Synchronized Posted April 16, 2013 Report Share Posted April 16, 2013 It's about six months in the making, but I've finally come around to completing my second 100-Card Written Set. This is meant to directly correlate with the release of Umbra and I's brand new Fan-Fic: Accel II: Wings of Darkness, which has not yet premiered (and does so on April 28, 2013) (had to sneak that cheap plug in, sorry guys), but you can head over to that thread now to offer some character and Deck ideas as well as get caught up on Accel I, the first series which is about to reach it's Episode 75 finale in about a week. Anyway, on with the set! It introduces new Archetypes such as Mayhem Beast, Paralysis, and Void monsters as well as support for numerous archetypes such as Prophecy, Amazoness, White Knights, Heraldic Beasts, and more! Mysteries of Erebos 100 Card Booster Set Set Breakdown 8 Secret Rares 10 Ultra Rares 14 Super Rares 20 Rares 48 Commons [spoiler=MYEB - 000 - 100] MYOB-EN000/ENSP1 Blaster Force Ultimate RK6 / DARK Fiend / Effect 4 Level 6 “Blaster Force” monsters The Xyz Summon of this card cannot be negated. Spells and Traps cannot be activated in response to the Xyz Summon of this card. Once per turn: You can detach 1 Xyz Material from this card; look at your opponent’s hand and send all monsters with the same Attribute as the detached monster to the Graveyard. If this card would be destroyed: You can detach 1 Xyz Material instead. When this card with no Xyz Materials is destroyed by battle: Destroy all cards your opponent controls. 0/0 Ultra Rare/Super Rare (S1) MYOB-EN001 Sarian, Malice Demise LV4/DARK Fiend / Effect Cannot be Normal Summoned or Special Summoned face-up. When this card is flipped face-up: Special Summon 1 “Tyran, Shameful Destroyer” from your Deck in face-down Defense Position. If this card is destroyed by battle and sent to the Graveyard while you control a Set card: You can target 1 Spell or Trap Card on the field; destroy that target. 1900/0 Rare (R1) MYOB-EN002 Tyran, Shameful Destroyer LV4/DARK Fiend / Effect Cannot be Normal Summoned or Special Summoned face-up. When this card is flipped face-up: Target 1 “Sarian, Malice Demise” in your Graveyard; Special Summon that target in face-down Defense Position. If this card is destroyed by battle and sent to the Graveyard while you control a Set card: You can target 1 monster on the field; destroy that target. 1900/0 Super Rare (S2) MYOB-EN003 Sword of Shadow Souls Equip Spell Card Equip only to “Sarian, Malice Demise” or “Tyran, Shameful Destroyer”. The equipped monster gains 800 ATK. If the equipped monster would be destroyed by a card effect: You can send this card to the Graveyard instead. Then, Set the equipped monster. Common (CMN1) MYOB-EN004 Sword of Destruction Equip Spell Card Equip only to “Sarian, Malice Demise” or “Tyran, Shameful Destroyer”. The equipped monster gains 800 ATK. If the equipped monster would be destroyed by battle: You can send this card to the Graveyard instead. Then, Set the equipped monster. Common (CMN2) MYOB-EN005 Blaster Force Grandcrusher LV6/EARTH Rock / Effect Cannot be Normal Summoned or Set. When an EARTH monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 800 ATK. Once per turn: You can target 2 EARTH monsters in your Graveyard and 1 monster your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target. 2200/2200 Ultra Rare/Ultimate Rare (UR1) MYOB-EN006 Blaster Force Hydropulse LV6/WATER Rock / Effect Cannot be Normal Summoned or Set. When a WATER monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 1000 ATK. Once per turn: You can discard 1 WATER monster and target 1 monster on the field; Set that target. 2000/2000 Super Rare (S2) MYOB-EN007 Blaster Force Temperwind LV6/WIND Rock / Effect Cannot be Normal Summoned or Set. When a WIND monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 1500 ATK. Once per turn: You can reveal 1 WIND monster in your hand and target 1 card your opponent controls; discard the revealed monster and shuffle the targeted card into the Deck. 1500/1500 Secret Rare (ScR1) MYOB-EN008 Blaster Force Infernosear LV6/FIRE Rock / Effect Cannot be Normal Summoned or Set. When a FIRE monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 2300 ATK. If this card is destroyed by your opponent's card (by battle or by a card effect): Inflict damage to your opponent equal to its ATK. 700/700 Rare (R2) MYOB-EN009 Blaster Force Shatter-Blast Normal Spell Card Add 1 “Blaster Force” monster from your Deck to your hand. Then, target 1 face-up monster you control; destroy that target. You can only activate 1 “Blaster Force Shatter-Blast” per turn. Super Rare (S3) MYOB-EN010 Mayhem Beast Magna-Sabre LV4/LIGHT Beast / Effect You can Special Summon this card (from your hand). While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s). This card gains 200 ATK for each “Mayhem Beast” monster you control. 1000/200 Common (CMN3) MYOB-EN011 Mayhem Beast Bolt-Tiger LV4/LIGHT Beast / Effect You can Special Summon this card (from your hand). While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s). Once per turn: You can Tribute 1 “Mayhem Beast” monster to target 1 Set card your opponent controls; destroy that target. If you Normal Summoned a monster(s) this turn, you cannot activate this effect. 1700/1000 Rare (R3) MYOB-EN012 Rythmatic Shockwave Normal Trap Card When a “Mayhem Beast” monster you control is targeted for an attack: Destroy the attacking monster. Then, if you do; you can add 1 “Mayhem Beast” monster from your Deck to your hand. Common (CMN4) MYOB-EN013 Mech Blaster Delta LV2/EARTH Machine / Effect You can equip this card (from your hand) to a “Mayhem Beast” monster you control. A monster equipped with this card gains 400 ATK. If the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict 800 damage to your opponent. 400/100 Rare (R4) MYOB-EN014 Solar Pulse Quick-Play Spell Card Target 1 monster on the field; destroy that target. Then, banish the top 3 cards of your Deck. You must control a face-up “Lightsworn” monster to activate and resolve this effect. If this card is sent from your Deck to the Graveyard by a card effect: Send the top card of your Deck to the Graveyard. Ultra Rare/Ultimate Rare (UR2) MYOB-EN015 Shine, Lightsworn Soul LV2/LIGHT Fairy / Effect When this card is Normal Summoned: Target 1 “Lightsworn” monster from your Graveyard with a different Level than this card’s; Special Summon that target in face-up Defense Position. It cannot declare an attack or be Tributed. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. 200/1350 Common (CMN5) MYOB-EN016 Retreat of the Light Brigade Normal Trap Card Target up to 3 “Lightsworn” monsters from your Graveyard; shuffle them back into the Deck, and if you do, draw 1 card. If this card is sent from the Deck to the Graveyard: You can add 1 Level 3 or lower “Lightsworn” monster from your Deck to your hand. You can only activate this effect of “Retreat of the Light Brigade” once per turn. Common (CMN6) MYOB-EN017 Chaos, Lightsworn Phantasm LV5/DARK Fiend / Effect This card cannot be banished from the Graveyard. While this card is in your Graveyard: You can banish 3 other “Lightsworn” monsters; Special Summon this card in face-up Attack Position. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. If 2 or more “Lightsworn” monsters are sent to the Graveyard this way: Target 1 Spell or Trap Card on the field; destroy that target. 2000/2000 Super Rare (S4) MYOB-EN018 Dark Buster LV4/DARK Warrior / Effect Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 DARK monsters with different Levels (from your Graveyard). Once per turn: You can inflict 600 damage to your opponent. 