newhat Posted April 9, 2013 Report Share Posted April 9, 2013 Pholar Harpseal 1500/1700/Level 3 WATER/Beast/Effect FLIP: Return any number of monsters from the field and Graveyard to the Extra Deck. Once per turn: You can reveal the top 3 cards of your Deck, send all revealed WATER monsters to the Graveyard, and banish the other cards, then increase this card's Level by 1 and ATK by 300 for each WATER monster sent. Orcacicle 1900/500/Level 4 WATER/Sea Serpent/Effect If this card's ATK is 1900 or less, the effects of all Continuous Spell/Trap Cards are negated. If this card's ATK is 2000 or greater: You can reduce this card's ATK to 0 to target 1 face-up card your opponent controls; destroy it. If this card is sent from your field to the Graveyard; You can target 1 WATER monster and 1 Field Spell Card in your Graveyard; your opponent banishes 1 target and returns the other target to your hand. Icyberg (Normal Trap Card) If you controlled no monsters at the end of the last turn: Special Summon 1 WATER monster with 2000 or less ATK from your hand or Graveyard. It gains 800 DEF. OR If you controlled a WATER monster at the end of the last turn: Target 1 Attack Position monster on the field; destroy it. White World Beluga 1500/2000/Level 4 WATER/Beast/Effect Once while this card is in your Graveyard: You can return any number of your banished WATER monsters, except "White World Beluga", to the top or bottom of your Deck, then send a number of cards from the top of your Deck to the Graveyard, equal to the number of monsters returned to your Deck. Walrus Warrior 800/1500/Level 4 WATER/Beast/Effect During the turn this card was Normal Summoned, you can Normal Summon 1 Level 3 or higher WATER monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn). A monster that battles this card is changed to Defense Position at the end of the Damage Step. Hurricrane 1600/400/Level 4 WATER/Winged Beast/Effect When 2 or more cards would be destroyed and sent to the Graveyard at the same time (by battle or by effect), you can banish both cards instead of sending them to the Graveyard, and Special Summon this card from your hand. Once per turn, if this face-up card would be destroyed by an effect that does not target, it is not destroyed and it gains 900 ATK. World-Dividing Breach Ice (Field Spell Card) During your Battle Phase, WATER monsters gain 500 ATK. Any player that controls a monster with 2000 or more ATK cannot Special Summon monsters with less than 2000 ATK, except WATER monsters, and can only activate 1 Spell Card per turn. Icy Trap Hole (Normal Trap Card) Target 1 monster that was Normal or Special Summoned this turn; until the End Phase, it cannot attack and its effects are negated. Banish that monster when it leaves the field. Link to comment Share on other sites More sharing options...
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