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Mysteries of Erebos >>100 Card Set<< [6 Months in the Making]


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It's about six months in the making, but I've finally come around to completing my second 100-Card Written Set.  This is meant to directly correlate with the release of Umbra and I's brand new Fan-Fic: Accel II: Wings of Darkness, which has not yet premiered (and does so on April 28, 2013) (had to sneak that cheap plug in, sorry guys), but you can head over to that thread now to offer some character and Deck ideas as well as get caught up on Accel I, the first series which is about to reach it's Episode 75 finale in about a week.

 

Anyway, on with the set! It introduces new Archetypes such as Mayhem Beast, Paralysis, and Void monsters as well as support for numerous archetypes such as Prophecy, Amazoness, White Knights, Heraldic Beasts, and more! 

 

 

Mysteries of Erebos

100 Card Booster Set

Set Breakdown

 

8 Secret Rares

10 Ultra Rares

14 Super Rares

20 Rares

48 Commons

 

[spoiler=MYEB - 000 - 100]

 

MYOB-EN000/ENSP1

Blaster Force Ultimate

RK6 / DARK

Fiend / Effect

4 Level 6 “Blaster Force” monsters

The Xyz Summon of this card cannot be negated.  Spells and Traps cannot be activated in response to the Xyz Summon of this card.  Once per turn: You can detach 1 Xyz Material from this card; look at your opponent’s hand and send all monsters with the same Attribute as the detached monster to the Graveyard.  If this card would be destroyed: You can detach 1 Xyz Material instead.  When this card with no Xyz Materials is destroyed by battle: Destroy all cards your opponent controls.

0/0

Ultra Rare/Super Rare (S1)

 

MYOB-EN001

Sarian, Malice Demise

LV4/DARK

Fiend / Effect

Cannot be Normal Summoned or Special Summoned face-up.  When this card is flipped face-up: Special Summon 1 “Tyran, Shameful Destroyer” from your Deck in face-down Defense Position.  If this card is destroyed by battle and sent to the Graveyard while you control a Set card: You can target 1 Spell or Trap Card on the field; destroy that target.

1900/0

Rare (R1)

 

MYOB-EN002

Tyran, Shameful Destroyer

LV4/DARK

Fiend / Effect

Cannot be Normal Summoned or Special Summoned face-up.  When this card is flipped face-up: Target 1 “Sarian, Malice Demise” in your Graveyard; Special Summon that target in face-down Defense Position.  If this card is destroyed by battle and sent to the Graveyard while you control a Set card: You can target 1 monster on the field; destroy that target.

1900/0

Super Rare (S2)

 

MYOB-EN003

Sword of Shadow Souls

Equip Spell Card

Equip only to “Sarian, Malice Demise” or “Tyran, Shameful Destroyer”.  The equipped monster gains 800 ATK.  If the equipped monster would be destroyed by a card effect: You can send this card to the Graveyard instead.  Then, Set the equipped monster.

Common (CMN1)

 

MYOB-EN004

Sword of Destruction

Equip Spell Card

Equip only to “Sarian, Malice Demise” or “Tyran, Shameful Destroyer”.  The equipped monster gains 800 ATK.  If the equipped monster would be destroyed by battle: You can send this card to the Graveyard instead.  Then, Set the equipped monster.

Common (CMN2)

 

MYOB-EN005

Blaster Force Grandcrusher

LV6/EARTH

Rock / Effect

Cannot be Normal Summoned or Set.  When an EARTH monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand).  If this is the only monster you control: It gains 800 ATK.  Once per turn: You can target 2 EARTH monsters in your Graveyard and 1 monster your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.

2200/2200

Ultra Rare/Ultimate Rare (UR1)

 

MYOB-EN006

Blaster Force Hydropulse

LV6/WATER

Rock / Effect

Cannot be Normal Summoned or Set.  When a WATER monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand).  If this is the only monster you control: It gains 1000 ATK.  Once per turn: You can discard 1 WATER monster and target 1 monster on the field; Set that target.

2000/2000

Super Rare (S2)

 

MYOB-EN007

Blaster Force Temperwind

LV6/WIND

Rock / Effect

Cannot be Normal Summoned or Set. When a WIND monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 1500 ATK. Once per turn: You can reveal 1 WIND monster in your hand and target 1 card your opponent controls; discard the revealed monster and shuffle the targeted card into the Deck.

1500/1500

Secret Rare (ScR1)

 

MYOB-EN008

Blaster Force Infernosear

LV6/FIRE

Rock / Effect

Cannot be Normal Summoned or Set. When a FIRE monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 2300 ATK.  If this card is destroyed by your opponent's card (by battle or by a card effect): Inflict damage to your opponent equal to its ATK.

700/700

Rare (R2)

 

MYOB-EN009

Blaster Force Shatter-Blast

Normal Spell Card

Add 1 “Blaster Force” monster from your Deck to your hand.  Then, target 1 face-up monster you control; destroy that target.  You can only activate 1 “Blaster Force Shatter-Blast” per turn.

Super Rare (S3)

 

MYOB-EN010

Mayhem Beast Magna-Sabre

LV4/LIGHT

Beast / Effect

You can Special Summon this card (from your hand).  While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s).  This card gains 200 ATK for each “Mayhem Beast” monster you control.

1000/200

Common (CMN3)

 

MYOB-EN011

Mayhem Beast Bolt-Tiger

LV4/LIGHT

Beast / Effect

You can Special Summon this card (from your hand).  While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s).  Once per turn: You can Tribute 1 “Mayhem Beast” monster to target 1 Set card your opponent controls; destroy that target.  If you Normal Summoned a monster(s) this turn, you cannot activate this effect.

1700/1000

Rare (R3)

 

MYOB-EN012

Rythmatic Shockwave

Normal Trap Card

When a “Mayhem Beast” monster you control is targeted for an attack: Destroy the attacking monster.  Then, if you do; you can add 1 “Mayhem Beast” monster from your Deck to your hand.

Common (CMN4)

 

MYOB-EN013

Mech Blaster Delta

LV2/EARTH

Machine / Effect

You can equip this card (from your hand) to a “Mayhem Beast” monster you control.  A monster equipped with this card gains 400 ATK.  If the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict 800 damage to your opponent.

400/100

Rare (R4)

 

MYOB-EN014

Solar Pulse

Quick-Play Spell Card

Target 1 monster on the field; destroy that target.  Then, banish the top 3 cards of your Deck.  You must control a face-up “Lightsworn” monster to activate and resolve this effect.  If this card is sent from your Deck to the Graveyard by a card effect: Send the top card of your Deck to the Graveyard.

Ultra Rare/Ultimate Rare (UR2)

 

MYOB-EN015

Shine, Lightsworn Soul

LV2/LIGHT

Fairy / Effect

When this card is Normal Summoned: Target 1 “Lightsworn” monster from your Graveyard with a different Level than this card’s; Special Summon that target in face-up Defense Position.  It cannot declare an attack or be Tributed.  During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.

200/1350

Common (CMN5)

 

MYOB-EN016

Retreat of the Light Brigade

Normal Trap Card

Target up to 3 “Lightsworn” monsters from your Graveyard;  shuffle them back into the Deck, and if you do, draw 1 card.  If this card is sent from the Deck to the Graveyard: You can add 1 Level 3 or lower “Lightsworn” monster from your Deck to your hand.  You can only activate this effect of “Retreat of the Light Brigade” once per turn.

Common (CMN6)

 

MYOB-EN017

Chaos, Lightsworn Phantasm

LV5/DARK

Fiend / Effect

This card cannot be banished from the Graveyard.  While this card is in your Graveyard: You can banish 3 other “Lightsworn” monsters; Special Summon this card in face-up Attack Position.  During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.  If 2 or more “Lightsworn” monsters are sent to the Graveyard this way: Target 1 Spell or Trap Card on the field; destroy that target.

2000/2000

Super Rare (S4)

 

MYOB-EN018

Dark Buster

LV4/DARK

Warrior / Effect

Cannot be Normal Summoned or Set.  Must be Special Summoned (from your hand) by banishing 2 DARK monsters with different Levels (from your Graveyard).  Once per turn: You can inflict 600 damage to your opponent.

1900/1400

Common (CMN7)

 

MYOB-EN019

D.D. Archknight

LV4/LIGHT

Warrior / Effect

When this card is Normal Summoned: Banish it.  During the End Phase of the turn this card was banished: You can banish 1 “D.D.” monster from your Deck, except “D.D. Archknight”; if you do, Special Summon this banished card.

1700/1000

Common (CMN8)

 

MYOB-EN020

Ritual Wave

Normal Spell Card

Target up to 2 Spell or Trap Cards on the field; destroy those target(s).  You must control a face-up Ritual Monster to activate and to resolve this effect.

Rare (R5)

 

MYOB-EN021

Messenger of the Thousand Hands

LV4/LIGHT

Fairy / Effect

When this card is Normal Summoned: Add 1 Ritual Monster from your Deck to your hand.  If this card is Special Summoned: You can add 1 Ritual Spell Card from your Deck to your hand.  You can Tribute this card and discard 1 card; Special Summon 1 “Messenger of the Thousand Hands” from your Deck.  You can only activate this effect of “Messenger of the Thousand Hands” once per turn.