1900/1400 Common (CMN7) MYOB-EN019 D.D. Archknight LV4/LIGHT Warrior / Effect When this card is Normal Summoned: Banish it. During the End Phase of the turn this card was banished: You can banish 1 “D.D.” monster from your Deck, except “D.D. Archknight”; if you do, Special Summon this banished card. 1700/1000 Common (CMN8) MYOB-EN020 Ritual Wave Normal Spell Card Target up to 2 Spell or Trap Cards on the field; destroy those target(s). You must control a face-up Ritual Monster to activate and to resolve this effect. Rare (R5) MYOB-EN021 Messenger of the Thousand Hands LV4/LIGHT Fairy / Effect When this card is Normal Summoned: Add 1 Ritual Monster from your Deck to your hand. If this card is Special Summoned: You can add 1 Ritual Spell Card from your Deck to your hand. You can Tribute this card and discard 1 card; Special Summon 1 “Messenger of the Thousand Hands” from your Deck. You can only activate this effect of “Messenger of the Thousand Hands” once per turn. 0/1500 Super Rare (SR5) MYOB-EN022 Mayhem Beast Pyro-Lance LV4/FIRE Beast / Effect If you draw this card: Send it to the Graveyard and draw 1 card. When a “Mayhem Beast” monster you control is destroyed: You can Special Summon this card (from your Graveyard). If you do: Banish it when it leaves the field. You can only control 1 “Mayhem Beast” Pyro-Lance. This card cannot be used for an Xyz Summon, except for the Xyz Summon of a “Mayhem Beast” monster. If you control a “Mayhem Beast” monster other than this card: This card gains 800 ATK. 1400/1100 Secret Rare (ScR2) MYOB-EN023 Chaos Basilisk LV6/DARK Winged Beast / Effect You can Special Summon this card (from your hand) by Tributing 1 Winged Beast-Type monster. When this card is Special Summoned: You can target 1 Spell or Trap Card on the field; destroy that target. You can only activate this effect of “Chaos Basilisk” once per turn. 2600/1000 Common (CMN9) MYOB-EN024 Dark Drainer LV3/DARK Fairy / Effect When this card is Normal Summoned: Target 1 monster on the field; that monster’s effect(s) is negated until the End Phase. If this card did not declare an attack this turn: You can return it to your hand; if you do, you can Set 1 Level 4 or lower monster (from your hand). 1000/1400 Ultra Rare/Ultimate Rare (U3) MYOB-EN025 Gravekeeper’s Tomb Robber LV3/DARK Spellcaster / Effect When this card is Summoned: You can target 1 Quick-Play Spell Card from your opponent’s Graveyard; add that target to your hand. You must control a face-up “Necrovalley” to activate and to resolve this effect. This effect is unaffected by “Necrovalley”. 1400/1500 Common (CMN10) MYOB-EN026 Gravekeeper’s Chalice Quick-Play Spell Card Target 1 face-up “Gravekeeper’s” monster you control; during this turn, that target is unaffected by the effects of your opponent’s Trap Cards. During your End Phase, if this card is in your Graveyard: You can banish 2 other “Gravekeeper’s” monsters from your Graveyard; Set this card. This effect is unaffected by “Necrovalley”. Rare (R6) MYOB-EN027 Mech-Slushy LV2/WATER Machine / Effect When this card is Normal Summoned: You can Special Summon 1 “Slushy” monster from your Deck in face-up Defense Position. You must control no other monsters to activate and resolve this effect. You can only activate this effect of “Mech-Slushy” once per turn. 0/0 Super Rare (S6) MYOB-EN028 Gauntlet Slasher LV7/EARTH Warrior / Effect You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster. This card can attack all monsters your opponent controls once each. Each time this card declares an attack: It loses 300 ATK. 3000/2000 Ultra Rare/Ultimate Rare (U4) MYOB-EN029 Blade Archer RK4/WIND 2 Level 4 WIND monsters When this card is Xyz Summoned: It gains 300 ATK. If this card would be destroyed: You can detach 1 Xyz Material from this card instead. If you do; send 1 random card from your opponent’s hand to the Graveyard. You can only use this effect of “Blade Archer” once per turn. 2400/1000 Secret Rare (ScR3) MYOB-EN030 Brotherhood of the Fire Fist – Eagle LV3/FIRE Winged Beast / Effect When this card is Normal Summoned: Target 1 Spell or Trap Card on the field; destroy that target. You must control a “Fire Formation” Spell or Trap Card to activate this effect. If this card would be destroyed by a card effect: You can destroy 1 “Fire Formation” Spell Card you control instead. 1300/1000 Common (CMN11) MYOB-EN031 Soaring Spirit Wing LV1/WIND Winged Beast / Effect During either player’s turn, if a WIND monster you control would be destroyed: You can send this card (from your hand) to the Graveyard instead. You can only use the effect of “Soaring Spirit Wing” once per turn. 100/100 Rare (R7) MYOB-EN032 Tempest Knight LV4/WIND Winged Beast / Effect When this card is Normal Summoned: You can add 1 Level 1 WIND monster from your Deck to your hand. You can target this card and 1 face-up monster your opponent controls; shuffle this card into the Deck and destroy the second target. 1700/1000 Super Rare (S7) MYOB-EN033 Tempest Calling Normal Trap Card When a WIND monster you control is destroyed: You can Special Summon 1 Level 4 WIND Winged Beast-Type monster from your Deck. You can only activate the effect of “Tempest Calling” once per turn. Common (CMN12) MYOB-EN034 Molten Reconstruction Counter Trap Card When your opponent activates a Spell Card: Target 2 “Laval” monsters in your Graveyard; shuffle those targets back into the Deck and if you do, negate the activation and effect of that card and destroy it. Common (CMN13) MYOB-EN035 Void Incarnate LV4/DARK Fiend / Effect When this card is Special Summoned: Banish 1 card from your hand face-down. Then if you do, draw 1 card. 1100/1700 Common (CMN14) MYOB-EN036 Void Elemental LV3/DARK Fiend / Effect When this card is Summoned: Target 1 card banished face-down; add that target to your hand. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Void” monster from your Deck with 1500 or less DEF. 1500/1600 Rare (R8) MYOB-EN037 Void Soldier LV4/DARK Fiend / Effect You can banish this card (from your hand) face-down. If you do: You can add 1 “Void” monster from your Deck to your hand, except “Void Soldier”. This effect of “Void Soldier” can only be activated once per turn. Common (CMN15) MYOB-EN038 Alluring Void Normal Spell Card Banish 1 “Void” monster from your hand face-down; draw 2 cards. You can only activate 1 “Alluring Void” per turn. Ultra Rare/Ultimate Rare (UR5) MYOB-EN039 Gale Wand Equip Spell Card Equip only to a Spellcaster-Type monster. It gains 400 ATK. When the equipped monster destroys an opponent’s monster by battle and sends it to the Graveyard: Draw 1 card. If the equipped monster would be destroyed by a card effect: You can destroy this card instead. You can only control 1 “Gale Wand”. Secret Rare (ScR4) MYOB-EN040 Void Drago LV5/DARK Dragon / Effect You can Special Summon this card (from your hand) by shuffling 1 face-down card (from your Banished Zone) into your Deck. When this card is Special Summoned: Target 1 card your opponent controls; banish the top 3 cards of your Deck face-down and destroy that target. 2000/2000 Super Rare (S8) MYOB-EN041 Dark Cyber Shocker LV2/DARK Machine / Effect If you control a “Cyberdark” monster: You can Special Summon this card (from your hand). Once per turn; you can inflict 400 damage to your opponent. If this card is destroyed and sent to the Graveyard: You can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard. 400/200 Common (CMN16) MYOB-EN042 Dark Metal Cannon Normal Spell Card If you control no cards: Banish 1 Level 3 or lower Dragon-Type monster from your Graveyard; Special Summon 1 “Cyberdark” monster from your Deck. This is treated as a Normal Summon. A monster Special Summoned by this effect gains 400 ATK. Rare (R9) MYOB-EN043 Cyberdark V-Wing RK4/DARK Machine / Xyz / Effect 2 Level 4 DARK Machine-Type monsters When this card is Xyz Summoned: Target 1 monster from your Graveyard; equip that target to this card. This card gains ATK equal to that monster’s ATK. Once per turn: You can detach 1 Xyz Material from this card; add 1 “Cyberdark” monster from your Deck to your hand. Then, target 1 Set card on the field; destroy that target. You can only activate this effect of “Cyberdark V-Wing” once per turn. 1700/1000 Ultra Rare/Ultimate Rare (UR6) MYOB-EN044 Cyber Acceleration Normal Trap Card When a Machine-Type monster you control is targeted for an attack or by an opponent’s card effect: Draw 1 card. Then, return both the targeted monster and the card that targeted it to their respective owner’s hand. Common (CMN17) MYOB-EN045 Chaos Emissary LV4/DARK Fairy / Effect When this card is Normal Summoned: Both players discard all DARK monsters (from their hands). If either player discards more than 2 cards by this effect; they can draw 2 cards. 1500/1900 Common (CMN18) MYOB-EN046 Heraldic Beast Wind-Scythe RK4/WIND Winged Beast / Xyz / Effect 3 Level 4 WIND monsters Once per turn: You can detach 1 Xyz Material from this card and if you do; this card can attack twice during each Battle Phase this turn. If this card would be destroyed by a card effect: You can detach 1 Xyz Material from it instead. 