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It's like a combination of Lightsworns and Lightrays, except it's not good because it lacks the power that either Deck has by being such a jumbled mess.

 

First of all, there are no Lightray monsters in here. I hate using them.

 

Second, the Lightsworn part of this deck is to be easy fuel for Sephylon. And if I can't get him out, then I've still got Lightsworns and an extremely small plant Synchro engine to fall back on. It's hardly a jumbled mess.

 

Tbh, the most unreliable part of the deck is TGU and Night Assailant.

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I'm not sure you need the Tour Guides. You're more likely to mill them than draw 1, and Night Assailant, while manageable as an extra Guide target, has no reason to be in the Deck EXCEPT as a Guide target. The fact you don't even have a BLS in here makes it seem even stranger since the only real use for Guides would be the DARK fodder.

 

Mind Control seems bad in this type of Deck, which would want to use JD or Sephylon as the win condition, not a Synchro or Xyz.



Tbh, the most unreliable part of the deck is TGU and Night Assailant.

 

lol, you ninja'd my primary complaint.

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The fact you don't even have a BLS in here makes it seem even stranger since the only real use for Guides would be the DARK fodder.

I'm going to go kill myself now for missing that. ._.

 

lol, you ninja'd my primary complaint.

Yeah, I do that. :I

 

 

 

So, I take out TGU, Night, and Mind Control, but now I don't really want to run BLS since I've got so few targets.

 

Gonna side BLS and PSZ, main the third JD, and see where that takes me.

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