0/1500

Super Rare (SR5)

 

MYOB-EN022

Mayhem Beast Pyro-Lance

LV4/FIRE

Beast / Effect

If you draw this card: Send it to the Graveyard and draw 1 card.  When a “Mayhem Beast” monster you control is destroyed: You can Special Summon this card (from your Graveyard).  If you do: Banish it when it leaves the field.  You can only control 1 “Mayhem Beast” Pyro-Lance.  This card cannot be used for an Xyz Summon, except for the Xyz Summon of a “Mayhem Beast” monster.  If you control a “Mayhem Beast” monster other than this card: This card gains 800 ATK.

1400/1100

Secret Rare (ScR2)

 

MYOB-EN023

Chaos Basilisk

LV6/DARK

Winged Beast / Effect

You can Special Summon this card (from your hand) by Tributing 1 Winged Beast-Type monster.  When this card is Special Summoned: You can target 1 Spell or Trap Card on the field; destroy that target.  You can only activate this effect of “Chaos Basilisk” once per turn.

2600/1000

Common (CMN9)

 

MYOB-EN024

Dark Drainer

LV3/DARK

Fairy / Effect

When this card is Normal Summoned: Target 1 monster on the field; that monster’s effect(s) is negated until the End Phase.  If this card did not declare an attack this turn: You can return it to your hand; if you do, you can Set 1 Level 4 or lower monster (from your hand).

1000/1400

Ultra Rare/Ultimate Rare (U3)

 

MYOB-EN025

Gravekeeper’s Tomb Robber

LV3/DARK

Spellcaster / Effect

When this card is Summoned: You can target 1 Quick-Play Spell Card from your opponent’s Graveyard; add that target to your hand.  You must control a face-up “Necrovalley” to activate and to resolve this effect.  This effect is unaffected by “Necrovalley”.

1400/1500

Common (CMN10)

 

MYOB-EN026

Gravekeeper’s Chalice

Quick-Play Spell Card

Target 1 face-up “Gravekeeper’s” monster you control; during this turn, that target is unaffected by the effects of your opponent’s Trap Cards.  During your End Phase, if this card is in your Graveyard: You can banish 2 other “Gravekeeper’s” monsters from your Graveyard; Set this card.  This effect is unaffected by “Necrovalley”.

Rare (R6)

 

MYOB-EN027

Mech-Slushy

LV2/WATER

Machine / Effect

When this card is Normal Summoned: You can Special Summon 1 “Slushy” monster from your Deck in face-up Defense Position.  You must control no other monsters to activate and resolve this effect.  You can only activate this effect of “Mech-Slushy” once per turn.

0/0

Super Rare (S6)

 

MYOB-EN028

Gauntlet Slasher

LV7/EARTH

Warrior / Effect

You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster.  This card can attack all monsters your opponent controls once each.  Each time this card declares an attack: It loses 300 ATK.

3000/2000

Ultra Rare/Ultimate Rare (U4)

 

MYOB-EN029

Blade Archer

RK4/WIND

2 Level 4 WIND monsters

When this card is Xyz Summoned: It gains 300 ATK.  If this card would be destroyed: You can detach 1 Xyz Material from this card instead.  If you do; send 1 random card from your opponent’s hand to the Graveyard.  You can only use this effect of “Blade Archer” once per turn.

2400/1000

Secret Rare (ScR3)

 

MYOB-EN030

Brotherhood of the Fire Fist – Eagle

LV3/FIRE

Winged Beast / Effect

When this card is Normal Summoned: Target 1 Spell or Trap Card on the field; destroy that target.  You must control a “Fire Formation” Spell or Trap Card to activate this effect.  If this card would be destroyed by a card effect: You can destroy 1 “Fire Formation” Spell Card you control instead.

1300/1000

Common (CMN11)

 

MYOB-EN031

Soaring Spirit Wing

LV1/WIND

Winged Beast / Effect

During either player’s turn, if a WIND monster you control would be destroyed: You can send this card (from your hand) to the Graveyard instead.  You can only use the effect of “Soaring Spirit Wing” once per turn.

100/100

Rare (R7)

 

MYOB-EN032

Tempest Knight

LV4/WIND

Winged Beast / Effect

When this card is Normal Summoned: You can add 1 Level 1 WIND monster from your Deck to your hand.  You can target this card and 1 face-up monster your opponent controls; shuffle this card into the Deck and destroy the second target.

1700/1000

Super Rare (S7)

 

MYOB-EN033

Tempest Calling

Normal Trap Card

When a WIND monster you control is destroyed: You can Special Summon 1 Level 4 WIND Winged Beast-Type monster from your Deck.  You can only activate the effect of “Tempest Calling” once per turn.

Common (CMN12)

 

MYOB-EN034

Molten Reconstruction

Counter Trap Card

When your opponent activates a Spell Card: Target 2 “Laval” monsters in your Graveyard; shuffle those targets back into the Deck and if you do, negate the activation and effect of that card and destroy it.

Common (CMN13)

 

MYOB-EN035

Void Incarnate

LV4/DARK

Fiend / Effect

When this card is Special Summoned: Banish 1 card from your hand face-down.  Then if you do, draw 1 card.

1100/1700

Common (CMN14)

 

MYOB-EN036

Void Elemental

LV3/DARK

Fiend / Effect

When this card is Summoned: Target 1 card banished face-down; add that target to your hand.  When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Void” monster from your Deck with 1500 or less DEF.

1500/1600

Rare (R8)

 

MYOB-EN037

Void Soldier

LV4/DARK

Fiend / Effect

You can banish this card (from your hand) face-down.  If you do: You can add 1 “Void” monster from your Deck to your hand, except “Void Soldier”.  This effect of “Void Soldier” can only be activated once per turn.

Common (CMN15)

 

MYOB-EN038

Alluring Void

Normal Spell Card

Banish 1 “Void” monster from your hand face-down; draw 2 cards.  You can only activate 1 “Alluring Void” per turn.

Ultra Rare/Ultimate Rare (UR5)

 

MYOB-EN039

Gale Wand

Equip Spell Card

Equip only to a Spellcaster-Type monster.  It gains 400 ATK.  When the equipped monster destroys an opponent’s monster by battle and sends it to the Graveyard: Draw 1 card.  If the equipped monster would be destroyed by a card effect: You can destroy this card instead.  You can only control 1 “Gale Wand”.

Secret Rare (ScR4)

 

MYOB-EN040

Void Drago

LV5/DARK

Dragon / Effect

You can Special Summon this card (from your hand) by shuffling 1 face-down card (from your Banished Zone) into your Deck.  When this card is Special Summoned: Target 1 card your opponent controls; banish the top 3 cards of your Deck face-down and destroy that target.

2000/2000

Super Rare (S8)
 

MYOB-EN041

Dark Cyber Shocker

LV2/DARK

Machine / Effect

If you control a “Cyberdark” monster: You can Special Summon this card (from your hand).  Once per turn; you can inflict 400 damage to your opponent.  If this card is destroyed and sent to the Graveyard: You can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard.

400/200

Common (CMN16)

 

MYOB-EN042

Dark Metal Cannon

Normal Spell Card

If you control no cards: Banish 1 Level 3 or lower Dragon-Type monster from your Graveyard; Special Summon 1 “Cyberdark” monster from your Deck.  This is treated as a Normal Summon.  A monster Special Summoned by this effect gains 400 ATK.

Rare (R9)

 

MYOB-EN043

Cyberdark V-Wing

RK4/DARK

Machine / Xyz / Effect

2 Level 4 DARK Machine-Type monsters

When this card is Xyz Summoned: Target 1 monster from your Graveyard; equip that target to this card.  This card gains ATK equal to that monster’s ATK.  Once per turn: You can detach 1 Xyz Material from this card; add 1 “Cyberdark” monster from your Deck to your hand.  Then, target 1 Set card on the field; destroy that target.  You can only activate this effect of “Cyberdark V-Wing” once per turn.

1700/1000

Ultra Rare/Ultimate Rare (UR6)

 

MYOB-EN044

Cyber Acceleration

Normal Trap Card

When a Machine-Type monster you control is targeted for an attack or by an opponent’s card effect: Draw 1 card.  Then, return both the targeted monster and the card that targeted it to their respective owner’s hand.

Common (CMN17)

 

MYOB-EN045

Chaos Emissary

LV4/DARK

Fairy / Effect

When this card is Normal Summoned: Both players discard all DARK monsters (from their hands).  If either player discards more than 2 cards by this effect; they can draw 2 cards.

1500/1900

Common (CMN18)

 

MYOB-EN046

Heraldic Beast Wind-Scythe

RK4/WIND

Winged Beast / Xyz / Effect

3 Level 4 WIND monsters

Once per turn: You can detach 1 Xyz Material from this card and if you do; this card can attack twice during each Battle Phase this turn.  If this card would be destroyed by a card effect: You can detach 1 Xyz Material from it instead.

2400/2000

Super Rare (S9)

 

MYOB-EN047

Payback!!