2400/2000 Super Rare (S9) MYOB-EN047 Payback!! Normal Spell Card If this card is sent from your hand to the Graveyard by your opponent’s card effect: You can target up to 3 cards your opponent controls; destroy those target(s). You can banish this card (from your Graveyard): Add 1 “Payback!!” from your Deck to your hand. Common (CMN19) MYOB-EN048 Spell Shield Plus Counter Trap Card When your opponent activates a Spell Card for the 2nd (or more) time this turn; Negate the activation and effect and destroy that card. Neither player can activate Spell Cards until the End Phase of your next turn. Rare (R10) MYOB-EN049 Ultimate Skyblaster LV5/DARK Fiend / Synchro / Effect 1 Tuner monster + “Phantom Skyblaster” Cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned: Special Summon any number of “Phantom Skyblaster” from your hand, Deck, or Graveyard. Once per turn; you can 300 damage to your opponent for each “Skyblaster” monster you control. This card cannot declare an attack during the turn this effect is activated. 2000/1000 Super Rare (S10) MYOB-EN050 Angelic Chain Continuous Trap Card Target 1 face-up Effect Monster on the field; the targeted monster is unaffected by the effect(s) of your opponent’s Spell and Trap Cards and its effect(s) is negated. If you control another face-up Continuous Trap Card: Destroy this card. Secret Rare (ScR5) MYOB-EN051 Shadow of Greed LV1/DARK Beast / Effect If this card is added from your Deck to your hand by the effect of a “Greed” card: You can Special Summon it. 0/0 Common (CMN20) MYOB-EN052 Guard of Greed LV4/DARK Fiend / Effect When this card is Normal Summoned: Add 1 “Greed” card from your Deck to your hand, except “Warlock of Greed”. Destroy this card during the End Phase of the turn it is Normal Summoned. 2000/0 Common (CMN21) MYOB-EN053 Gravekeeper’s Medallion Normal Spell Card Target 1 “Gravekeeper’s” monster from your Graveyard; Special Summon that target in face-down Defense Position. This card is unaffected by “Necrovalley”. You can only activate 1 “Gravekeeper’s Medallion” per turn. Super Rare (S11) MYOB-EN054 Elemental Summoning Ritual Normal Spell Card Activate only when a monster you control is destroyed by a card effect. Add 1 “Elemental Lord” monster with the same Attribute as the destroyed monster from your Deck to your hand. While this card is in your Graveyard, it is treated as a WATER, WIND, FIRE, or EARTH monster, but only 1 of the above Attributes. Secret Rare (ScR6) MYOB-EN055 Iron-Ore Giant LV5/EARTH Machine / Effect Cannot be Special Summoned. You can only control 1 “Iron-Ore Giant”. 2900/2000 Common (CMN22) MYOB-EN056 Kinniku Shogun RK4/EARTH 2 Level 4 Warrior-Type monsters This card cannot be targeted by Trap Cards. Once per turn: You can detach 1 Xyz Material from this card; add 1 “Kinniku” card from your Deck to your hand and inflict 500 damage to your opponent. 2400/1000 Common (CMN23) MYOB-EN057 Mech Blaster Alpha LV2/EARTH Machine / Effect You can equip this card (from your hand) to a “Mayhem Beast” monster you control. The equipped monster gains 800 ATK. If the equipped monster destroys an opponent’s monster by battle and sends it to the Graveyard; inflict 400 damage to your opponent. 0/400 Common (CMN24) MYOB-EN058 Mech Blaster Beta L V2/EARTH Machine / Effect You can equip this card (from your hand) to a “Mayhem Beast” monster you control. When the equipped monster destroys an opponent’s monster by battle: Draw 1 card. 800/200 Common (CMN25) MYOB-EN059 Mayhem Beast Blaster-Blade LV6/LIGHT You can Special Summon this card (from your hand) by Tributing 1 “Mayhem Beast” monster. While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s). This card gains an additional attack for each Spell and Trap Card your opponent controls. Your opponent takes no Battle Damage from any battles after the 1st attack this card declares each turn. 2300/2000 Super Rare (S12) MYOB-EN060 Tempest Swordsman LV4/WIND Warrior / Effect When this card is Normal Summoned: You can add 1 “Battle Gear” monster from your Deck to your hand. You can only activate the effect of “Tempest Swordsman” once per turn. 1700/1000 Super Rare (S13) MYOB-EN061 Tempest Knight LV3/WIND Warrior / Effect When a monster you control is destroyed: You can Special Summon this card (from your hand). If you do: Add 1 “Battle Gear” monster from your Deck to your hand. You can only control 1 face-up “Tempest Knight”. 1500/1000 Common (CMN26) MYOB-EN062 Battle Gear – Phoenix Pike LV1/FIRE Machine / Effect You can equip this card (from your hand) to a face-up Warrior-Type monster you control. A monster equipped with this card gains the following effect: · This card gains 500 ATK. Banish this card when it leaves the field. 0/0 Common (CMN27) MYOB-EN063 Battle Gear – Vortex Caller LV1/WIND Machine / Effect You can equip this card (from your hand) to a face-up Warrior-Type monster you control. A monster equipped with this card gains the following effect: · Once, while you control this face-up card: You can target up to 2 banished “Battle Gear” monsters; add 1 of those target(s) to your hand and shuffle the remaining one(s) (if any) back into the Deck. Banish this card when it leaves the field. 0/0 Rare (R11) MYOB-EN064 Tempest Guard LV4/WIND Warrior / Effect When this card is Summoned: Target 1 banished “Battle Gear” monster; equip that target to this card. Once per turn, during your End Phase: You can target 1 “Battle Gear” monster in your Graveyard; banish that target. 1000/1000 Common (CMN28) MYOB-EN065 Battle Gear – Hyper Arm LV1/LIGHT Machine / Effect You can equip this card (from your hand) to a face-up Warrior-Type monster you control. A monster equipped with this card gains the following effect: · This card cannot be targeted by card effects. If this card would be destroyed: You can banish 1 “Battle Gear” monster equipped to it instead. Banish this card when it leaves the field. 0/0 Ultra Rare/Ultimate Rare (UR7) MYOB-EN066 Battle Preparations Normal Spell Card Banish 2 “Battle Gear” monsters from your Deck; draw 1 card. You must control no monsters to activate and to resolve this effect. You can only activate 1 “Battle Preparations” per turn. Super Rare (S14) MYOB-EN067 Tempest Summoner LV5/WIND Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while 3 or more “Battle Gear” monsters are banished. When this card is Special Summoned: You can target 1 banished “Battle Gear” monster; equip that target to this card. Once per turn: You can banish 1 “Battle Gear” monster equipped to this card; add 1 “Battle Gear” monster from your Deck to your hand with a different name. You can only control 1 “Tempest Summoner”. 2000/1000 Rare (R12) MYOB-EN068 Battle Gear – Tidal Spear LV1/WATER Machine / Effect You can equip this card (from your hand) to a WIND Warrior-Type monster you control. A monster equipped with this card gains the following effect: · Once per turn: You can banish 1 “Battle Gear” monster equipped to this card to target 1 face-up monster on the field; destroy that target. Banish this card when it leaves the field. You can only control 1 “Battle Gear – Tidal Spear”. 0/0 Secret Rare (ScR7) MYOB-EN069 Battle Gear – Nightmare Seal LV1/DARK Machine / Effect You can equip this card (from your hand) to a WIND Warrior-Type monster you control. A monster equipped with this card gains the following effect: · Non-Xyz Monsters your opponent controls cannot activate their effects. If this card would be destroyed by a card effect: You can banish 1 “Battle Gear” monster equipped to it instead. Banish this card when it leaves the field. 0/0 Ultra Rare/Ultimate Rare (UR8) MYOB-EN070 Battle Gear – Stone Catapult LV1/EARTH Machine / Effect You can equip this card (from your hand) to a Warrior-Type monster you control. A monster equipped with this card gains the following effect: · This card inflicts piercing Battle Damage. Banish this card when it leaves the field. 