Althemia Posted April 4, 2013 Report Share Posted April 4, 2013 1 Eradicator, First Thunder Dracokid4 Eradicator, Yellow Gem Carbuncle4 Divine Spear Eradicator, Pollux4 Malevolent Djinn4 Demonic Dragon Eradicator, Seiobo4 Iron Blood Eradicator, Shuki4 Eradicator Wyvern Guard, Guld3 Eradicator of the Ceremonial Bonfire, Castor3 Eradicator, Demolition Dragon3 Twin Gun Eradicator, Hakushou3 Fiendish Sword Eradicator, Cho-Ou3 Dragonic Deathscythe2 Eradicator, Spark Rain Dragon4 Eradicator, Electric Shaver Dragon4 Eradicator, Sweep Commando DragonI really badly want to play Linchu, but I don't know if I can take away from the capabilities that Spark Kid gives me. :cBasically, the applications that this deck has with cards such as Hakushou and Shuki are absolutely ridiculous. On a usual Eradicator Break Ride turn, your Vanguard would be up to 26~30 with a massive threat factor. However, the thing about this deck is that the threat factor isn't the Vanguard itself, but the Rearguard columns. Hakushou and Shuki gain +3000 from every Unit retired during the Main Phase. So you ride Sweep on Shaver, activating both skills at the same time. Sweep adds an Eradicator in your Rearguard to Soul to retire a front-row Unit. Shaver kills off the backrow unit of that same card. During this time, Hakushou and Shuki gain 6000 Power.However, this rape train seems to be lacking breaks in the form of Sweep's Limit Break. Counterblast 2 and Soulblast 2 to retire another of your opponent's front row units when one of their Units is retired, as well as letting you draw a card and gaining an additional 5000. Then, Shaver goes off again. Ultimately, this break ride retires 4 of your opponent's Rearguard, gives your Vanguard 15000 more Power, allows you to draw and gives Hakushou + Shuki an additional 12000. For Counterblast 2 and Soulblast 2. Link to comment Share on other sites More sharing options...
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