Normal Spell Card

If this card is sent from your hand to the Graveyard by your opponent’s card effect: You can target up to 3 cards your opponent controls; destroy those target(s).  You can banish this card (from your Graveyard): Add 1 “Payback!!” from your Deck to your hand.

Common (CMN19)

 

MYOB-EN048

Spell Shield Plus

Counter Trap Card

When your opponent activates a Spell Card for the 2nd (or more) time this turn; Negate the activation and effect and destroy that card.  Neither player can activate Spell Cards until the End Phase of your next turn.

Rare (R10)

 

MYOB-EN049

Ultimate Skyblaster

LV5/DARK

Fiend / Synchro / Effect

1 Tuner monster + “Phantom Skyblaster”

Cannot be Special Summoned except by Synchro Summon.  When this card is Synchro Summoned: Special Summon any number of “Phantom Skyblaster” from your hand, Deck, or Graveyard.  Once per turn; you can 300 damage to your opponent for each “Skyblaster” monster you control.  This card cannot declare an attack during the turn this effect is activated.

2000/1000

Super Rare (S10)

 

MYOB-EN050

Angelic Chain

Continuous Trap Card

Target 1 face-up Effect Monster on the field; the targeted monster is unaffected by the effect(s) of your opponent’s Spell and Trap Cards and its effect(s) is negated.  If you control another face-up Continuous Trap Card: Destroy this card.

Secret Rare (ScR5)

 

MYOB-EN051

Shadow of Greed

LV1/DARK

Beast / Effect

If this card is added from your Deck to your hand by the effect of a “Greed” card: You can Special Summon it.

0/0

Common (CMN20)

 

MYOB-EN052

Guard of Greed

LV4/DARK

Fiend / Effect

When this card is Normal Summoned: Add 1 “Greed” card from your Deck to your hand, except “Warlock of Greed”.  Destroy this card during the End Phase of the turn it is Normal Summoned.

2000/0

Common (CMN21)               

 

 

MYOB-EN053

Gravekeeper’s Medallion

Normal Spell Card

Target 1 “Gravekeeper’s” monster from your Graveyard; Special Summon that target in face-down Defense Position.  This card is unaffected by “Necrovalley”.  You can only activate 1 “Gravekeeper’s Medallion” per turn.

Super Rare (S11)

 

MYOB-EN054

Elemental Summoning Ritual

Normal Spell Card

Activate only when a monster you control is destroyed by a card effect.  Add 1 “Elemental Lord” monster with the same Attribute as the destroyed monster from your Deck to your hand.  While this card is in your Graveyard, it is treated as a WATER, WIND, FIRE, or EARTH monster, but only 1 of the above Attributes.

Secret Rare (ScR6)

 

MYOB-EN055

Iron-Ore Giant

LV5/EARTH

Machine / Effect

Cannot be Special Summoned.  You can only control 1 “Iron-Ore Giant”.

2900/2000

Common (CMN22)

 

MYOB-EN056

Kinniku Shogun

RK4/EARTH

2 Level 4 Warrior-Type monsters

This card cannot be targeted by Trap Cards.  Once per turn: You can detach 1 Xyz Material from this card; add 1 “Kinniku” card from your Deck to your hand and inflict 500 damage to your opponent.

2400/1000

Common (CMN23)

 

MYOB-EN057

Mech Blaster Alpha

LV2/EARTH

Machine / Effect

You can equip this card (from your hand) to a “Mayhem Beast” monster you control.  The equipped monster gains 800 ATK.  If the equipped monster destroys an opponent’s monster by battle and sends it to the Graveyard; inflict 400 damage to your opponent.

0/400

Common (CMN24)

 

MYOB-EN058

Mech Blaster Beta

L V2/EARTH

Machine / Effect

You can equip this card (from your hand) to a “Mayhem Beast” monster you control.  When the equipped monster destroys an opponent’s monster by battle: Draw 1 card.

800/200

Common (CMN25)

 

MYOB-EN059

Mayhem Beast Blaster-Blade

LV6/LIGHT

You can Special Summon this card (from your hand) by Tributing 1 “Mayhem Beast” monster.  While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s).  This card gains an additional attack for each Spell and Trap Card your opponent controls.  Your opponent takes no Battle Damage from any battles after the 1st attack this card declares each turn.

2300/2000

Super Rare (S12)

 

MYOB-EN060

Tempest Swordsman

LV4/WIND

Warrior / Effect

When this card is Normal Summoned: You can add 1 “Battle Gear” monster from your Deck to your hand.  You can only activate the effect of “Tempest Swordsman” once per turn.

1700/1000

Super Rare (S13)

 

MYOB-EN061

Tempest Knight

LV3/WIND

Warrior / Effect

When a monster you control is destroyed: You can Special Summon this card (from your hand).  If you do: Add 1 “Battle Gear” monster from your Deck to your hand.  You can only control 1 face-up “Tempest Knight”.

1500/1000

Common (CMN26)

 

MYOB-EN062

Battle Gear – Phoenix Pike

LV1/FIRE

Machine / Effect

You can equip this card (from your hand) to a face-up Warrior-Type monster you control.  A monster equipped with this card gains the following effect:

·          This card gains 500 ATK.

Banish this card when it leaves the field.

0/0

Common (CMN27)

 

MYOB-EN063

Battle Gear – Vortex Caller

LV1/WIND

Machine / Effect

You can equip this card (from your hand) to a face-up Warrior-Type monster you control.  A monster equipped with this card gains the following effect:

·          Once, while you control this face-up card: You can target up to 2 banished “Battle Gear” monsters; add 1 of those target(s) to your hand and shuffle the remaining one(s) (if any) back into the Deck.

Banish this card when it leaves the field.

0/0

Rare (R11)

 

MYOB-EN064

Tempest Guard

LV4/WIND

Warrior / Effect

When this card is Summoned: Target 1 banished “Battle Gear” monster; equip that target to this card.  Once per turn, during your End Phase: You can target 1 “Battle Gear” monster in your Graveyard; banish that target.

1000/1000

Common (CMN28)

 

MYOB-EN065

Battle Gear – Hyper Arm

LV1/LIGHT

Machine / Effect

You can equip this card (from your hand) to a face-up Warrior-Type monster you control.  A monster equipped with this card gains the following effect:

·          This card cannot be targeted by card effects.  If this card would be destroyed: You can banish 1 “Battle Gear” monster equipped to it instead.

Banish this card when it leaves the field.

0/0

Ultra Rare/Ultimate Rare (UR7)
 

MYOB-EN066

Battle Preparations

Normal Spell Card

Banish 2 “Battle Gear” monsters from your Deck; draw 1 card.  You must control no monsters to activate and to resolve this effect.  You can only activate 1 “Battle Preparations” per turn.

Super Rare (S14)

 

MYOB-EN067

Tempest Summoner

LV5/WIND

Cannot be Normal Summoned or Set.  Must first be Special Summoned (from your hand) while 3 or more “Battle Gear” monsters are banished.  When this card is Special Summoned: You can target 1 banished “Battle Gear” monster; equip that target to this card.  Once per turn: You can banish 1 “Battle Gear” monster equipped to this card; add 1 “Battle Gear” monster from your Deck to your hand with a different name.  You can only control 1 “Tempest Summoner”.

2000/1000

Rare (R12)

 

MYOB-EN068

Battle Gear – Tidal Spear

LV1/WATER

Machine / Effect

You can equip this card (from your hand) to a WIND Warrior-Type monster you control.  A monster equipped with this card gains the following effect:

·          Once per turn: You can banish 1 “Battle Gear” monster equipped to this card to target 1 face-up monster on the field; destroy that target.

Banish this card when it leaves the field.  You can only control 1 “Battle Gear – Tidal Spear”.

0/0

Secret Rare (ScR7)

 

MYOB-EN069

Battle Gear – Nightmare Seal

LV1/DARK

Machine / Effect

You can equip this card (from your hand) to a WIND Warrior-Type monster you control.  A monster equipped with this card gains the following effect:

·          Non-Xyz Monsters your opponent controls cannot activate their effects.  If this card would be destroyed by a card effect: You can banish 1 “Battle Gear” monster equipped to it instead.

Banish this card when it leaves the field.

0/0

Ultra Rare/Ultimate Rare (UR8)

 

MYOB-EN070

Battle Gear – Stone Catapult

LV1/EARTH

Machine / Effect

You can equip this card (from your hand) to a Warrior-Type monster you control.  A monster equipped with this card gains the following effect:

·          This card inflicts piercing Battle Damage.

Banish this card when it leaves the field.

0/0

Common (CMN29)

 

MYOB-EN071

Infestation Grounds

Field Spell Card

All face-up monsters on the field become DARK.  “Lswarm” monsters you control gain 400 ATK and 500 DEF.  Once per turn, when an “Lswarm” monster is destroyed by a card effect: You can add 1 “Lswarm” monster from your Deck to your hand with a lower Level than the destroyed monster’s Level.

Secret Rare (ScR8)

 

MYOB-EN072

Heraldry Soul

Normal Trap Card

Send 1 “Heraldic Beast” monster from your Deck to the Graveyard; draw 1 card.