0/0 Common (CMN29) MYOB-EN071 Infestation Grounds Field Spell Card All face-up monsters on the field become DARK. “Lswarm” monsters you control gain 400 ATK and 500 DEF. Once per turn, when an “Lswarm” monster is destroyed by a card effect: You can add 1 “Lswarm” monster from your Deck to your hand with a lower Level than the destroyed monster’s Level. Secret Rare (ScR8) MYOB-EN072 Heraldry Soul Normal Trap Card Send 1 “Heraldic Beast” monster from your Deck to the Graveyard; draw 1 card. Ultra Rare/Ultimate Rare (UR9) MYOB-EN073 Heraldic Safeguard Normal Trap Card Banish 1 “Heraldic Beast” monster from your Graveyard; target 1 face-up monster on the field. That target’s effect(s) is negated until the End Phase. Rare (R13) MYOB-EN074 Fire Formation - Shouten Continuous Trap Card Activate only when you take Battle Damage from an opponent’s attack: Special Summon 1 “Fire Fist” monster from your Deck, except “Brotherhood of the Fire Fist - Chicken”. You can only activate 1 “Fire Formation - Shouten” per turn. All Beast-Warrior-Type monsters you control gain 200 ATK. Rare (R14) MYOB-EN075 Brotherhood of the Fire Fist – Nightmare LV8/FIRE Beast-Warrior / Effect Cannot be Normal Summoned or Set. When this card is Special Summoned: Banish all “Brotherhood of the Fire Fist” monsters from your Graveyard; this card gains 300 ATK for each monster banished this way. If 3 or more monsters are banished by this effect: You can add 1 “Fire Formation” Spell or Trap Card from your Deck to your hand. 2000/2000 Rare (R15) MYOB-EN076 Mayhem Beast – Chaos Infinite LV4/DARK While this card is in your Graveyard: You can target 1 “Mayhem Beast” monster you control; Special Summon this card (from your Graveyard). Then, target 1 Spell or Trap Card on the field; destroy that target. If this card is used for the Xyz Summon of an Xyz Monster: Banish it instead of attaching it as Xyz Material. You can only control 1 “Mayhem Beast – Chaos Infinite”. 1200/1000 Common (CMN30) MYOB-EN077 Spell Shuttle – S **/EARTH Machine / Effect During the Main Phase 1 of the turn this card was Normal Summoned: You can Tribute it; add 1 Normal Spell Card from your Deck to your hand. Then, it becomes the End Phase. You cannot Special Summon or activate Spell Cards during the turn this effect is activated. The effect of “Spell Shuttle – S” can only be activated once per turn. 800/100 Rare (R16) MYOB-EN078 Machina Re-Assembly Normal Spell Card Target 2 Machine-Type monsters from your Graveyard; shuffle those targets into the Deck. Then, add 1 “Machina” monster from your Deck to your hand. You can only activate 1 “Machina Re-Assembly” per turn. Common (CMN31) MYOB-EN079 Chaos Emblem Normal Trap Card Target 1 “Heraldic Beast” monster you control; it gains 500 ATK. During this turn, if the targeted monster destroys an opponent’s monster by battle and sends it to the Graveyard; you can Special Summon 1 “Heraldic Beast” monster from your Deck or Graveyard in face-up Defense Position. Its effect(s) are negated and it is destroyed during the End Phase. Common (CMN32) MYOB-EN080 White Knight Peltier LV5/LIGHT Warrior / Effect When this card is Tribute Summoned: You can target 1 “White Knight” monster from your Graveyard; Special Summon that target in face-up Defense Position. If the Summon resolves successfully: You can Normal Summon/Set an additional “White Knight” monster this turn. 2000/1900 Common (CMN33) MYOB-EN081 White Knight Lancer LV3/LIGHT Warrior / Effect If you control another “White Knight” monster: This card inflicts piercing Battle Damage. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “White Knight” monster from your Deck in face-up Defense Position. Its DEF becomes 0. 1700/1600 Common (CMN34) MYOB-EN082 White Knight Aerator LV2/LIGHT Winged Beast / Effect When this card is Normal Summoned: You can Tribute it; add 1 “White Knight” monster from your Deck to your hand. If you do; draw 1 card. You can only activate the effect of “White Knight Aerator” once per turn. You cannot declare an attack during the turn this effect is activated. 600/500 Rare (R17) MYOB-EN083 White Glow Normal Spell Card Target 1 “White Knight” monster you control; it gains 800 ATK. During the turn this card is activated, the targeted monster cannot be targeted by the effect(s) of Trap Cards your opponent controls. Common (CMN35) MYOB-EN084 White Knight Blaster RK4/LIGHT Warrior / Xyz / Effect 2 Level 4 “White Knight” monsters When this card is Xyz Summoned: You can add 1 “White” Spell Card from your Deck to your hand. Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card with no Xyz Material is destroyed: Inflict 2000 damage to your opponent. 2100/2000 Ultra Rare/Ultimate Rare (UR10) MYOB-EN085 White Temple Field Spell Card “White Knight” monsters you control gain 300 ATK. Each time a “White Knight” monster is Summoned or destroyed: Place 1 Shine Counter on this card. During your Main Phase 1: You can target 1 “White Knight” monster or “White Night Dragon” in your Graveyard and remove Shine Counters from this card equal to that monster’s Level; Special Summon that target. This effect of “White Temple” can only be activated once per turn. Rare (R18) MYOB-EN086 White Knight Archer LV4/LIGHT Warrior / Effect When this card is Normal Summoned: Target 1 face-up Level 4 or lower monster your opponent controls; destroy that target. You must control no other cards to activate and to resolve this effect. This effect of “White Knight Archer” can only be activated once per turn. Common (CMN36) MYOB-EN087 Mayhem Scuffle Normal Trap Card When a “Mayhem Beast” monster you control is targeted for an attack: Return that monster to your hand; Special Summon 1 Level 4 or lower “Mayhem Beast” monster from your hand with the same Level as that monster. Common (CMN37) MYOB-EN088 White Shatter Normal Trap Card When a Level 7 or higher “White Knight” monster you control is destroyed by your opponent’s card (by battle or by a card effect): Destroy all monsters your opponent controls. This effect can only be activated during your opponent’s turn. Rare (R19) MYOB-EN089 Royal Crest Normal Spell Card Add 1 Level 4 or lower “Heraldic Beast” monster from your Deck to your hand. During the turn this card is activated, you cannot Special Summon a monster(s), except a “Heraldic Beast” monster(s). Common (CMN38) MYOB-EN090 Heraldic Beast Regalios LV4/EARTH Dragon / Effect When this card is Normal Summoned: You can target 1 Level 4 or lower EARTH “Heraldic Beast” monster from your Graveyard; Special Summon that target in face-up Defense Position. You can banish this card (from your Graveyard) and 1 face-up “Heraldic Beast” monster you control; add 1 “Heraldic” Spell Card from your Graveyard to your hand. You can only activate this effect of “Heraldic Beast Regalios” once per turn. Rare (R20) MYOB-EN091 Heraldic Beast Haloren LV4/LIGHT Beast / Effect When your opponent Normal Summons a monster: You can Special Summon this card (from your hand) in face-up Defense Position. If a “Heraldic Beast” monster you control would be destroyed: You can destroy this card instead. Once per turn, this card cannot be destroyed by battle. 1800/0 Common (CMN39) MYOB-EN092 Stun Blaster Normal Trap Card Discard 1 monster; during this turn, monsters your opponent controls with a Level equal to or lower than the Level of the discarded monster cannot declare an attack or be used as Synchro or Xyz Material. Common (CMN40) MYOB-EN093 Mayhem Wreckage Normal Spell Card All “Mayhem Beast” monsters you control gain 500 ATK. During the End Phase of this turn: Banish all “Mayhem Beast” monsters you control. Common (CMN41) MYOB-EN094 White Knight Soul LV1/LIGHT Warrior / Effect During either player’s turn, if a “White Knight” monster you control would be destroyed: You can send this card from your hand to the Graveyard; it is not destroyed. You can only use the effect of “White Knight Soul” once per turn. 0/0 Common (CMN42) MYOB-EN095 Paralysis Gale LV4/WIND Winged Beast / Effect When this card is Normal Summoned: Target 1 monster your opponent controls; place 1 Paralysis Counter on that target. Monster(s) with a Paralysis Counter(s) cannot declare an attack. 1400/200 Common (CMN43) MYOB-EN096 Paralysis Shocktrooper LV4/WIND Warrior / Effect When this card is Normal Summoned: Target 1 monster your opponent controls; place 1 Paralysis Counter on that target. Monster(s) with a Paralysis Counter(s) cannot declare an attack. This card gains 100 ATK for each Paralysis Counter on the field. 1700/300 Common (CMN44) MYOB-EN097 Paralysis Arena Field Spell Card Once per turn, during your Standby Phase: Target 1 monster on the field; place 1 Paralysis Counter on that monster. Monster(s) with a Paralysis Counter cannot declare an attack. Face-up “Paralysis” monsters you control gain 300 ATK for each Paralysis Counter on the field. Common (CMN45) MYOB-EN098 Paralysis Shockwave Normal Trap Card When a monster you control is targeted for an attack: Negate that attack, and place 1 Paralysis Counter on the attacking monster. Then, you can Special Summon 1 “Paralysis” monster from your Deck in face-up attack position. Common (CMN46) MYOB-EN099 Mini-Fielder LV1/EARTH Beast / Effect When this card is Summoned or flipped face-up: You can add 1 Field Spell Card from your Deck to your hand. This effect of “Mini-Fielder” can only be activated once per turn. 0/0 Common (CMN47) MYOB-EN100 Field Reacher Normal Trap Card When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard: Discard 1 card; add 1 Field Spell Card from your Deck to your hand. Common (CMN48)[/spoiler] Link to comment Share on other sites More sharing options...
