-Type Monster. While this card remains face-up, during the End Phase of your opponents turn, activate the effect of a "Telekinetic Warrior" Monster (ignoring the activation conditions). During each of your End Phases, if you did not Normal Summon or Set this turn, gain 500 Life Points.[/spoiler]

 

 

 

 

 

 

*This is for those who dont have a complete acknowlegement of how their effects work.

Each telekinetic monster creates a "field" where it take 2000, 3000 or 4000 points of damage to "break it down"; once that happens the telekinetic monster is destroyed. Once a turn ends, the "barrier hitpoints" does not reset. For example, if your opponent deals 1500 p.o.d to your LP on 1 turn, only 500 is remaining in total for any upcoming turn. Thats where the trap comes into play. The traps effect does reset the "barrier hitpoints". I hope this clears up any confusion (if there even was any). O.o*

 

 

 

 

Comments? Suggestions? Rate :)  

 

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The trap makes the whole thing a little op'ed.

Um ok; but what about the rest of the cards ( the main 3), how are they? I only put in that trap in case if the first 3 (main cards) would be underpowered or useless; but if and only if.

Depending on what others will say about the telekinetic monsters (on their own); i may or may not get rid of the trap.

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