Ultra Rare/Ultimate Rare (UR9)

 

MYOB-EN073

Heraldic Safeguard

Normal Trap Card

Banish 1 “Heraldic Beast” monster from your Graveyard; target 1 face-up monster on the field.  That target’s effect(s) is negated until the End Phase.

Rare (R13)

 

MYOB-EN074

Fire Formation - Shouten

Continuous Trap Card

Activate only when you take Battle Damage from an opponent’s attack: Special Summon 1 “Fire Fist” monster from your Deck, except “Brotherhood of the Fire Fist - Chicken”.  You can only activate 1 “Fire Formation - Shouten” per turn.  All Beast-Warrior-Type monsters you control gain 200 ATK.

Rare (R14)

 

MYOB-EN075

Brotherhood of the Fire Fist – Nightmare

LV8/FIRE

Beast-Warrior / Effect

Cannot be Normal Summoned or Set.  When this card is Special Summoned: Banish all “Brotherhood of the Fire Fist” monsters from your Graveyard; this card gains 300 ATK for each monster banished this way.  If 3 or more monsters are banished by this effect: You can add 1 “Fire Formation” Spell or Trap Card from your Deck to your hand.

2000/2000

Rare (R15)

 

MYOB-EN076

Mayhem Beast – Chaos Infinite

LV4/DARK

While this card is in your Graveyard: You can target 1 “Mayhem Beast” monster you control; Special Summon this card (from your Graveyard).  Then, target 1 Spell or Trap Card on the field; destroy that target.  If this card is used for the Xyz Summon of an Xyz Monster: Banish it instead of attaching it as Xyz Material.  You can only control 1 “Mayhem Beast – Chaos Infinite”.

1200/1000

Common (CMN30)

 

MYOB-EN077

Spell Shuttle – S

**/EARTH

Machine / Effect

During the Main Phase 1 of the turn this card was Normal Summoned: You can Tribute it; add 1 Normal Spell Card from your Deck to your hand.  Then, it becomes the End Phase.  You cannot Special Summon or activate Spell Cards during the turn this effect is activated.  The effect of “Spell Shuttle – S” can only be activated once per turn.

800/100

Rare (R16)

 

MYOB-EN078

Machina Re-Assembly

Normal Spell Card

Target 2 Machine-Type monsters from your Graveyard; shuffle those targets into the Deck.  Then, add 1 “Machina” monster from your Deck to your hand.  You can only activate 1 “Machina Re-Assembly” per turn.

Common (CMN31)

 

MYOB-EN079

Chaos Emblem

Normal Trap Card

Target 1 “Heraldic Beast” monster you control; it gains 500 ATK.  During this turn, if the targeted monster destroys an opponent’s monster by battle and sends it to the Graveyard; you can Special Summon 1 “Heraldic Beast” monster from your Deck or Graveyard in face-up Defense Position.  Its effect(s) are negated and it is destroyed during the End Phase.

Common (CMN32)

 

MYOB-EN080

White Knight Peltier

LV5/LIGHT

Warrior / Effect

When this card is Tribute Summoned: You can target 1 “White Knight” monster from your Graveyard; Special Summon that target in face-up Defense Position.  If the Summon resolves successfully: You can Normal Summon/Set an additional “White Knight” monster this turn.

2000/1900

Common (CMN33)

 

MYOB-EN081

White Knight Lancer

LV3/LIGHT

Warrior / Effect

If you control another “White Knight” monster: This card inflicts piercing Battle Damage.  When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “White Knight” monster from your Deck in face-up Defense Position.  Its DEF becomes 0.

1700/1600

Common (CMN34)

 

MYOB-EN082

White Knight Aerator

LV2/LIGHT

Winged Beast / Effect

When this card is Normal Summoned: You can Tribute it; add 1 “White Knight” monster from your Deck to your hand.  If you do; draw 1 card.  You can only activate the effect of “White Knight Aerator” once per turn.  You cannot declare an attack during the turn this effect is activated.

600/500

Rare (R17)

 

MYOB-EN083

White Glow

Normal Spell Card

Target 1 “White Knight” monster you control; it gains 800 ATK.  During the turn this card is activated, the targeted monster cannot be targeted by the effect(s) of Trap Cards your opponent controls.

Common (CMN35)

 

MYOB-EN084

White Knight Blaster

RK4/LIGHT

Warrior / Xyz / Effect

2 Level 4 “White Knight” monsters

When this card is Xyz Summoned: You can add 1 “White” Spell Card from your Deck to your hand.  Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK.  If this card with no Xyz Material is destroyed: Inflict 2000 damage to your opponent.

2100/2000

Ultra Rare/Ultimate Rare (UR10)

 

MYOB-EN085

White Temple

Field Spell Card

“White Knight” monsters you control gain 300 ATK.  Each time a “White Knight” monster is Summoned or destroyed: Place 1 Shine Counter on this card.  During your Main Phase 1: You can target 1 “White Knight” monster or “White Night Dragon” in your Graveyard and remove Shine Counters from this card equal to that monster’s Level; Special Summon that target.  This effect of “White Temple” can only be activated once per turn.

Rare (R18)

 

MYOB-EN086

White Knight Archer

LV4/LIGHT

Warrior / Effect

When this card is Normal Summoned: Target 1 face-up Level 4 or lower monster your opponent controls; destroy that target.  You must control no other cards to activate and to resolve this effect.  This effect of “White Knight Archer” can only be activated once per turn.

Common (CMN36)

 

MYOB-EN087

Mayhem Scuffle

Normal Trap Card

When a “Mayhem Beast” monster you control is targeted for an attack: Return that monster to your hand; Special Summon 1 Level 4 or lower “Mayhem Beast” monster from your hand with the same Level as that monster.

Common (CMN37)

 

MYOB-EN088

White Shatter

Normal Trap Card

When a Level 7 or higher “White Knight” monster you control is destroyed by your opponent’s card (by battle or by a card effect): Destroy all monsters your opponent controls.  This effect can only be activated during your opponent’s turn.

Rare (R19)

 

MYOB-EN089

Royal Crest

Normal Spell Card

Add 1 Level 4 or lower “Heraldic Beast” monster from your Deck to your hand.  During the turn this card is activated, you cannot Special Summon a monster(s), except a “Heraldic Beast” monster(s).

Common (CMN38)

 

MYOB-EN090

Heraldic Beast Regalios

LV4/EARTH

Dragon / Effect

When this card is Normal Summoned: You can target 1 Level 4 or lower EARTH “Heraldic Beast” monster from your Graveyard; Special Summon that target in face-up Defense Position.  You can banish this card (from your Graveyard) and 1 face-up “Heraldic Beast” monster you control; add 1 “Heraldic” Spell Card from your Graveyard to your hand.  You can only activate this effect of “Heraldic Beast Regalios” once per turn.

Rare (R20)

 

MYOB-EN091

Heraldic Beast Haloren

LV4/LIGHT

Beast / Effect

When your opponent Normal Summons a monster: You can Special Summon this card (from your hand) in face-up Defense Position.  If a “Heraldic Beast” monster you control would be destroyed: You can destroy this card instead.  Once per turn, this card cannot be destroyed by battle.

1800/0

Common (CMN39)

 

MYOB-EN092

Stun Blaster

Normal Trap  Card

Discard 1 monster; during this turn, monsters your opponent controls with a Level equal to or lower than the Level of the discarded monster cannot declare an attack or be used as Synchro or Xyz Material.

Common (CMN40)

 

MYOB-EN093

Mayhem Wreckage

Normal Spell Card

All “Mayhem Beast” monsters you control gain 500 ATK.  During the End Phase of this turn: Banish all “Mayhem Beast” monsters you control.

Common (CMN41)

 

MYOB-EN094

White Knight Soul

LV1/LIGHT

Warrior / Effect

During either player’s turn, if a “White Knight” monster you control would be destroyed: You can send this card from your hand to the Graveyard; it is not destroyed.  You can only use the effect of “White Knight Soul” once per turn.

0/0

Common (CMN42)

 

MYOB-EN095

Paralysis Gale

LV4/WIND

Winged Beast / Effect

When this card is Normal Summoned: Target 1 monster your opponent controls; place 1 Paralysis Counter on that target.  Monster(s) with a Paralysis Counter(s) cannot declare an attack.

1400/200

Common (CMN43)

 

MYOB-EN096

Paralysis Shocktrooper

LV4/WIND

Warrior / Effect

When this card is Normal Summoned: Target 1 monster your opponent controls; place 1 Paralysis Counter on that target.  Monster(s) with a Paralysis Counter(s) cannot declare an attack.  This card gains 100 ATK for each Paralysis Counter on the field.

1700/300

Common (CMN44)

 

MYOB-EN097

Paralysis Arena

Field Spell Card

Once per turn, during your Standby Phase: Target 1 monster on the field; place 1 Paralysis Counter on that monster.  Monster(s) with a Paralysis Counter cannot declare an attack.  Face-up “Paralysis” monsters you control gain 300 ATK for each Paralysis Counter on the field.

Common (CMN45)

 

MYOB-EN098

Paralysis Shockwave

Normal Trap Card

When a monster you control is targeted for an attack: Negate that attack, and place 1 Paralysis Counter on the attacking monster.  Then, you can Special Summon 1 “Paralysis” monster from your Deck in face-up attack position.

