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Karakuri Synchro Support Cards (4 total)


Zazubat

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I missed a way to gain back banished Karakuri monsters easily, and wanted to see if I could make an Accel Synchro Monster while I was at it.

 

Karakuri Modeller mdl 428 "Cel"

Level 5

Machine-Type/Synchro/Tuner

1 Tuner + 1 or more non-Tuner "Kakuri" monsters

You can banish 2 "Karakuri" monsters from your Graveyard; this card gains 1000 ATK until your opponent's next End Phase, but if it does, it must attack if able. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.

ATK 1500/1500

 

Karakuri Sprayer mdl 7642 "Paicin"

Level 7

Machine-Type/Synchro/Effect

1 Machine-Type Tuner + 1  or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned: Target 1 Level 3 or lower non-Tuner "Karakuri" monster in your Graveyard; Special Summon that target in face-up Attack Position. If a "Karakuri" monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this face-up card is destroyed and sent to your Graveyard: You can banish 2 "Karakuri" monsters in your Graveyard and this card; Special Summon 2 Level 4 or lower banished "Karakuri" monsters, except the monsters banished by this effect, but their ATK and DEF becomes 0 and they are destroyed during the End Phase.

ATK 2500/DEF 2000

 

Karakuri Super Sprayer mdl 7642X "Paicina"

Level 8

Machine-Type/Synchro/Effect

1 Machine-Type Tuner + 1  or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned, if you control another "Karakuri" Synchro Monster: You can Special Summon 2 Level 3 or lower "Karakuri" monsters from your Graveyard in face-up Attack Position, but their effects are negated, and they are destroyed during the End Phase. If a "Karakuri" monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

ATK 2750/DEF 2200

 

Karakuri Demolisher mdl 9981 "Atacca"

Level 12

Machine-Type/Synchro/Effect
"Karakuri Modeller mdl 428 "Cel"" + 1  or more non-Tuner Machine-Type Synchro Monsters

Cannot be Special Summoned, except by Synchro Summon or it's own effect. When this card is Synchro Summoned, if you control no other monsters: You can Special Summon up to 4 Level 4 or lower banished "Karakuri" monsters, but their effects are negated and they cannot be used as Synchro Material Monsters or Xyz Materials while you control this card. Once per turn, during either player's turn, if this card would be destroyed by a card effect: You can Tribute another "Kurakri" monster; negate the effect, and if you do, destroy that card. Once pre turn: You can Tribute 1 "Karakuri" Tuner and 1 non-Tuner "Kurakiri" monster: Special Summon 1 banished "Karakuri" Synchro Monster, but it cannot attack until your next turn. Once per turn: You can change all face-up "Karakuri" monsters, except this card, to Defense Position; this card gains 500 ATK for each monster changed to Defense Position this way until the End Phase, but you cannot attack with other monsters, also if you would make your opponent's Life Points 0, make them 1500 instead, and any damage your opponent takes until your next turn is reduced to 0. If this card inflict Battle Damage to your opponent. You can only activate the effects of ""Karakuri Demolisher mdl 9981 "Atacca"" twice per turn.

ATK 3000/DEF 3000

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You appear to not understand how the name puns work. Good names for them:

 

428: "Shiniha" (Shi, Ni, Hachi; no real pun for this one)

7642: "Shiroyoni" (Shichi, Roku, Yon, Ni; also sounds like "Shiroi Oni", which would mean "White Demon")

7642X: "Shiroyonin" (Same numbers as above, and is now also a pun on "Rounin")

9981: "Kukuhai" (Kyuu, Kyuu, Hachi, Ichi; no real pun for this one)

 

As for effects:

 

 

Karakuri Modeller mdl 428 "Cel"

Level 5

Machine-Type/Synchro/Tuner

1 Tuner + 1 or more non-Tuner "Kakuri" monsters

You can banish 2 "Karakuri" monsters from your Graveyard; this card gains 1000 ATK until your opponent's next End Phase, but if it does, it must attack if able. During your opponent's Main Phase: You can Synchro Summon using this face-up card you control as a Synchro Material Monster.

ATK 1500/1500

 

2500 Beater is decent, but kinda pushing it with the Quick Synchro effect.

 

Karakuri Sprayer mdl 7642 "Paicin"

Level 7

Machine-Type/Synchro/Effect

1 Machine-Type Tuner + 1  or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned: Target 1 Level 3 or lower non-Tuner "Karakuri" monster in your Graveyard; Special Summon that target in face-up Attack Position. If a "Karakuri" monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this face-up card is destroyed and sent to your Graveyard: [b]you can target 2 Level 4 or lower Banished "Karakuri" Monsters; Banish this card and 2 "Karakuri Monsters from your Graveyard, and if you do, Special Summon those targetst, but their ATK and DEF becomes 0 and they are destroyed during the End Phase.[/b]

ATK 2500/DEF 2000

 

I'm not sure why you're trying to turn Karakuris into Banish Psychics. Ask the Transformers community what happens when you try to cram too many gimmicks into one line. However, this thing's effect is legit, especially when you have to pass on Burei.

 

Karakuri Super Sprayer mdl 7642X "Paicina"

Level 8

Machine-Type/Synchro/Effect

1 Machine-Type Tuner + 1  or more non-Tuner Machine-Type monsters

When this card is Synchro Summoned, if you control another "Karakuri" Synchro Monster: You can Special Summon 2 Level 3 or lower "Karakuri" monsters from your Graveyard in face-up Attack Position, but their effects are negated, and they are destroyed during the End Phase. If a "Karakuri" monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

ATK 2750/DEF 2200

 

Um, what? It basically reads: "When this card is Synchro Summoned, if you control another "Karakuri" Synchro Monster: Special Summon another Level 5 or lower Synchro Monster or Rank 3 or lower Xyz Monster from your Extra Deck." Rewarding work is good, but this may be a bit much.

 

Karakuri Demolisher mdl 9981 "Atacca"

Level 12

Machine-Type/Synchro/Effect
"Karakuri Modeller mdl 428 "Cel"" + 1  or more non-Tuner Machine-Type Synchro Monsters

Cannot be Special Summoned, except by Synchro Summon or it's own effect. When this card is Synchro Summoned, if you control no other monsters: You can Special Summon up to 4 Level 4 or lower banished "Karakuri" monsters, but their effects are negated and they cannot be used as Synchro Material Monsters or Xyz Materials while you control this card. Once per turn, during either player's turn, if this card would be destroyed by a card effect: You can Tribute another "Kurakri" monster; negate the effect, and if you do, destroy that card. Once pre turn: You can Tribute 1 "Karakuri" Tuner and 1 non-Tuner "Kurakiri" monster: Special Summon 1 banished "Karakuri" Synchro Monster, but it cannot attack until your next turn. Once per turn: You can change all face-up "Karakuri" monsters, except this card, to Defense Position; this card gains 500 ATK for each monster changed to Defense Position this way until the End Phase, but you cannot attack with other monsters, also if you would make your opponent's Life Points 0, make them 1500 instead, and any damage your opponent takes until your next turn is reduced to 0. If this card inflict Battle Damage to your opponent. You can only activate the effects of ""Karakuri Demolisher mdl 9981 "Atacca"" twice per turn.

ATK 3000/DEF 3000

 

So I can do the following:

-Synchro this guy, get back 2 Watchdogs and 2 Level 4s

-Interdimensional Matter Transporter to banish this guy

-Make 2 Bureidos, get a 3rd Watchdog and a 3rd Level 4

-Make Bureido 3, get Strategist, draw 3.

 

Yeah... Apart from that travesty, this thing's effect is way too long. Trim it down so it doesn't literally do everything.

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