Synchronized Posted May 2, 2013 Author Report Share Posted May 2, 2013 It's about six months in the making, but I've finally come around to completing my second 100-Card Written Set. This is meant to directly correlate with the release of Umbra and I's brand new Fan-Fic: Accel II: Wings of Darkness, which has not yet premiered (and does so on April 28, 2013) (had to sneak that cheap plug in, sorry guys), but you can head over to that thread now to offer some character and Deck ideas as well as get caught up on Accel I, the first series which is about to reach it's Episode 75 finale in about a week. Anyway, on with the set! It introduces new Archetypes such as Mayhem Beast, Paralysis, and Void monsters as well as support for numerous archetypes such as Prophecy, Amazoness, White Knights, Heraldic Beasts, and more! Mysteries of Erebos100 Card Booster Set Set Breakdown 8 Secret Rares 10 Ultra Rares 14 Super Rares 20 Rares 48 Commons[spoiler=MYEB - 000 - 100]MYOB-EN000/ENSP1Blaster Force Ultimate RK6 / DARK Fiend / Effect 4 Level 6 “Blaster Force” monsters The Xyz Summon of this card cannot be negated. Spells and Traps cannot be activated in response to the Xyz Summon of this card. Once per turn: You can detach 1 Xyz Material from this card; look at your opponent’s hand and send all monsters with the same Attribute as the detached monster to the Graveyard. If this card would be destroyed: You can detach 1 Xyz Material instead. When this card with no Xyz Materials is destroyed by battle: Destroy all cards your opponent controls. 0/0Ultra Rare/Super Rare (S1)MYOB-EN001Sarian, Malice Demise LV4/DARK Fiend / Effect Cannot be Normal Summoned or Special Summoned face-up. When this card is flipped face-up: Special Summon 1 “Tyran, Shameful Destroyer” from your Deck in face-down Defense Position. If this card is destroyed by battle and sent to the Graveyard while you control a Set card: You can target 1 Spell or Trap Card on the field; destroy that target. 1900/0Rare (R1)MYOB-EN002Tyran, Shameful Destroyer LV4/DARK Fiend / Effect Cannot be Normal Summoned or Special Summoned face-up. When this card is flipped face-up: Target 1 “Sarian, Malice Demise” in your Graveyard; Special Summon that target in face-down Defense Position. If this card is destroyed by battle and sent to the Graveyard while you control a Set card: You can target 1 monster on the field; destroy that target. 1900/0Super Rare (S2)MYOB-EN003Sword of Shadow Souls Equip Spell Card Equip only to “Sarian, Malice Demise” or “Tyran, Shameful Destroyer”. The equipped monster gains 800 ATK. If the equipped monster would be destroyed by a card effect: You can send this card to the Graveyard instead. Then, Set the equipped monster.Common (CMN1)MYOB-EN004Sword of Destruction Equip Spell Card Equip only to “Sarian, Malice Demise” or “Tyran, Shameful Destroyer”. The equipped monster gains 800 ATK. If the equipped monster would be destroyed by battle: You can send this card to the Graveyard instead. Then, Set the equipped monster.Common (CMN2)MYOB-EN005Blaster Force Grandcrusher LV6/EARTH Rock / Effect Cannot be Normal Summoned or Set. When an EARTH monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 800 ATK. Once per turn: You can target 2 EARTH monsters in your Graveyard and 1 monster your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target. 2200/2200Ultra Rare/Ultimate Rare (UR1)MYOB-EN006Blaster Force Hydropulse LV6/WATER Rock / Effect Cannot be Normal Summoned or Set. When a WATER monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 1000 ATK. Once per turn: You can discard 1 WATER monster and target 1 monster on the field; Set that target. 2000/2000Super Rare (S2)MYOB-EN007Blaster Force Temperwind LV6/WIND Rock / Effect Cannot be Normal Summoned or Set. When a WIND monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 1500 ATK. Once per turn: You can reveal 1 WIND monster in your hand and target 1 card your opponent controls; discard the revealed monster and shuffle the targeted card into the Deck. 1500/1500Secret Rare (ScR1)MYOB-EN008Blaster Force Infernosear LV6/FIRE Rock / Effect Cannot be Normal Summoned or Set. When a FIRE monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 2300 ATK. If this card is destroyed by your opponent's card (by battle or by a card effect): Inflict damage to your opponent equal to its ATK. 700/700Rare (R2)MYOB-EN009Blaster Force Shatter-Blast Normal Spell Card Add 1 “Blaster Force” monster from your Deck to your hand. Then, target 1 face-up monster you control; destroy that target. You can only activate 1 “Blaster Force Shatter-Blast” per turn.Super Rare (S3)MYOB-EN010Mayhem Beast Magna-Sabre LV4/LIGHT Beast / Effect You can Special Summon this card (from your hand). While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s). This card gains 200 ATK for each “Mayhem Beast” monster you control. 1000/200Common (CMN3)MYOB-EN011Mayhem Beast Bolt-Tiger LV4/LIGHT Beast / Effect You can Special Summon this card (from your hand). While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s). Once per turn: You can Tribute 1 “Mayhem Beast” monster to target 1 Set card your opponent controls; destroy that target. If you Normal Summoned a monster(s) this turn, you cannot activate this effect. 1700/1000Rare (R3)MYOB-EN012Rythmatic Shockwave Normal Trap Card When a “Mayhem Beast” monster you control is targeted for an attack: Destroy the attacking monster. Then, if you do; you can add 1 “Mayhem Beast” monster from your Deck to your hand.Common (CMN4)MYOB-EN013Mech Blaster Delta LV2/EARTH Machine / Effect You can equip this card (from your hand) to a “Mayhem Beast” monster you control. A monster equipped with this card gains 400 ATK. If the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict 800 damage to your opponent. 400/100Rare (R4)MYOB-EN014Solar Pulse Quick-Play Spell Card Target 1 monster on the field; destroy that target. Then, banish the top 3 cards of your Deck. You must control a face-up “Lightsworn” monster to activate and resolve this effect. If this card is sent from your Deck to the Graveyard by a card effect: Send the top card of your Deck to the Graveyard.Ultra Rare/Ultimate Rare (UR2)MYOB-EN015Shine, Lightsworn Soul LV2/LIGHT Fairy / Effect When this card is Normal Summoned: Target 1 “Lightsworn” monster from your Graveyard with a different Level than this card’s; Special Summon that target in face-up Defense Position. It cannot declare an attack or be Tributed. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. 200/1350Common (CMN5)MYOB-EN016Retreat of the Light Brigade Normal Trap Card Target up to 3 “Lightsworn” monsters from your Graveyard; shuffle them back into the Deck, and if you do, draw 1 card. If this card is sent from the Deck to the Graveyard: You can add 1 Level 3 or lower “Lightsworn” monster from your Deck to your hand. You can only activate this effect of “Retreat of the Light Brigade” once per turn.Common (CMN6)MYOB-EN017Chaos, Lightsworn Phantasm LV5/DARK Fiend / Effect This card cannot be banished from the Graveyard. While this card is in your Graveyard: You can banish 3 other “Lightsworn” monsters; Special Summon this card in face-up Attack Position. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. If 2 or more “Lightsworn” monsters are sent to the Graveyard this way: Target 1 Spell or Trap Card on the field; destroy that target. 2000/2000Super Rare (S4)MYOB-EN018Dark Buster LV4/DARK Warrior / Effect Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 DARK monsters with different Levels (from your Graveyard). Once per turn: You can inflict 600 damage to your opponent. 