Common (CMN46)

 

MYOB-EN099

Mini-Fielder

LV1/EARTH

Beast / Effect

When this card is Summoned or flipped face-up: You can add 1 Field Spell Card from your Deck to your hand.  This effect of “Mini-Fielder” can only be activated once per turn.

0/0

Common (CMN47)

 

MYOB-EN100

Field Reacher

Normal Trap Card

When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard: Discard 1 card; add 1 Field Spell Card from your Deck to your hand.

Common (CMN48)[/spoiler]

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  • 3 weeks later...

It's about six months in the making, but I've finally come around to completing my second 100-Card Written Set. This is meant to directly correlate with the release of Umbra and I's brand new Fan-Fic: Accel II: Wings of Darkness, which has not yet premiered (and does so on April 28, 2013) (had to sneak that cheap plug in, sorry guys), but you can head over to that thread now to offer some character and Deck ideas as well as get caught up on Accel I, the first series which is about to reach it's Episode 75 finale in about a week.

Anyway, on with the set! It introduces new Archetypes such as Mayhem Beast, Paralysis, and Void monsters as well as support for numerous archetypes such as Prophecy, Amazoness, White Knights, Heraldic Beasts, and more!



Mysteries of Erebos
100 Card Booster Set
Set Breakdown

8 Secret Rares
10 Ultra Rares
14 Super Rares
20 Rares
48 Commons

[spoiler=MYEB - 000 - 100]

MYOB-EN000/ENSP1
Blaster Force Ultimate
RK6 / DARK
Fiend / Effect
4 Level 6 “Blaster Force” monsters
The Xyz Summon of this card cannot be negated. Spells and Traps cannot be activated in response to the Xyz Summon of this card. Once per turn: You can detach 1 Xyz Material from this card; look at your opponent’s hand and send all monsters with the same Attribute as the detached monster to the Graveyard. If this card would be destroyed: You can detach 1 Xyz Material instead. When this card with no Xyz Materials is destroyed by battle: Destroy all cards your opponent controls.
0/0
Ultra Rare/Super Rare (S1)

MYOB-EN001
Sarian, Malice Demise
LV4/DARK
Fiend / Effect
Cannot be Normal Summoned or Special Summoned face-up. When this card is flipped face-up: Special Summon 1 “Tyran, Shameful Destroyer” from your Deck in face-down Defense Position. If this card is destroyed by battle and sent to the Graveyard while you control a Set card: You can target 1 Spell or Trap Card on the field; destroy that target.
1900/0
Rare (R1)

MYOB-EN002
Tyran, Shameful Destroyer
LV4/DARK
Fiend / Effect
Cannot be Normal Summoned or Special Summoned face-up. When this card is flipped face-up: Target 1 “Sarian, Malice Demise” in your Graveyard; Special Summon that target in face-down Defense Position. If this card is destroyed by battle and sent to the Graveyard while you control a Set card: You can target 1 monster on the field; destroy that target.
1900/0
Super Rare (S2)

MYOB-EN003
Sword of Shadow Souls
Equip Spell Card
Equip only to “Sarian, Malice Demise” or “Tyran, Shameful Destroyer”. The equipped monster gains 800 ATK. If the equipped monster would be destroyed by a card effect: You can send this card to the Graveyard instead. Then, Set the equipped monster.
Common (CMN1)

MYOB-EN004
Sword of Destruction
Equip Spell Card
Equip only to “Sarian, Malice Demise” or “Tyran, Shameful Destroyer”. The equipped monster gains 800 ATK. If the equipped monster would be destroyed by battle: You can send this card to the Graveyard instead. Then, Set the equipped monster.
Common (CMN2)

MYOB-EN005
Blaster Force Grandcrusher
LV6/EARTH
Rock / Effect
Cannot be Normal Summoned or Set. When an EARTH monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 800 ATK. Once per turn: You can target 2 EARTH monsters in your Graveyard and 1 monster your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target.
2200/2200
Ultra Rare/Ultimate Rare (UR1)

MYOB-EN006
Blaster Force Hydropulse
LV6/WATER
Rock / Effect
Cannot be Normal Summoned or Set. When a WATER monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 1000 ATK. Once per turn: You can discard 1 WATER monster and target 1 monster on the field; Set that target.
2000/2000
Super Rare (S2)

MYOB-EN007
Blaster Force Temperwind
LV6/WIND
Rock / Effect
Cannot be Normal Summoned or Set. When a WIND monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 1500 ATK. Once per turn: You can reveal 1 WIND monster in your hand and target 1 card your opponent controls; discard the revealed monster and shuffle the targeted card into the Deck.
1500/1500
Secret Rare (ScR1)

MYOB-EN008
Blaster Force Infernosear
LV6/FIRE
Rock / Effect
Cannot be Normal Summoned or Set. When a FIRE monster you control is removed from the field by a card effect: You can Special Summon this card (from your hand). If this is the only monster you control: It gains 2300 ATK. If this card is destroyed by your opponent's card (by battle or by a card effect): Inflict damage to your opponent equal to its ATK.
700/700
Rare (R2)

MYOB-EN009
Blaster Force Shatter-Blast
Normal Spell Card
Add 1 “Blaster Force” monster from your Deck to your hand. Then, target 1 face-up monster you control; destroy that target. You can only activate 1 “Blaster Force Shatter-Blast” per turn.
Super Rare (S3)

MYOB-EN010
Mayhem Beast Magna-Sabre
LV4/LIGHT
Beast / Effect
You can Special Summon this card (from your hand). While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s). This card gains 200 ATK for each “Mayhem Beast” monster you control.
1000/200
Common (CMN3)

MYOB-EN011
Mayhem Beast Bolt-Tiger
LV4/LIGHT
Beast / Effect
You can Special Summon this card (from your hand). While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s). Once per turn: You can Tribute 1 “Mayhem Beast” monster to target 1 Set card your opponent controls; destroy that target. If you Normal Summoned a monster(s) this turn, you cannot activate this effect.
1700/1000
Rare (R3)

MYOB-EN012
Rythmatic Shockwave
Normal Trap Card
When a “Mayhem Beast” monster you control is targeted for an attack: Destroy the attacking monster. Then, if you do; you can add 1 “Mayhem Beast” monster from your Deck to your hand.
Common (CMN4)

MYOB-EN013
Mech Blaster Delta
LV2/EARTH
Machine / Effect
You can equip this card (from your hand) to a “Mayhem Beast” monster you control. A monster equipped with this card gains 400 ATK. If the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict 800 damage to your opponent.
400/100
Rare (R4)

MYOB-EN014
Solar Pulse
Quick-Play Spell Card
Target 1 monster on the field; destroy that target. Then, banish the top 3 cards of your Deck. You must control a face-up “Lightsworn” monster to activate and resolve this effect. If this card is sent from your Deck to the Graveyard by a card effect: Send the top card of your Deck to the Graveyard.
Ultra Rare/Ultimate Rare (UR2)

MYOB-EN015
Shine, Lightsworn Soul
LV2/LIGHT
Fairy / Effect
When this card is Normal Summoned: Target 1 “Lightsworn” monster from your Graveyard with a different Level than this card’s; Special Summon that target in face-up Defense Position. It cannot declare an attack or be Tributed. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
200/1350
Common (CMN5)

MYOB-EN016
Retreat of the Light Brigade
Normal Trap Card
Target up to 3 “Lightsworn” monsters from your Graveyard; shuffle them back into the Deck, and if you do, draw 1 card. If this card is sent from the Deck to the Graveyard: You can add 1 Level 3 or lower “Lightsworn” monster from your Deck to your hand. You can only activate this effect of “Retreat of the Light Brigade” once per turn.
Common (CMN6)

MYOB-EN017
Chaos, Lightsworn Phantasm
LV5/DARK
Fiend / Effect
This card cannot be banished from the Graveyard. While this card is in your Graveyard: You can banish 3 other “Lightsworn” monsters; Special Summon this card in face-up Attack Position. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. If 2 or more “Lightsworn” monsters are sent to the Graveyard this way: Target 1 Spell or Trap Card on the field; destroy that target.
2000/2000
Super Rare (S4)

MYOB-EN018
Dark Buster
LV4/DARK
Warrior / Effect
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 DARK monsters with different Levels (from your Graveyard). Once per turn: You can inflict 600 damage to your opponent.
1900/1400
Common (CMN7)

MYOB-EN019
D.D. Archknight
LV4/LIGHT
Warrior / Effect
When this card is Normal Summoned: Banish it. During the End Phase of the turn this card was banished: You can banish 1 “D.D.” monster from your Deck, except “D.D. Archknight”; if you do, Special Summon this banished card.
1700/1000
Common (CMN8)

MYOB-EN020
Ritual Wave
Normal Spell Card
Target up to 2 Spell or Trap Cards on the field; destroy those target(s). You must control a face-up Ritual Monster to activate and to resolve this effect.
Rare (R5)

