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Rock Support (geology - themed)


Iriq

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I'm currently doing Geology in college and thought I'd incorporate geology into the card game with reasonable effects representing the ideas of tectonics.

 

 

Here's the main card that the set/support revolves around:

 

 

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[spoiler=Effect]While you control this face-up card, you can only activate the effect of 1 face-up Continuous Spell Card you control per turn (you choose which one). If an EARTH Rock-Type Monster exists on the field, this card cannot be removed from the field.[/spoiler]

 

 

 

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[spoiler=Effect]This card and its effects can only be activated while you control a face-up "Tectonics" and at least 1 EARTH Rock-Type Monster. Once per turn, during your Standby Phases, target all EARTH Rock-Type Monster(s) you control, increase their levels by 1.[/spoiler]

 

 

 

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[spoiler=Effect]This card and its effects can only be activated while you control a face-up "Tectonics" and at least 1 EARTH Rock-Type Monster. Once per turn, during your Standby Phases, target 1 EARTH Rock-Type Monster you control, Tribute it; Special Summon 1 EARTH Rock-Type Monster in your Deck with the same level as the Tributed Monster to your side of the field.[/spoiler]

 

 

 

 

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[spoiler=Effect]This card and its effects can only be activated while you control a face-up "Tectonics" and at least 1 EARTH Rock-Type Monster. Once per turn, during your Standby Phases, target 1 EARTH Monster you control, destroy all Monsters in the targeted cards Monster column and both players Special Summon 1 EARTH Rock-Type Monster from their Decks to the respective sides of the field. If either player cannot Special Summon an EARTH Monster by this effect, they can Special Summon 1 FIRE Rock-Type Monster instead.[/spoiler]

 

 

 

 

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[spoiler=Effect]This card and its effects can only be activated while you control a face-up "Tectonics" and at least 1 EARTH Rock-Type Monster. Both players give control of their Monsters to their opponents side of the field in the same column. When this cards effect is activated and two Monster Cards exist in the same column, destroy both cards.[/spoiler]

 

 

 

 

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[spoiler=Effect]This card and its effects can only be activated while you control a face-up "Tectonics" and at least 1 EARTH Rock-Type Monster. Halve both players Life Points OR destroy all Monsters on the field (your opponents choice); then Special Summon 1 "Regolith" from your Deck. You cannot Special Summon any other Monsters the turn you activate this card.[/spoiler]

 

 

 

 

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[spoiler=Effect]This card and its effects can only be activated while you control a face-up "Tectonics" and at least 1 EARTH Rock-Type Monster. Target 1 EARTH Rock-Type Monster you control, increase the ATK/DEF of the Monster by 300; then destroy all non-EARTH Monsters on the field. Only 1 "Uplift & Erosion" can be activated per turn.[/spoiler]

 

 

 

 

 

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[spoiler=Effect]This card and its effects can only be activated while you control a face-up "Tectonics" and at least 1 EARTH Rock-Type Monster. During each of your Standby Phases, you can select 1 EARTH Rock-Type Monster you control, decrease its level by 1 and it gains 300 DEF; then the attribute of that Monster becomes FIRE. After the second Standby Phase after you activated this card, you can pay half of your Life Points instead, Special Summon 1 "Magmatic" from your Deck.[/spoiler]

 

 

 

 

 

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Landslide". Neither player takes Battle Damage from battles involving this card. When this card destroys a Monster by battle, inflict damage to your opponents Life Points equal to the difference of this card's level and the destroyed Monster x 300. When this card is destroyed, target 1 EARTH Rock-Type Monster you control, that card gains ATK/DEF equal to half the ATK/DEF of this card. Cannot be Special Summoned from the Graveyard.[/spoiler]

 

 

 

 

 

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) after resolving the effect of "Uplift & Erosion". While you control this face-up card (or face-down), other Monsters cannot be Summoned. This card cannot attack directly. Cannot be Special Summoned from the Graveyard. [/spoiler]

 

 

 

 

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Eruption" while "Extension" is face-up on the field. During each Standby Phase, while "Eruption" and "Extension" exists face-up on your side of the field, this card gains 200 ATK/DEF. Any Monster involved with battle with this card is banished (after Damage Calculation). Cannot be Special Summoned from the Graveyard.[/spoiler]

 

 

