Zazubat Posted April 4, 2013 Report Share Posted April 4, 2013 Link to comment Share on other sites More sharing options...
WindupRabbitFan14 Posted April 4, 2013 Report Share Posted April 4, 2013 I wouldn't run the IRS engine - slowly Gimmick Puppets are gonna be banished and it'll become dead. 3-4 between Armageddon Knights and Dark Grephers for graveyard setup possibly. Max out on Trade In, you have 10 targets. Also, RftDD never hurt anyone. Maybe you could fit a Gagaga Cowboy in the extra. Finishes games. Link to comment Share on other sites More sharing options...
Zazubat Posted April 4, 2013 Author Report Share Posted April 4, 2013 Has been changed Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted April 4, 2013 Report Share Posted April 4, 2013 god no. none of that. please. heres what youre gonna need to do. the only relatively effective gimmick puppet build is the machina variant. so here we go: -2 armageddon knight -1 bls -2 dark grepher -3 mystic tomato -3 whatever monster is after tomato -1 allure -1 card destruction -2 fires of doomsday -1 junk puppet -1 trade-in -10 trap cards heres what needs to go in instead: +3 swift scarecrow +3 machina gearframe +3 machina fortress +2 machina cannon +3 cyber valley +3 cardcar d +2 gearspring spirit +1 mind control +2 pot of duality (works incredibly well with cardcar) +1 mst +1 starlight road adjust extra to fit that. Link to comment Share on other sites More sharing options...
Zazubat Posted April 4, 2013 Author Report Share Posted April 4, 2013 god no. none of that. please. heres what youre gonna need to do. the only relatively effective gimmick puppet build is the machina variant. so here we go: -2 armageddon knight -1 bls -2 dark grepher -3 mystic tomato -3 whatever monster is after tomato -1 allure -1 card destruction -2 fires of doomsday -1 junk puppet -1 trade-in -10 trap cards heres what needs to go in instead: +3 swift scarecrow +3 machina gearframe +3 machina fortress +2 machina cannon +3 cyber valley +3 cardcar d +2 gearspring spirit +1 mind control +2 pot of duality (works incredibly well with cardcar) +1 mst +1 starlight road adjust extra to fit that. May I ask, why Swift Scarecrow and Cyber Valley? I also want to keep RfaDD in there if you don't mind that. I'm going to try to play around with this build a bit. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted April 4, 2013 Report Share Posted April 4, 2013 cyber valley is draw power/defensive ability and can keep grave clear for gearspring. is also a machine so it can be chucked for fortress and cannon. scarecrow is so you can end your turn with no monsters on the field and not die. and again, machine for gearspring/cannon/fortress. return is completely unnecessary and win more. you may "want" to use it, but its not optimal in the slightest and im telling you not to. Link to comment Share on other sites More sharing options...
Zazubat Posted April 4, 2013 Author Report Share Posted April 4, 2013 cyber valley is draw power/defensive ability and can keep grave clear for gearspring. is also a machine so it can be chucked for fortress and cannon. scarecrow is so you can end your turn with no monsters on the field and not die. and again, machine for gearspring/cannon/fortress. return is completely unnecessary and win more. you may "want" to use it, but its not optimal in the slightest and im telling you not to. I find it nice, if you banish valley or some Gimmick Puppets, you can return with more Draw/Xyz Monsters. And maybe it's win more, but it's also win quick. I see your point about the Cyber Valley and Scarecrow thing, as it can work well if you go Cardcar to draw, you can end your turn without problems. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted April 4, 2013 Report Share Posted April 4, 2013 i dont think you understand the term win more. it isnt positive. it means youre only shoving in a card because itll help you while youre already winning. you are winning without it, but then you play it, and youre winning more. but 1) youll win plenty enough without it (i used to take this deck in rated before i decided to go for the stupid 3:1 win ratio award. it works just fine.) and 2) if you ARENT winning this card will do almost nothing for you. youre better off using that space for a card that will actually aid your deck goal. Link to comment Share on other sites More sharing options...
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