MYOB-EN021
Messenger of the Thousand Hands
LV4/LIGHT
Fairy / Effect
When this card is Normal Summoned: Add 1 Ritual Monster from your Deck to your hand. If this card is Special Summoned: You can add 1 Ritual Spell Card from your Deck to your hand. You can Tribute this card and discard 1 card; Special Summon 1 “Messenger of the Thousand Hands” from your Deck. You can only activate this effect of “Messenger of the Thousand Hands” once per turn.
0/1500
Super Rare (SR5)

MYOB-EN022
Mayhem Beast Pyro-Lance
LV4/FIRE
Beast / Effect
If you draw this card: Send it to the Graveyard and draw 1 card. When a “Mayhem Beast” monster you control is destroyed: You can Special Summon this card (from your Graveyard). If you do: Banish it when it leaves the field. You can only control 1 “Mayhem Beast” Pyro-Lance. This card cannot be used for an Xyz Summon, except for the Xyz Summon of a “Mayhem Beast” monster. If you control a “Mayhem Beast” monster other than this card: This card gains 800 ATK.
1400/1100
Secret Rare (ScR2)

MYOB-EN023
Chaos Basilisk
LV6/DARK
Winged Beast / Effect
You can Special Summon this card (from your hand) by Tributing 1 Winged Beast-Type monster. When this card is Special Summoned: You can target 1 Spell or Trap Card on the field; destroy that target. You can only activate this effect of “Chaos Basilisk” once per turn.
2600/1000
Common (CMN9)

MYOB-EN024
Dark Drainer
LV3/DARK
Fairy / Effect
When this card is Normal Summoned: Target 1 monster on the field; that monster’s effect(s) is negated until the End Phase. If this card did not declare an attack this turn: You can return it to your hand; if you do, you can Set 1 Level 4 or lower monster (from your hand).
1000/1400
Ultra Rare/Ultimate Rare (U3)

MYOB-EN025
Gravekeeper’s Tomb Robber
LV3/DARK
Spellcaster / Effect
When this card is Summoned: You can target 1 Quick-Play Spell Card from your opponent’s Graveyard; add that target to your hand. You must control a face-up “Necrovalley” to activate and to resolve this effect. This effect is unaffected by “Necrovalley”.
1400/1500
Common (CMN10)

MYOB-EN026
Gravekeeper’s Chalice
Quick-Play Spell Card
Target 1 face-up “Gravekeeper’s” monster you control; during this turn, that target is unaffected by the effects of your opponent’s Trap Cards. During your End Phase, if this card is in your Graveyard: You can banish 2 other “Gravekeeper’s” monsters from your Graveyard; Set this card. This effect is unaffected by “Necrovalley”.
Rare (R6)

MYOB-EN027
Mech-Slushy
LV2/WATER
Machine / Effect
When this card is Normal Summoned: You can Special Summon 1 “Slushy” monster from your Deck in face-up Defense Position. You must control no other monsters to activate and resolve this effect. You can only activate this effect of “Mech-Slushy” once per turn.
0/0
Super Rare (S6)

MYOB-EN028
Gauntlet Slasher
LV7/EARTH
Warrior / Effect
You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster. This card can attack all monsters your opponent controls once each. Each time this card declares an attack: It loses 300 ATK.
3000/2000
Ultra Rare/Ultimate Rare (U4)

MYOB-EN029
Blade Archer
RK4/WIND
2 Level 4 WIND monsters
When this card is Xyz Summoned: It gains 300 ATK. If this card would be destroyed: You can detach 1 Xyz Material from this card instead. If you do; send 1 random card from your opponent’s hand to the Graveyard. You can only use this effect of “Blade Archer” once per turn.
2400/1000
Secret Rare (ScR3)

MYOB-EN030
Brotherhood of the Fire Fist – Eagle
LV3/FIRE
Winged Beast / Effect
When this card is Normal Summoned: Target 1 Spell or Trap Card on the field; destroy that target. You must control a “Fire Formation” Spell or Trap Card to activate this effect. If this card would be destroyed by a card effect: You can destroy 1 “Fire Formation” Spell Card you control instead.
1300/1000
Common (CMN11)

MYOB-EN031
Soaring Spirit Wing
LV1/WIND
Winged Beast / Effect
During either player’s turn, if a WIND monster you control would be destroyed: You can send this card (from your hand) to the Graveyard instead. You can only use the effect of “Soaring Spirit Wing” once per turn.
100/100
Rare (R7)

MYOB-EN032
Tempest Knight
LV4/WIND
Winged Beast / Effect
When this card is Normal Summoned: You can add 1 Level 1 WIND monster from your Deck to your hand. You can target this card and 1 face-up monster your opponent controls; shuffle this card into the Deck and destroy the second target.
1700/1000
Super Rare (S7)

MYOB-EN033
Tempest Calling
Normal Trap Card
When a WIND monster you control is destroyed: You can Special Summon 1 Level 4 WIND Winged Beast-Type monster from your Deck. You can only activate the effect of “Tempest Calling” once per turn.
Common (CMN12)

MYOB-EN034
Molten Reconstruction
Counter Trap Card
When your opponent activates a Spell Card: Target 2 “Laval” monsters in your Graveyard; shuffle those targets back into the Deck and if you do, negate the activation and effect of that card and destroy it.
Common (CMN13)

MYOB-EN035
Void Incarnate
LV4/DARK
Fiend / Effect
When this card is Special Summoned: Banish 1 card from your hand face-down. Then if you do, draw 1 card.
1100/1700
Common (CMN14)

MYOB-EN036
Void Elemental
LV3/DARK
Fiend / Effect
When this card is Summoned: Target 1 card banished face-down; add that target to your hand. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “Void” monster from your Deck with 1500 or less DEF.
1500/1600
Rare (R8)

MYOB-EN037
Void Soldier
LV4/DARK
Fiend / Effect
You can banish this card (from your hand) face-down. If you do: You can add 1 “Void” monster from your Deck to your hand, except “Void Soldier”. This effect of “Void Soldier” can only be activated once per turn.
Common (CMN15)

MYOB-EN038
Alluring Void
Normal Spell Card
Banish 1 “Void” monster from your hand face-down; draw 2 cards. You can only activate 1 “Alluring Void” per turn.
Ultra Rare/Ultimate Rare (UR5)

MYOB-EN039
Gale Wand
Equip Spell Card
Equip only to a Spellcaster-Type monster. It gains 400 ATK. When the equipped monster destroys an opponent’s monster by battle and sends it to the Graveyard: Draw 1 card. If the equipped monster would be destroyed by a card effect: You can destroy this card instead. You can only control 1 “Gale Wand”.
Secret Rare (ScR4)

MYOB-EN040
Void Drago
LV5/DARK
Dragon / Effect
You can Special Summon this card (from your hand) by shuffling 1 face-down card (from your Banished Zone) into your Deck. When this card is Special Summoned: Target 1 card your opponent controls; banish the top 3 cards of your Deck face-down and destroy that target.
2000/2000
Super Rare (S8)

MYOB-EN041
Dark Cyber Shocker
LV2/DARK
Machine / Effect
If you control a “Cyberdark” monster: You can Special Summon this card (from your hand). Once per turn; you can inflict 400 damage to your opponent. If this card is destroyed and sent to the Graveyard: You can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard.
400/200
Common (CMN16)

MYOB-EN042
Dark Metal Cannon
Normal Spell Card
If you control no cards: Banish 1 Level 3 or lower Dragon-Type monster from your Graveyard; Special Summon 1 “Cyberdark” monster from your Deck. This is treated as a Normal Summon. A monster Special Summoned by this effect gains 400 ATK.
Rare (R9)

MYOB-EN043
Cyberdark V-Wing
RK4/DARK
Machine / Xyz / Effect
2 Level 4 DARK Machine-Type monsters
When this card is Xyz Summoned: Target 1 monster from your Graveyard; equip that target to this card. This card gains ATK equal to that monster’s ATK. Once per turn: You can detach 1 Xyz Material from this card; add 1 “Cyberdark” monster from your Deck to your hand. Then, target 1 Set card on the field; destroy that target. You can only activate this effect of “Cyberdark V-Wing” once per turn.
1700/1000
Ultra Rare/Ultimate Rare (UR6)

MYOB-EN044
Cyber Acceleration
Normal Trap Card
When a Machine-Type monster you control is targeted for an attack or by an opponent’s card effect: Draw 1 card. Then, return both the targeted monster and the card that targeted it to their respective owner’s hand.
Common (CMN17)

MYOB-EN045
Chaos Emissary
LV4/DARK
Fairy / Effect
When this card is Normal Summoned: Both players discard all DARK monsters (from their hands). If either player discards more than 2 cards by this effect; they can draw 2 cards.
1500/1900
Common (CMN18)

MYOB-EN046
Heraldic Beast Wind-Scythe
RK4/WIND
Winged Beast / Xyz / Effect
3 Level 4 WIND monsters
Once per turn: You can detach 1 Xyz Material from this card and if you do; this card can attack twice during each Battle Phase this turn. If this card would be destroyed by a card effect: You can detach 1 Xyz Material from it instead.
2400/2000
Super Rare (S9)