 

 

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Compression". During each Standby Phase, while "Compression" exists face-up on your side of the field, this card gains 100 ATK/DEF. When this card declares an attack, you can select 1 card your opponent controls and place 1 Sediment Load Counter on it. During your Main Phase, you can remove 3 Sediment Load counters from that card and destroy it. Cannot be Special Summoned from the Graveyard.[/spoiler]

 

 

 

 

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[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Compression" while "Folding" is face-up on the field. During each Standby Phase, while "Compression" and "Folding" exists face-up on your side of the field, this card gains 200 ATK/DEF. While this card remains face-up on the field, if a WATER Monster is Summoned, reduce the ATK/DEF of this card by 500; if a FIRE or EARTH Monster is Summoned, increase the level of this card by 1. Cannot be Special Summoned from the Graveyard.[/spoiler]

 

 

 

 

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[spoiler=Effect]"Magmatic" + "Sedi-Man" + "Metamorph"
This card can only be Summoned by Fusion Summon by banishing the above cards you control (You do not use "Polymerization"). The Summon of this card cannot be negated. Once per turn, if this card would be destroyed, you can send 1 EARTH or FIRE Rock-Type Monster from your Deck to the Graveyard, instead. Once per turn, you can pay half your Life Points instead of detaching an Xyz Material from an EARTH or FIRE Rock-Type Monster you control.[/spoiler]

 

 

 

Comments? Suggestions?

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  • 2 weeks later...

First recommendation: Put a Spoiler section for each type of card (Spell, Trap, Monster) it helps cut down the page lag.

 

And now, for a hugely long and insanely rant-y breakdown of each card:

 

Tectonics: Not much to say here, but I like it's anti-destruction piece. Rock types always felt disjointed to me, so I'm glad your giving them things to play with. However, after reading and reviewing all the Continuous spells, this seems detrimental to the setup at large.

 

Folding: Raises all Earth mosnters levels by 1? VERY interesting, it gives even more variety for them to synchro/XYZ. Quite like it, nice versatility potential.

 

Compression: Can't say too much about it, except "Yay gratuitous gravedump" and "boo for losing field presence." Decent, I suppose, with both pros and cons to it's use.

 

Extension: Gimmicky. REALLY gimmicky. Not much has been done with the whole "same column" thing, and probably with good reason. I tried it, and it makes people's heads hurt. That point aside, there isn't many Fire-Attribute Rock monsters, so that clasue seems rather unnecessary unless you intend to make some along that theme.

 

Strike-Slip: See above, but I like the double destruction bit. Taking out an opponents monster while adding another Rock monster to your grave though, I love that bit. Very great set-up potential.

 

Landslide: Bad, bad, bad. Cause more often than not, people will be playing decks that rely on Field Presence nowadays, cause nobody seems to care about LP. Plus, cutting your Summoning abiltiy by that much isn't for this format.That being said, Regolith is...well, you'll see. (See: Regolith)

 

Uplift And Erosion: It's like Lightning Vortex, minus the cost. In fact, it comes with a very minor bonus of 300 ATK/DEF.

 

Eruption: The only use I even see out of this card, since everything else is minimal, is to get Magmolith out, and even then...well, you'll see. (See: Magmatic)

 

Regolith: Holy freaking OP Batman. Nobattle damage, plus added damage to your opponent when he destroys something, then gives away half-stats to another upon death. Just...damn.

 

Un-Conform: This card, IMO, is a waste of space. It allows nobody to summon anything, and is super easy to drop down. No point.

 

Magmatic: Assuming it's alive for a while, it COULD be good. However, 200 a turn in such a fast-paced format is NOTHING. The banish part, however, I find horribly OP (LIke D.D. Assailant, without ditching itself too).

 

Sedi-Man: See above, same reasoning for free Sediment Counters as the Banishing part of Magmatic, way too easy to do and too OP. Also, 100 ATK/DEF is zip.

 

Metamorph: I don't see much of a point, honestly. It's meh.

 

Xenolith: Borked. Borked borked borked borked BORKED. Not only does it give Rock mosnters the grave setup they enjoy TOO damn easily, it also cannot be stopped from being Summoned.

 

ALl I can say is: Tweak, tweak, then tweak some more. I'd say your about 50% to a great set. Just ah, work on it. :)

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