1900/1400Common (CMN7)MYOB-EN019D.D. Archknight LV4/LIGHT Warrior / Effect When this card is Normal Summoned: Banish it. During the End Phase of the turn this card was banished: You can banish 1 “D.D.” monster from your Deck, except “D.D. Archknight”; if you do, Special Summon this banished card. 1700/1000Common (CMN8)MYOB-EN020Ritual Wave Normal Spell Card Target up to 2 Spell or Trap Cards on the field; destroy those target(s). You must control a face-up Ritual Monster to activate and to resolve this effect.Rare (R5)MYOB-EN021Messenger of the Thousand Hands LV4/LIGHT Fairy / Effect When this card is Normal Summoned: Add 1 Ritual Monster from your Deck to your hand. If this card is Special Summoned: You can add 1 Ritual Spell Card from your Deck to your hand. You can Tribute this card and discard 1 card; Special Summon 1 “Messenger of the Thousand Hands” from your Deck. You can only activate this effect of “Messenger of the Thousand Hands” once per turn. 0/1500Super Rare (SR5)MYOB-EN022Mayhem Beast Pyro-Lance LV4/FIRE Beast / Effect If you draw this card: Send it to the Graveyard and draw 1 card. When a “Mayhem Beast” monster you control is destroyed: You can Special Summon this card (from your Graveyard). If you do: Banish it when it leaves the field. You can only control 1 “Mayhem Beast” Pyro-Lance. This card cannot be used for an Xyz Summon, except for the Xyz Summon of a “Mayhem Beast” monster. If you control a “Mayhem Beast” monster other than this card: This card gains 800 ATK. 1400/1100Secret Rare (ScR2)MYOB-EN023 Chaos Basilisk LV6/DARK Winged Beast / Effect You can Special Summon this card (from your hand) by Tributing 1 Winged Beast-Type monster. When this card is Special Summoned: You can target 1 Spell or Trap Card on the field; destroy that target. You can only activate this effect of “Chaos Basilisk” once per turn. 2600/1000Common (CMN9)MYOB-EN024Dark Drainer LV3/DARK Fairy / Effect When this card is Normal Summoned: Target 1 monster on the field; that monster’s effect(s) is negated until the End Phase. If this card did not declare an attack this turn: You can return it to your hand; if you do, you can Set 1 Level 4 or lower monster (from your hand). 1000/1400Ultra Rare/Ultimate Rare (U3)MYOB-EN025Gravekeeper’s Tomb Robber LV3/DARK Spellcaster / Effect When this card is Summoned: You can target 1 Quick-Play Spell Card from your opponent’s Graveyard; add that target to your hand. You must control a face-up “Necrovalley” to activate and to resolve this effect. This effect is unaffected by “Necrovalley”. 1400/1500Common (CMN10)MYOB-EN026Gravekeeper’s Chalice Quick-Play Spell Card Target 1 face-up “Gravekeeper’s” monster you control; during this turn, that target is unaffected by the effects of your opponent’s Trap Cards. During your End Phase, if this card is in your Graveyard: You can banish 2 other “Gravekeeper’s” monsters from your Graveyard; Set this card. This effect is unaffected by “Necrovalley”.Rare (R6)MYOB-EN027Mech-Slushy LV2/WATER Machine / Effect When this card is Normal Summoned: You can Special Summon 1 “Slushy” monster from your Deck in face-up Defense Position. You must control no other monsters to activate and resolve this effect. You can only activate this effect of “Mech-Slushy” once per turn. 0/0Super Rare (S6)MYOB-EN028Gauntlet Slasher LV7/EARTH Warrior / Effect You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster. This card can attack all monsters your opponent controls once each. Each time this card declares an attack: It loses 300 ATK. 3000/2000Ultra Rare/Ultimate Rare (U4)MYOB-EN029Blade Archer RK4/WIND 2 Level 4 WIND monsters When this card is Xyz Summoned: It gains 300 ATK. If this card would be destroyed: You can detach 1 Xyz Material from this card instead. If you do; send 1 random card from your opponent’s hand to the Graveyard. You can only use this effect of “Blade Archer” once per turn. 2400/1000Secret Rare (ScR3)MYOB-EN030Brotherhood of the Fire Fist – Eagle LV3/FIRE Winged Beast / Effect When this card is Normal Summoned: Target 1 Spell or Trap Card on the field; destroy that target. You must control a “Fire Formation” Spell or Trap Card to activate this effect. If this card would be destroyed by a card effect: You can destroy 1 “Fire Formation” Spell Card you control instead. 1300/1000Common (CMN11)MYOB-EN031Soaring Spirit Wing LV1/WIND Winged Beast / Effect During either player’s turn, if a WIND monster you control would be destroyed: You can send this card (from your hand) to the Graveyard instead. You can only use the effect of “Soaring Spirit Wing” once per turn. 100/100Rare (R7)MYOB-EN032Tempest Knight LV4/WIND Winged Beast / Effect When this card is Normal Summoned: You can add 1 Level 1 WIND monster from your Deck to your hand. You can target this card and 1 face-up monster your opponent controls; shuffle this card into the Deck and destroy the second target. 1700/1000Super Rare (S7)MYOB-EN033Tempest Calling Normal Trap Card When a WIND monster you control is destroyed: You can Special Summon 1 Level 4 WIND Winged Beast-Type monster from your Deck. You can only activate the effect of “Tempest Calling” once per turn.Common (CMN12)MYOB-EN034Molten Reconstruction Counter Trap Card When your opponent activates a Spell Card: Target 2 “Laval” monsters in your Graveyard; shuffle those targets back into the Deck and if you do, negate the activation and effect of that card and destroy it.Common (CMN13)MYOB-EN035Void Incarnate LV4/DARK Fiend / Effect When this card is Special Summoned: Banish 1 card from your hand face-down. Then if you do, draw 1 card. 1100/1700Common (CMN14)MYOB-EN036Void Elemental LV3/DARK Fiend / Effect When this card is Summoned: Target 1 card banished face-down; add that target to your hand. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Void” monster from your Deck with 1500 or less DEF. 1500/1600Rare (R8)MYOB-EN037Void Soldier LV4/DARK Fiend / Effect You can banish this card (from your hand) face-down. If you do: You can add 1 “Void” monster from your Deck to your hand, except “Void Soldier”. This effect of “Void Soldier” can only be activated once per turn.Common (CMN15)MYOB-EN038Alluring Void Normal Spell Card Banish 1 “Void” monster from your hand face-down; draw 2 cards. You can only activate 1 “Alluring Void” per turn.Ultra Rare/Ultimate Rare (UR5)MYOB-EN039Gale Wand Equip Spell Card Equip only to a Spellcaster-Type monster. It gains 400 ATK. When the equipped monster destroys an opponent’s monster by battle and sends it to the Graveyard: Draw 1 card. If the equipped monster would be destroyed by a card effect: You can destroy this card instead. You can only control 1 “Gale Wand”.Secret Rare (ScR4)MYOB-EN040Void Drago LV5/DARK Dragon / Effect You can Special Summon this card (from your hand) by shuffling 1 face-down card (from your Banished Zone) into your Deck. When this card is Special Summoned: Target 1 card your opponent controls; banish the top 3 cards of your Deck face-down and destroy that target. 2000/2000Super Rare (S8)MYOB-EN041Dark Cyber Shocker LV2/DARK Machine / Effect If you control a “Cyberdark” monster: You can Special Summon this card (from your hand). Once per turn; you can inflict 400 damage to your opponent. If this card is destroyed and sent to the Graveyard: You can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard. 400/200Common (CMN16)MYOB-EN042Dark Metal Cannon Normal Spell Card If you control no cards: Banish 1 Level 3 or lower Dragon-Type monster from your Graveyard; Special Summon 1 “Cyberdark” monster from your Deck. This is treated as a Normal Summon. A monster Special Summoned by this effect gains 400 ATK.Rare (R9)MYOB-EN043Cyberdark V-Wing RK4/DARK Machine / Xyz / Effect 2 Level 4 DARK Machine-Type monsters When this card is Xyz Summoned: Target 1 monster from your Graveyard; equip that target to this card. This card gains ATK equal to that monster’s ATK. Once per turn: You can detach 1 Xyz Material from this card; add 1 “Cyberdark” monster from your Deck to your hand. Then, target 1 Set card on the field; destroy that target. You can only activate this effect of “Cyberdark V-Wing” once per turn. 1700/1000Ultra Rare/Ultimate Rare (UR6)MYOB-EN044Cyber Acceleration Normal Trap Card When a Machine-Type monster you control is targeted for an attack or by an opponent’s card effect: Draw 1 card. Then, return both the targeted monster and the card that targeted it to their respective owner’s hand.Common (CMN17)MYOB-EN045Chaos Emissary LV4/DARK Fairy / Effect When this card is Normal Summoned: Both players discard all DARK monsters (from their hands). If either player discards more than 2 cards by this effect; they can draw 2 cards. 1500/1900Common (CMN18)MYOB-EN046Heraldic Beast Wind-Scythe RK4/WIND Winged Beast / Xyz / Effect 3 Level 4 WIND monsters Once per turn: You can detach 1 Xyz Material from this card and if you do; this card can attack twice during each Battle Phase this turn. If this card would be destroyed by a card effect: You can detach 1 Xyz Material from it instead. 