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Sonflower
EARTH / Level 1
[ Plant / Tuner ]
You can banish 1 Plant-Type monster from your Graveyard: Special Summon this card from your hand.
ATK / 100 DEF / 100

Pomegranite
EARTH / Level 4
[ Plant / Effect ]
When this card is Normal Summoned: You can send 1 Plant-Type monster from your Deck to the Graveyard. This card cannot be destroyed while you control another Plant-Type monster.
ATK / 1900 DEF / 1000

Pineappal
EARTH / Level 7
[ Plant / Synchro / Effect ]
1 Tuner + 1 or more non-Tuner Plant-Type monsters
When this card is Synchro Summoned: You can add 1 Plant-Type monster from your Graveyard to your hand, but you cannot summon monsters for the rest of the turn, except Plant-Type monsters. This effect of "Pineappal" can only be activated once per turn.
ATK / 2600 DEF / 600

Power Fertilizer
Spell / Continuous
Increase the ATK of all Plant-Type monster you control by 500. Once per turn, if a Plant-Type monster you control destroys an opponent's monster as a result of battle; Add 1 Level 4 or lower Plant-Type monster from your Deck to your hand. You can only control 2 "Fertilizer" cards.

Chaos Fertilizer
Spell / Continuous
Once per turn: You can target 1 of your banished Plant-Type monster; Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card. You can only control 2 "Fertilizer" cards.

Slash & Burn
Trap
Send 1 Plant-Type monster from your hand or your side of the field to the Graveyard; add 1 "Fertilizer" card from your Deck to your hand.

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Sonflower
EARTH / Level 1
[ Plant / Tuner ]
You can banish 1 Plant-Type monster from your Graveyard: Special Summon this card from your hand.
ATK / 100 DEF / 100

It's a nice, and non-broken alternative to Glow-Up Bulb. Not an awful lot to say, but I think it's nice for plants to have a Level 1 tuner that's accesible; without being silly.

 


Pomegranite
EARTH / Level 4
[ Plant / Effect ]
When this card is Normal Summoned: You can send 1 Plant-Type monster from your Deck to the Graveyard. This card cannot be destroyed while you control another Plant-Type monster.
ATK / 1900 DEF / 1000

A nice general Level 4. Plants needed a decent Level 4 beater, and it's anti-destruction and dump effect are a nice touch. With Glow-Up gone plant dumping is fine, and probably something they've been crying out for. 

 

Pineappal
EARTH / Level 7
[ Plant / Synchro / Effect ]
1 Tuner + 1 or more non-Tuner Plant-Type monsters
When this card is Synchro Summoned: You can add 1 Plant-Type monster from your Graveyard to your hand, but you cannot summon monsters for the rest of the turn, except Plant-Type monsters. This effect of "Pineappal" can only be activated once per turn.
ATK / 2600 DEF / 600

It's effect actually isn't up to that much, but recycling plant power is, I suppose, pretty useful. To be honest, I would personally prefer a once per turn graveyard pulling adding clause, forgetting the activation on summon; but as a pay off not being able to summon anything for the rest of the turn, simply because this gives the card more use. Plants haven't got much going for them in the tailored synchro department, so I think the more flexible, the better.

 

 

Power Fertilizer
Spell / Continuous
Increase the ATK of all Plant-Type monster you control by 500. Once per turn, if a Plant-Type monster you control destroys an opponent's monster as a result of battle; Add 1 Level 4 or lower Plant-Type monster from your Deck to your hand. You can only control 2 "Fertilizer" cards.

This is actually quite powerful, to the point where I'd say it's a little too much. You'll be pushing your plants into the low 2000s, and 3100 for the synchro. Not a problem in it's self, but the effect then rewards them for attacking with this boost. Could you remove the attack gain and work something else with it? Controlling two is going to be very overbearing, I feel.

 

Chaos Fertilizer
Spell / Continuous
Once per turn: You can target 1 of your banished Plant-Type monster; Special Summon it. You cannot Normal Summon or Set the turn you Special Summon a monster with this effect. If a monster Special Summoned by this effect is removed from the field, destroy this card. You can only control 2 "Fertilizer" cards.

A fair card, with it's destruction on the loss of the monster balancing it nicely. It'll let you grab anything Sonflower banished back, which is a really nice set-up. Let's be honest though, most of the time; the Special Summoned monster will likely go into something else. Regardless, a solid support card.

 

Slash & Burn
Trap
Send 1 Plant-Type monster from your hand or your side of the field to the Graveyard; add 1 "Fertilizer" card from your Deck to your hand.

A basic, well tested design. Hand or field gives you some options, and it being a trap means it's slow enough to not be abused. Place Pomegranite, add Sonflower; a nice Level 5 synchro set-up. 

 

Overall, They're just about all well designed, cohesive, and have a clear purpose. I haven't thought about the bigger picture, as I'm not really familiar with Plants, but on there own; they seen to support each other well; without being abusive or spam-able. I like em'.

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