MYOB-EN047
Payback!!
Normal Spell Card
If this card is sent from your hand to the Graveyard by your opponent’s card effect: You can target up to 3 cards your opponent controls; destroy those target(s). You can banish this card (from your Graveyard): Add 1 “Payback!!” from your Deck to your hand.
Common (CMN19)

MYOB-EN048
Spell Shield Plus
Counter Trap Card
When your opponent activates a Spell Card for the 2nd (or more) time this turn; Negate the activation and effect and destroy that card. Neither player can activate Spell Cards until the End Phase of your next turn.
Rare (R10)

MYOB-EN049
Ultimate Skyblaster
LV5/DARK
Fiend / Synchro / Effect
1 Tuner monster + “Phantom Skyblaster”
Cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned: Special Summon any number of “Phantom Skyblaster” from your hand, Deck, or Graveyard. Once per turn; you can 300 damage to your opponent for each “Skyblaster” monster you control. This card cannot declare an attack during the turn this effect is activated.
2000/1000
Super Rare (S10)

MYOB-EN050
Angelic Chain
Continuous Trap Card
Target 1 face-up Effect Monster on the field; the targeted monster is unaffected by the effect(s) of your opponent’s Spell and Trap Cards and its effect(s) is negated. If you control another face-up Continuous Trap Card: Destroy this card.
Secret Rare (ScR5)

MYOB-EN051
Shadow of Greed
LV1/DARK
Beast / Effect
If this card is added from your Deck to your hand by the effect of a “Greed” card: You can Special Summon it.
0/0
Common (CMN20)

MYOB-EN052
Guard of Greed
LV4/DARK
Fiend / Effect
When this card is Normal Summoned: Add 1 “Greed” card from your Deck to your hand, except “Warlock of Greed”. Destroy this card during the End Phase of the turn it is Normal Summoned.
2000/0
Common (CMN21)


MYOB-EN053
Gravekeeper’s Medallion
Normal Spell Card
Target 1 “Gravekeeper’s” monster from your Graveyard; Special Summon that target in face-down Defense Position. This card is unaffected by “Necrovalley”. You can only activate 1 “Gravekeeper’s Medallion” per turn.
Super Rare (S11)

MYOB-EN054
Elemental Summoning Ritual
Normal Spell Card
Activate only when a monster you control is destroyed by a card effect. Add 1 “Elemental Lord” monster with the same Attribute as the destroyed monster from your Deck to your hand. While this card is in your Graveyard, it is treated as a WATER, WIND, FIRE, or EARTH monster, but only 1 of the above Attributes.
Secret Rare (ScR6)

MYOB-EN055
Iron-Ore Giant
LV5/EARTH
Machine / Effect
Cannot be Special Summoned. You can only control 1 “Iron-Ore Giant”.
2900/2000
Common (CMN22)

MYOB-EN056
Kinniku Shogun
RK4/EARTH
2 Level 4 Warrior-Type monsters
This card cannot be targeted by Trap Cards. Once per turn: You can detach 1 Xyz Material from this card; add 1 “Kinniku” card from your Deck to your hand and inflict 500 damage to your opponent.
2400/1000
Common (CMN23)

MYOB-EN057
Mech Blaster Alpha
LV2/EARTH
Machine / Effect
You can equip this card (from your hand) to a “Mayhem Beast” monster you control. The equipped monster gains 800 ATK. If the equipped monster destroys an opponent’s monster by battle and sends it to the Graveyard; inflict 400 damage to your opponent.
0/400
Common (CMN24)

MYOB-EN058
Mech Blaster Beta
L V2/EARTH
Machine / Effect
You can equip this card (from your hand) to a “Mayhem Beast” monster you control. When the equipped monster destroys an opponent’s monster by battle: Draw 1 card.
800/200
Common (CMN25)

MYOB-EN059
Mayhem Beast Blaster-Blade
LV6/LIGHT
You can Special Summon this card (from your hand) by Tributing 1 “Mayhem Beast” monster. While you control a “Mayhem Beast” monster, you cannot Summon or Set a monster(s), except a “Mayhem Beast” monster(s). This card gains an additional attack for each Spell and Trap Card your opponent controls. Your opponent takes no Battle Damage from any battles after the 1st attack this card declares each turn.
2300/2000
Super Rare (S12)

MYOB-EN060
Tempest Swordsman
LV4/WIND
Warrior / Effect
When this card is Normal Summoned: You can add 1 “Battle Gear” monster from your Deck to your hand. You can only activate the effect of “Tempest Swordsman” once per turn.
1700/1000
Super Rare (S13)

MYOB-EN061
Tempest Knight
LV3/WIND
Warrior / Effect
When a monster you control is destroyed: You can Special Summon this card (from your hand). If you do: Add 1 “Battle Gear” monster from your Deck to your hand. You can only control 1 face-up “Tempest Knight”.
1500/1000
Common (CMN26)

MYOB-EN062
Battle Gear – Phoenix Pike
LV1/FIRE
Machine / Effect
You can equip this card (from your hand) to a face-up Warrior-Type monster you control. A monster equipped with this card gains the following effect:
· This card gains 500 ATK.
Banish this card when it leaves the field.
0/0
Common (CMN27)

MYOB-EN063
Battle Gear – Vortex Caller
LV1/WIND
Machine / Effect
You can equip this card (from your hand) to a face-up Warrior-Type monster you control. A monster equipped with this card gains the following effect:
· Once, while you control this face-up card: You can target up to 2 banished “Battle Gear” monsters; add 1 of those target(s) to your hand and shuffle the remaining one(s) (if any) back into the Deck.
Banish this card when it leaves the field.
0/0
Rare (R11)

MYOB-EN064
Tempest Guard
LV4/WIND
Warrior / Effect
When this card is Summoned: Target 1 banished “Battle Gear” monster; equip that target to this card. Once per turn, during your End Phase: You can target 1 “Battle Gear” monster in your Graveyard; banish that target.
1000/1000
Common (CMN28)

MYOB-EN065
Battle Gear – Hyper Arm
LV1/LIGHT
Machine / Effect
You can equip this card (from your hand) to a face-up Warrior-Type monster you control. A monster equipped with this card gains the following effect:
· This card cannot be targeted by card effects. If this card would be destroyed: You can banish 1 “Battle Gear” monster equipped to it instead.
Banish this card when it leaves the field.
0/0
Ultra Rare/Ultimate Rare (UR7)

MYOB-EN066
Battle Preparations
Normal Spell Card
Banish 2 “Battle Gear” monsters from your Deck; draw 1 card. You must control no monsters to activate and to resolve this effect. You can only activate 1 “Battle Preparations” per turn.
Super Rare (S14)

MYOB-EN067
Tempest Summoner
LV5/WIND
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while 3 or more “Battle Gear” monsters are banished. When this card is Special Summoned: You can target 1 banished “Battle Gear” monster; equip that target to this card. Once per turn: You can banish 1 “Battle Gear” monster equipped to this card; add 1 “Battle Gear” monster from your Deck to your hand with a different name. You can only control 1 “Tempest Summoner”.
2000/1000
Rare (R12)

MYOB-EN068
Battle Gear – Tidal Spear
LV1/WATER
Machine / Effect
You can equip this card (from your hand) to a WIND Warrior-Type monster you control. A monster equipped with this card gains the following effect:
· Once per turn: You can banish 1 “Battle Gear” monster equipped to this card to target 1 face-up monster on the field; destroy that target.
Banish this card when it leaves the field. You can only control 1 “Battle Gear – Tidal Spear”.
0/0
Secret Rare (ScR7)

MYOB-EN069
Battle Gear – Nightmare Seal
LV1/DARK
Machine / Effect
You can equip this card (from your hand) to a WIND Warrior-Type monster you control. A monster equipped with this card gains the following effect:
· Non-Xyz Monsters your opponent controls cannot activate their effects. If this card would be destroyed by a card effect: You can banish 1 “Battle Gear” monster equipped to it instead.
Banish this card when it leaves the field.
0/0
Ultra Rare/Ultimate Rare (UR8)

MYOB-EN070
Battle Gear – Stone Catapult
LV1/EARTH
Machine / Effect
You can equip this card (from your hand) to a Warrior-Type monster you control. A monster equipped with this card gains the following effect:
· This card inflicts piercing Battle Damage.
Banish this card when it leaves the field.
0/0
Common (CMN29)

MYOB-EN071
Infestation Grounds
Field Spell Card
All face-up monsters on the field become DARK. “Lswarm” monsters you control gain 400 ATK and 500 DEF. Once per turn, when an “Lswarm” monster is destroyed by a card effect: You can add 1 “Lswarm” monster from your Deck to your hand with a lower Level than the destroyed monster’s Level.
Secret Rare (ScR8)

MYOB-EN072
Heraldry Soul
Normal Trap Card
Send 1 “Heraldic Beast” monster from your Deck to the Graveyard; draw 1 card.
Ultra Rare/Ultimate Rare (UR9)

MYOB-EN073
Heraldic Safeguard
Normal Trap Card
Banish 1 “Heraldic Beast” monster from your Graveyard; target 1 face-up monster on the field. That target’s effect(s) is negated until the End Phase.
Rare (R13)