2400/2000Super Rare (S9)MYOB-EN047Payback!! Normal Spell Card If this card is sent from your hand to the Graveyard by your opponent’s card effect: You can target up to 3 cards your opponent controls; destroy those target(s). You can banish this card (from your Graveyard): Add 1 “Payback!!” from your Deck to your hand.Common (CMN19)MYOB-EN048Spell Shield Plus Counter Trap Card When your opponent activates a Spell Card for the 2nd (or more) time this turn; Negate the activation and effect and destroy that card. Neither player can activate Spell Cards until the End Phase of your next turn.Rare (R10)MYOB-EN049Ultimate Skyblaster LV5/DARK Fiend / Synchro / Effect 1 Tuner monster + “Phantom Skyblaster” Cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned: Special Summon any number of “Phantom Skyblaster” from your hand, Deck, or Graveyard. Once per turn; you can 300 damage to your opponent for each “Skyblaster” monster you control. This card cannot declare an attack during the turn this effect is activated. 2000/1000Super Rare (S10)MYOB-EN050Angelic Chain Continuous Trap Card Target 1 face-up Effect Monster on the field; the targeted monster is unaffected by the effect(s) of your opponent’s Spell and Trap Cards and its effect(s) is negated. If you control another face-up Continuous Trap Card: Destroy this card.Secret Rare (ScR5)MYOB-EN051Shadow of Greed LV1/DARK Beast / Effect If this card is added from your Deck to your hand by the effect of a “Greed” card: You can Special Summon it. 0/0Common (CMN20)MYOB-EN052Guard of Greed LV4/DARK Fiend / Effect When this card is Normal Summoned: Add 1 “Greed” card from your Deck to your hand, except “Warlock of Greed”. Destroy this card during the End Phase of the turn it is Normal Summoned. 2000/0Common (CMN21) MYOB-EN053Gravekeeper’s Medallion Normal Spell Card Target 1 “Gravekeeper’s” monster from your Graveyard; Special Summon that target in face-down Defense Position. This card is unaffected by “Necrovalley”. You can only activate 1 “Gravekeeper’s Medallion” per turn.Super Rare (S11)MYOB-EN054Elemental Summoning Ritual Normal Spell Card Activate only when a monster you control is destroyed by a card effect. Add 1 “Elemental Lord” monster with the same Attribute as the destroyed monster from your Deck to your hand. While this card is in your Graveyard, it is treated as a WATER, WIND, FIRE, or EARTH monster, but only 1 of the above Attributes.Secret Rare (ScR6)MYOB-EN055Iron-Ore Giant LV5/EARTH Machine / Effect Cannot be Special Summoned. You can only control 1 “Iron-Ore Giant”. 2900/2000Common (CMN22)MYOB-EN056Kinniku Shogun RK4/EARTH 2 Level 4 Warrior-Type monsters This card cannot be targeted by Trap Cards. Once per turn: You can detach 1 Xyz Material from this card; add 1 “Kinniku” card from your Deck to your hand and inflict 500 damage to your opponent. 2400/1000Common (CMN23)MYOB-EN057Mech Blaster Alpha LV2/EARTH Machine / Effect You can equip this card (from your hand) to a “Mayhem Beast” monster you control. The equipped monster gains 800 ATK. If the equipped monster destroys an opponent’s monster by battle and sends it to the Graveyard; inflict 400 damage to your opponent. 0/400Common (CMN24)MYOB-EN058Mech Blaster Beta L V2/EARTH Machine / Effect You can equip this card (from your hand) to a “Mayhem Beast” monster you control. When the equipped monster destroys an opponent’s monster by battle: Draw 1 card. 800/200Common (CMN25)MYOB-EN059Mayhem Beast Blaster-Blade LV6/LIGHT You can Special Summon this card (from your hand) by Tributing 1 “Mayhem Beast” monster. While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s). This card gains an additional attack for each Spell and Trap Card your opponent controls. Your opponent takes no Battle Damage from any battles after the 1st attack this card declares each turn. 2300/2000Super Rare (S12)MYOB-EN060Tempest Swordsman LV4/WIND Warrior / Effect When this card is Normal Summoned: You can add 1 “Battle Gear” monster from your Deck to your hand. You can only activate the effect of “Tempest Swordsman” once per turn. 1700/1000Super Rare (S13)MYOB-EN061Tempest Knight LV3/WIND Warrior / Effect When a monster you control is destroyed: You can Special Summon this card (from your hand). If you do: Add 1 “Battle Gear” monster from your Deck to your hand. You can only control 1 face-up “Tempest Knight”. 1500/1000Common (CMN26)MYOB-EN062Battle Gear – Phoenix Pike LV1/FIRE Machine / Effect You can equip this card (from your hand) to a face-up Warrior-Type monster you control. A monster equipped with this card gains the following effect: · This card gains 500 ATK. Banish this card when it leaves the field. 0/0Common (CMN27)MYOB-EN063Battle Gear – Vortex Caller LV1/WIND Machine / Effect You can equip this card (from your hand) to a face-up Warrior-Type monster you control. A monster equipped with this card gains the following effect: · Once, while you control this face-up card: You can target up to 2 banished “Battle Gear” monsters; add 1 of those target(s) to your hand and shuffle the remaining one(s) (if any) back into the Deck. Banish this card when it leaves the field. 0/0Rare (R11)MYOB-EN064Tempest Guard LV4/WIND Warrior / Effect When this card is Summoned: Target 1 banished “Battle Gear” monster; equip that target to this card. Once per turn, during your End Phase: You can target 1 “Battle Gear” monster in your Graveyard; banish that target. 1000/1000Common (CMN28)MYOB-EN065Battle Gear – Hyper Arm LV1/LIGHT Machine / Effect You can equip this card (from your hand) to a face-up Warrior-Type monster you control. A monster equipped with this card gains the following effect: · This card cannot be targeted by card effects. If this card would be destroyed: You can banish 1 “Battle Gear” monster equipped to it instead. Banish this card when it leaves the field. 0/0Ultra Rare/Ultimate Rare (UR7)MYOB-EN066Battle Preparations Normal Spell Card Banish 2 “Battle Gear” monsters from your Deck; draw 1 card. You must control no monsters to activate and to resolve this effect. You can only activate 1 “Battle Preparations” per turn.Super Rare (S14)MYOB-EN067Tempest Summoner LV5/WIND Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while 3 or more “Battle Gear” monsters are banished. When this card is Special Summoned: You can target 1 banished “Battle Gear” monster; equip that target to this card. Once per turn: You can banish 1 “Battle Gear” monster equipped to this card; add 1 “Battle Gear” monster from your Deck to your hand with a different name. You can only control 1 “Tempest Summoner”. 2000/1000Rare (R12)MYOB-EN068Battle Gear – Tidal Spear LV1/WATER Machine / Effect You can equip this card (from your hand) to a WIND Warrior-Type monster you control. A monster equipped with this card gains the following effect: · Once per turn: You can banish 1 “Battle Gear” monster equipped to this card to target 1 face-up monster on the field; destroy that target. Banish this card when it leaves the field. You can only control 1 “Battle Gear – Tidal Spear”. 0/0Secret Rare (ScR7)MYOB-EN069Battle Gear – Nightmare Seal LV1/DARK Machine / Effect You can equip this card (from your hand) to a WIND Warrior-Type monster you control. A monster equipped with this card gains the following effect: · Non-Xyz Monsters your opponent controls cannot activate their effects. If this card would be destroyed by a card effect: You can banish 1 “Battle Gear” monster equipped to it instead. Banish this card when it leaves the field. 0/0Ultra Rare/Ultimate Rare (UR8)MYOB-EN070Battle Gear – Stone Catapult LV1/EARTH Machine / Effect You can equip this card (from your hand) to a Warrior-Type monster you control. A monster equipped with this card gains the following effect: · This card inflicts piercing Battle Damage. Banish this card when it leaves the field. 0/0Common (CMN29)MYOB-EN071Infestation Grounds Field Spell Card All face-up monsters on the field become DARK. “Lswarm” monsters you control gain 400 ATK and 500 DEF. Once per turn, when an “Lswarm” monster is destroyed by a card effect: You can add 1 “Lswarm” monster from your Deck to your hand with a lower Level than the destroyed monster’s Level.Secret Rare (ScR8)MYOB-EN072Heraldry Soul Normal Trap Card Send 1 “Heraldic Beast” monster from your Deck to the Graveyard; draw 1 card.Ultra Rare/Ultimate Rare (UR9)MYOB-EN073Heraldic Safeguard Normal Trap Card Banish 1 “Heraldic Beast” monster from your Graveyard; target 1 face-up monster on the field. That target’s effect(s) is negated until the End Phase.Rare (R13)MYOB-EN074Fire Formation - Shouten Continuous Trap Card Activate only when you take Battle Damage from an opponent’s attack: Special Summon 1 “Fire Fist” monster from your Deck, except “Brotherhood of the Fire Fist - Chicken”. You can only activate 1 “Fire Formation - Shouten” per turn. All Beast-Warrior-Type monsters you control gain 200 ATK.Rare (R14)MYOB-EN075Brotherhood of the Fire Fist – Nightmare LV8/FIRE Beast-Warrior / Effect Cannot be Normal Summoned or Set. When this card is Special Summoned: Banish all “Brotherhood of the Fire Fist” monsters from your Graveyard; this card gains 300 ATK for each monster banished this way. If 3 or more monsters are banished by this effect: You can add 1 “Fire Formation” Spell or Trap Card from your Deck to your hand. 2000/2000Rare (R15)MYOB-EN076Mayhem Beast – Chaos Infinite LV4/DARK While this card is in your Graveyard: You can target 1 “Mayhem Beast” monster you control; Special Summon this card (from your Graveyard). Then, target 1 Spell or Trap Card on the field; destroy that target. If this card is used for the Xyz Summon of an Xyz Monster: Banish it instead of attaching it as Xyz Material. You can only control 1 “Mayhem Beast – Chaos Infinite”. 