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IRL Photon/Galaxy: Rank 8 Spam


Zextra

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Is finding a pair of lances over something like Sattalite (I just think it's terrible outside of a specific match-up) to hard to ask for? Since a Lance protected Galaxy-Eyes is such a pain to stop. Especially since I don't think the spam works until we get 15 or 107.  But if you like Satellite, keep it.

 

Also, finding a second torrential and a second LaDD are probably the main things for me. Not sure what to drop for those anyhow.

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Satellite is actually really decent in the deck, since using it you can go into Dyson Sphere along with the Rank 5s (by using Thrasher). And I have only have one spare Lance that isn't being used right now, and honestly it's far too pricey for me to throw in a casual deck.

 

As for LaDD, I'm running one only because I'm using it as a tech. Torrential, on the other hand, may be something to look into.

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I've found Photon Caesar either clogs atrociously or is awesome. It more frequently does the former.

 

This is in no way influenced by losing game 3 of a match because I literally couldn't do anything because a certain card clogged in my hand.

I saw that coming a mile off and just never ran it.

 

Triple Call is asking for trouble.

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If I do run into any problems involving Caesar, I will considering taking him out. But as of yet, I have had absolutely no problems with it. As for triple Call, it's amazing in the deck, since there are almost always going to be good targets to utilize it with.

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Even so, with as many cards that will end up in the Graveyard as there typically is, it's quite versatile and thus it works well - whether it be reviving Wizard for a search or Xyz, Satellite to use with Thrasher, or a 3000 or 4500 beatstick to push for game.

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In many other decks, that's something I would definitely consider, but here, I feel that Duality actually hurts the deck more than it would help - there's practically no play the deck an pull off during a turn without Special Summons; in addition, I'm already running 3 Trade-ins, which basically does what Duality does, but also sets up the Grave for Call/Knight/Zero plays.

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In many other decks, that's something I would definitely consider, but here, I feel that Duality actually hurts the deck more than it would help - there's practically no play the deck an pull off during a turn without Special Summons; in addition, I'm already running 3 Trade-ins, which basically does what Duality does, but also sets up the Grave for Call/Knight/Zero plays.

It doesn't help that the variant I play is very different; I have Veilers, Shining Angels and Trag

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