MYOB-EN074
Fire Formation - Shouten
Continuous Trap Card
Activate only when you take Battle Damage from an opponent’s attack: Special Summon 1 “Fire Fist” monster from your Deck, except “Brotherhood of the Fire Fist - Chicken”. You can only activate 1 “Fire Formation - Shouten” per turn. All Beast-Warrior-Type monsters you control gain 200 ATK.
Rare (R14)

MYOB-EN075
Brotherhood of the Fire Fist – Nightmare
LV8/FIRE
Beast-Warrior / Effect
Cannot be Normal Summoned or Set. When this card is Special Summoned: Banish all “Brotherhood of the Fire Fist” monsters from your Graveyard; this card gains 300 ATK for each monster banished this way. If 3 or more monsters are banished by this effect: You can add 1 “Fire Formation” Spell or Trap Card from your Deck to your hand.
2000/2000
Rare (R15)

MYOB-EN076
Mayhem Beast – Chaos Infinite
LV4/DARK
While this card is in your Graveyard: You can target 1 “Mayhem Beast” monster you control; Special Summon this card (from your Graveyard). Then, target 1 Spell or Trap Card on the field; destroy that target. If this card is used for the Xyz Summon of an Xyz Monster: Banish it instead of attaching it as Xyz Material. You can only control 1 “Mayhem Beast – Chaos Infinite”.
1200/1000
Common (CMN30)

MYOB-EN077
Spell Shuttle – S
**/EARTH
Machine / Effect
During the Main Phase 1 of the turn this card was Normal Summoned: You can Tribute it; add 1 Normal Spell Card from your Deck to your hand. Then, it becomes the End Phase. You cannot Special Summon or activate Spell Cards during the turn this effect is activated. The effect of “Spell Shuttle – S” can only be activated once per turn.
800/100
Rare (R16)

MYOB-EN078
Machina Re-Assembly
Normal Spell Card
Target 2 Machine-Type monsters from your Graveyard; shuffle those targets into the Deck. Then, add 1 “Machina” monster from your Deck to your hand. You can only activate 1 “Machina Re-Assembly” per turn.
Common (CMN31)

MYOB-EN079
Chaos Emblem
Normal Trap Card
Target 1 “Heraldic Beast” monster you control; it gains 500 ATK. During this turn, if the targeted monster destroys an opponent’s monster by battle and sends it to the Graveyard; you can Special Summon 1 “Heraldic Beast” monster from your Deck or Graveyard in face-up Defense Position. Its effect(s) are negated and it is destroyed during the End Phase.
Common (CMN32)

MYOB-EN080
White Knight Peltier
LV5/LIGHT
Warrior / Effect
When this card is Tribute Summoned: You can target 1 “White Knight” monster from your Graveyard; Special Summon that target in face-up Defense Position. If the Summon resolves successfully: You can Normal Summon/Set an additional “White Knight” monster this turn.
2000/1900
Common (CMN33)

MYOB-EN081
White Knight Lancer
LV3/LIGHT
Warrior / Effect
If you control another “White Knight” monster: This card inflicts piercing Battle Damage. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 “White Knight” monster from your Deck in face-up Defense Position. Its DEF becomes 0.
1700/1600
Common (CMN34)

MYOB-EN082
White Knight Aerator
LV2/LIGHT
Winged Beast / Effect
When this card is Normal Summoned: You can Tribute it; add 1 “White Knight” monster from your Deck to your hand. If you do; draw 1 card. You can only activate the effect of “White Knight Aerator” once per turn. You cannot declare an attack during the turn this effect is activated.
600/500
Rare (R17)

MYOB-EN083
White Glow
Normal Spell Card
Target 1 “White Knight” monster you control; it gains 800 ATK. During the turn this card is activated, the targeted monster cannot be targeted by the effect(s) of Trap Cards your opponent controls.
Common (CMN35)

MYOB-EN084
White Knight Blaster
RK4/LIGHT
Warrior / Xyz / Effect
2 Level 4 “White Knight” monsters
When this card is Xyz Summoned: You can add 1 “White” Spell Card from your Deck to your hand. Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card with no Xyz Material is destroyed: Inflict 2000 damage to your opponent.
2100/2000
Ultra Rare/Ultimate Rare (UR10)

MYOB-EN085
White Temple
Field Spell Card
“White Knight” monsters you control gain 300 ATK. Each time a “White Knight” monster is Summoned or destroyed: Place 1 Shine Counter on this card. During your Main Phase 1: You can target 1 “White Knight” monster or “White Night Dragon” in your Graveyard and remove Shine Counters from this card equal to that monster’s Level; Special Summon that target. This effect of “White Temple” can only be activated once per turn.
Rare (R18)

MYOB-EN086
White Knight Archer
LV4/LIGHT
Warrior / Effect
When this card is Normal Summoned: Target 1 face-up Level 4 or lower monster your opponent controls; destroy that target. You must control no other cards to activate and to resolve this effect. This effect of “White Knight Archer” can only be activated once per turn.
Common (CMN36)

MYOB-EN087
Mayhem Scuffle
Normal Trap Card
When a “Mayhem Beast” monster you control is targeted for an attack: Return that monster to your hand; Special Summon 1 Level 4 or lower “Mayhem Beast” monster from your hand with the same Level as that monster.
Common (CMN37)

MYOB-EN088
White Shatter
Normal Trap Card
When a Level 7 or higher “White Knight” monster you control is destroyed by your opponent’s card (by battle or by a card effect): Destroy all monsters your opponent controls. This effect can only be activated during your opponent’s turn.
Rare (R19)

MYOB-EN089
Royal Crest
Normal Spell Card
Add 1 Level 4 or lower “Heraldic Beast” monster from your Deck to your hand. During the turn this card is activated, you cannot Special Summon a monster(s), except a “Heraldic Beast” monster(s).
Common (CMN38)

MYOB-EN090
Heraldic Beast Regalios
LV4/EARTH
Dragon / Effect
When this card is Normal Summoned: You can target 1 Level 4 or lower EARTH “Heraldic Beast” monster from your Graveyard; Special Summon that target in face-up Defense Position. You can banish this card (from your Graveyard) and 1 face-up “Heraldic Beast” monster you control; add 1 “Heraldic” Spell Card from your Graveyard to your hand. You can only activate this effect of “Heraldic Beast Regalios” once per turn.
Rare (R20)

MYOB-EN091
Heraldic Beast Haloren
LV4/LIGHT
Beast / Effect
When your opponent Normal Summons a monster: You can Special Summon this card (from your hand) in face-up Defense Position. If a “Heraldic Beast” monster you control would be destroyed: You can destroy this card instead. Once per turn, this card cannot be destroyed by battle.
1800/0
Common (CMN39)

MYOB-EN092
Stun Blaster
Normal Trap Card
Discard 1 monster; during this turn, monsters your opponent controls with a Level equal to or lower than the Level of the discarded monster cannot declare an attack or be used as Synchro or Xyz Material.
Common (CMN40)

MYOB-EN093
Mayhem Wreckage
Normal Spell Card
All “Mayhem Beast” monsters you control gain 500 ATK. During the End Phase of this turn: Banish all “Mayhem Beast” monsters you control.
Common (CMN41)

MYOB-EN094
White Knight Soul
LV1/LIGHT
Warrior / Effect
During either player’s turn, if a “White Knight” monster you control would be destroyed: You can send this card from your hand to the Graveyard; it is not destroyed. You can only use the effect of “White Knight Soul” once per turn.
0/0
Common (CMN42)

MYOB-EN095
Paralysis Gale
LV4/WIND
Winged Beast / Effect
When this card is Normal Summoned: Target 1 monster your opponent controls; place 1 Paralysis Counter on that target. Monster(s) with a Paralysis Counter(s) cannot declare an attack.
1400/200
Common (CMN43)

MYOB-EN096
Paralysis Shocktrooper
LV4/WIND
Warrior / Effect
When this card is Normal Summoned: Target 1 monster your opponent controls; place 1 Paralysis Counter on that target. Monster(s) with a Paralysis Counter(s) cannot declare an attack. This card gains 100 ATK for each Paralysis Counter on the field.
1700/300
Common (CMN44)

MYOB-EN097
Paralysis Arena
Field Spell Card
Once per turn, during your Standby Phase: Target 1 monster on the field; place 1 Paralysis Counter on that monster. Monster(s) with a Paralysis Counter cannot declare an attack. Face-up “Paralysis” monsters you control gain 300 ATK for each Paralysis Counter on the field.
Common (CMN45)

MYOB-EN098
Paralysis Shockwave
Normal Trap Card
When a monster you control is targeted for an attack: Negate that attack, and place 1 Paralysis Counter on the attacking monster. Then, you can Special Summon 1 “Paralysis” monster from your Deck in face-up attack position.
Common (CMN46)

MYOB-EN099
Mini-Fielder
LV1/EARTH
Beast / Effect
When this card is Summoned or flipped face-up: You can add 1 Field Spell Card from your Deck to your hand. This effect of “Mini-Fielder” can only be activated once per turn.
0/0
Common (CMN47)

MYOB-EN100
Field Reacher
Normal Trap Card
When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard: Discard 1 card; add 1 Field Spell Card from your Deck to your hand.
Common (CMN48)[/spoiler]

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