1200/1000Common (CMN30)MYOB-EN077Spell Shuttle – S **/EARTH Machine / Effect During the Main Phase 1 of the turn this card was Normal Summoned: You can Tribute it; add 1 Normal Spell Card from your Deck to your hand. Then, it becomes the End Phase. You cannot Special Summon or activate Spell Cards during the turn this effect is activated. The effect of “Spell Shuttle – S” can only be activated once per turn. 800/100Rare (R16)MYOB-EN078Machina Re-Assembly Normal Spell Card Target 2 Machine-Type monsters from your Graveyard; shuffle those targets into the Deck. Then, add 1 “Machina” monster from your Deck to your hand. You can only activate 1 “Machina Re-Assembly” per turn.Common (CMN31)MYOB-EN079Chaos Emblem Normal Trap Card Target 1 “Heraldic Beast” monster you control; it gains 500 ATK. During this turn, if the targeted monster destroys an opponent’s monster by battle and sends it to the Graveyard; you can Special Summon 1 “Heraldic Beast” monster from your Deck or Graveyard in face-up Defense Position. Its effect(s) are negated and it is destroyed during the End Phase.Common (CMN32)MYOB-EN080White Knight Peltier LV5/LIGHT Warrior / Effect When this card is Tribute Summoned: You can target 1 “White Knight” monster from your Graveyard; Special Summon that target in face-up Defense Position. If the Summon resolves successfully: You can Normal Summon/Set an additional “White Knight” monster this turn. 2000/1900Common (CMN33)MYOB-EN081White Knight Lancer LV3/LIGHT Warrior / Effect If you control another “White Knight” monster: This card inflicts piercing Battle Damage. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “White Knight” monster from your Deck in face-up Defense Position. Its DEF becomes 0. 1700/1600Common (CMN34)MYOB-EN082White Knight Aerator LV2/LIGHT Winged Beast / Effect When this card is Normal Summoned: You can Tribute it; add 1 “White Knight” monster from your Deck to your hand. If you do; draw 1 card. You can only activate the effect of “White Knight Aerator” once per turn. You cannot declare an attack during the turn this effect is activated. 600/500Rare (R17)MYOB-EN083White Glow Normal Spell Card Target 1 “White Knight” monster you control; it gains 800 ATK. During the turn this card is activated, the targeted monster cannot be targeted by the effect(s) of Trap Cards your opponent controls.Common (CMN35)MYOB-EN084White Knight Blaster RK4/LIGHT Warrior / Xyz / Effect 2 Level 4 “White Knight” monsters When this card is Xyz Summoned: You can add 1 “White” Spell Card from your Deck to your hand. Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card with no Xyz Material is destroyed: Inflict 2000 damage to your opponent. 2100/2000Ultra Rare/Ultimate Rare (UR10)MYOB-EN085White Temple Field Spell Card “White Knight” monsters you control gain 300 ATK. Each time a “White Knight” monster is Summoned or destroyed: Place 1 Shine Counter on this card. During your Main Phase 1: You can target 1 “White Knight” monster or “White Night Dragon” in your Graveyard and remove Shine Counters from this card equal to that monster’s Level; Special Summon that target. This effect of “White Temple” can only be activated once per turn.Rare (R18)MYOB-EN086White Knight Archer LV4/LIGHT Warrior / Effect When this card is Normal Summoned: Target 1 face-up Level 4 or lower monster your opponent controls; destroy that target. You must control no other cards to activate and to resolve this effect. This effect of “White Knight Archer” can only be activated once per turn.Common (CMN36)MYOB-EN087 Mayhem Scuffle Normal Trap Card When a “Mayhem Beast” monster you control is targeted for an attack: Return that monster to your hand; Special Summon 1 Level 4 or lower “Mayhem Beast” monster from your hand with the same Level as that monster.Common (CMN37)MYOB-EN088White Shatter Normal Trap Card When a Level 7 or higher “White Knight” monster you control is destroyed by your opponent’s card (by battle or by a card effect): Destroy all monsters your opponent controls. This effect can only be activated during your opponent’s turn.Rare (R19)MYOB-EN089Royal Crest Normal Spell Card Add 1 Level 4 or lower “Heraldic Beast” monster from your Deck to your hand. During the turn this card is activated, you cannot Special Summon a monster(s), except a “Heraldic Beast” monster(s).Common (CMN38)MYOB-EN090Heraldic Beast Regalios LV4/EARTH Dragon / Effect When this card is Normal Summoned: You can target 1 Level 4 or lower EARTH “Heraldic Beast” monster from your Graveyard; Special Summon that target in face-up Defense Position. You can banish this card (from your Graveyard) and 1 face-up “Heraldic Beast” monster you control; add 1 “Heraldic” Spell Card from your Graveyard to your hand. You can only activate this effect of “Heraldic Beast Regalios” once per turn.Rare (R20)MYOB-EN091Heraldic Beast Haloren LV4/LIGHT Beast / Effect When your opponent Normal Summons a monster: You can Special Summon this card (from your hand) in face-up Defense Position. If a “Heraldic Beast” monster you control would be destroyed: You can destroy this card instead. Once per turn, this card cannot be destroyed by battle. 1800/0Common (CMN39)MYOB-EN092Stun Blaster Normal Trap Card Discard 1 monster; during this turn, monsters your opponent controls with a Level equal to or lower than the Level of the discarded monster cannot declare an attack or be used as Synchro or Xyz Material.Common (CMN40)MYOB-EN093Mayhem Wreckage Normal Spell Card All “Mayhem Beast” monsters you control gain 500 ATK. During the End Phase of this turn: Banish all “Mayhem Beast” monsters you control.Common (CMN41)MYOB-EN094White Knight Soul LV1/LIGHT Warrior / Effect During either player’s turn, if a “White Knight” monster you control would be destroyed: You can send this card from your hand to the Graveyard; it is not destroyed. You can only use the effect of “White Knight Soul” once per turn. 0/0Common (CMN42)MYOB-EN095Paralysis Gale LV4/WIND Winged Beast / Effect When this card is Normal Summoned: Target 1 monster your opponent controls; place 1 Paralysis Counter on that target. Monster(s) with a Paralysis Counter(s) cannot declare an attack. 1400/200Common (CMN43)MYOB-EN096Paralysis Shocktrooper LV4/WIND Warrior / Effect When this card is Normal Summoned: Target 1 monster your opponent controls; place 1 Paralysis Counter on that target. Monster(s) with a Paralysis Counter(s) cannot declare an attack. This card gains 100 ATK for each Paralysis Counter on the field. 1700/300Common (CMN44)MYOB-EN097Paralysis Arena Field Spell Card Once per turn, during your Standby Phase: Target 1 monster on the field; place 1 Paralysis Counter on that monster. Monster(s) with a Paralysis Counter cannot declare an attack. Face-up “Paralysis” monsters you control gain 300 ATK for each Paralysis Counter on the field.Common (CMN45)MYOB-EN098Paralysis Shockwave Normal Trap Card When a monster you control is targeted for an attack: Negate that attack, and place 1 Paralysis Counter on the attacking monster. Then, you can Special Summon 1 “Paralysis” monster from your Deck in face-up attack position.Common (CMN46)MYOB-EN099Mini-Fielder LV1/EARTH Beast / Effect When this card is Summoned or flipped face-up: You can add 1 Field Spell Card from your Deck to your hand. This effect of “Mini-Fielder” can only be activated once per turn. 0/0Common (CMN47)MYOB-EN100Field Reacher Normal Trap Card When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard: Discard 1 card; add 1 Field Spell Card from your Deck to your hand.Common (CMN48)[/spoiler] Link to comment Share on other sites More sharing options...
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