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Mecha Phantom Beast Support


Hepatitis Bee

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A Field spell support card for the Mecha Phantom Beasts, just to speed things up a little.

[spoiler=Ancient Airport]YL2YV5d.jpg

Once per turn, you can discard 1 "Mecha Phantom Beast" monster to the Graveyard: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During the turn you activate this effect, you cannot Special Summon monsters, except "Mecha Phantom Beast" monsters. When this card is removed from the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).[/spoiler]

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--- @Harrison H

You're nitpicking him/her, hard and pointlessly.  None of that is necessary because not of this would be part of the real game or need anything of that beyond window dressing. We are here and it does not help the mechanics of the card at all.  Does the Circulation, Set ID, or Password help you understand the card?  Would it prevent the card from being used if we wanted to practice with it here?  No.  So why make up a bunch of fake details?  I have Set ID's in my cards because my cards are ACTUALLY organized by Set ID and I put everything exactly where I feel it belongs throughout my personal files and it makes it easier to go through my work and track my actual numbers, but here, this is just learning and observing and helping each other.

You yourself haven't actually said anything constructive.

------------------------------------------

@ "The card creator/thread owner"


Since I now HAVE to comment on your card (and I wasn't going to be frank and I only wrote to defend you), I will give you my simplest assessment.


I have to ask why this card needed to be a Field Magic?  There's nothing expansion or all-compassing, it's not ever affecting anything in multiples or anything of the sort.  It is fine as a Continuous Magic.  Nothing about the effect says "THE BASE" for the team.  If you are thinking if you make a Field Magic, it restricts the usages of multiple copies, you could just fix that with your wording, but if that isn't the case, I think it really should be Continuous.  In fact, "flavor-wise", an Ancient Airport really wouldn't fit as a BASE for the futuristic renewal of robotitized Phantom Beasts.  It could fit as a support base (like a backup, a place to run to).


The effect I feel is standard fare, nothing to write home about (another reason I don't feel it should be a Field).  Hell, with some re-writing, it could even be a Normal or Quick-Play Magic (only the last effect line has any "static" at all-- that means stays on the field with OR without the card being on the field, in this case, with).


Beyond that, I honestly have nothing else to say, it's not bad, it's not great, it's just normal level support. 

 

Actually, check that, I think giving up a MPB (a real monster with an effect and you need it) over for a token isn't a good trade-off.  The card might benefit from being a delayed Premature Burial, but exclusive to MPB.  Still discard a MPB for a token (as well as the primary activation of the card to get it on field legally), but during another turn, you could EAT the token (or 2) to resurrect a MPB.  I just don't see the card needing to make Tokens when the monsters themselves do that in spades, I think the support should focus on the monsters, not (necessarily) making more tokens.

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--- @Harrison H

You're nitpicking him/her, hard and pointlessly.  None of that is necessary because not of this would be part of the real game or need anything of that beyond window dressing. We are here and it does not help the mechanics of the card at all.  Does the Circulation, Set ID, or Password help you understand the card?  Would it prevent the card from being used if we wanted to practice with it here?  No.  So why make up a bunch of fake details?  I have Set ID's in my cards because my cards are ACTUALLY organized by Set ID and I put everything exactly where I feel it belongs throughout my personal files and it makes it easier to go through my work and track my actual numbers, but here, this is just learning and observing and helping each other.

You yourself haven't actually said anything constructive.

------------------------------------------

@ "The card creator/thread owner"


Since I now HAVE to comment on your card (and I wasn't going to be frank and I only wrote to defend you), I will give you my simplest assessment.


I have to ask why this card needed to be a Field Magic?  There's nothing expansion or all-compassing, it's not ever affecting anything in multiples or anything of the sort.  It is fine as a Continuous Magic.  Nothing about the effect says "THE BASE" for the team.  If you are thinking if you make a Field Magic, it restricts the usages of multiple copies, you could just fix that with your wording, but if that isn't the case, I think it really should be Continuous.  In fact, "flavor-wise", an Ancient Airport really wouldn't fit as a BASE for the futuristic renewal of robotitized Phantom Beasts.  It could fit as a support base (like a backup, a place to run to).


The effect I feel is standard fare, nothing to write home about (another reason I don't feel it should be a Field).  Hell, with some re-writing, it could even be a Normal or Quick-Play Magic (only the last effect line has any "static" at all-- that means stays on the field with OR without the card being on the field, in this case, with).


Beyond that, I honestly have nothing else to say, it's not bad, it's not great, it's just normal level support. 

 

Actually, check that, I think giving up a MPB (a real monster with an effect and you need it) over for a token isn't a good trade-off.  The card might benefit from being a delayed Premature Burial, but exclusive to MPB.  Still discard a MPB for a token (as well as the primary activation of the card to get it on field legally), but during another turn, you could EAT the token (or 2) to resurrect a MPB.  I just don't see the card needing to make Tokens when the monsters themselves do that in spades, I think the support should focus on the monsters, not (necessarily) making more tokens.


Very cool response! I agree that it should'nt be a field card. And yes it's meant to said When this face-up card is sent.
I'll edit it a bit and see what I end up with.


The thing is..  the Token generators of the deck, Monsters and Traps, are pretty slow, not by themselves but the thing that speeds this deck up is Mega-Raptors search engine, and Mega-Raptor does not generate tokens by himself he needs a card to do it for him, even though you'll go +1 token with him. I wanted this card to combo mostly with Mega-Raptor, basicly replacing a phantom beast you might not want in your hand at the time with another mecha phantom beast aswell as generate an additional token for safety.


yNzd1cH.jpg
Discard 1 "Mecha Phantom Beast" monster to the Graveyard: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During the turn you activate this effect, you cannot Special Summon monsters, except "Mecha Phantom Beast" monsters. You can only activate 1 "Repair Unit" per turn.

How's that?

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I still don't agree that giving up a monster for a Token and your abilty to Special Summon non-MPB monsters is a good trade-off by itself.  Even as a Quick-Play.  I already said what I would have done with the card.  Let it Special Summon another MPB monster back in exchange for eating a Token or two, just as long as it wasn't on the turn you used your card.

 

 

Another idea would be to change the cost from "discard" to "Return to the Deck" and make it able to return from MPB's from your hand OR Field, this makes it more TACTICAL.  You can use it to avoid effects or set up roadblocks (IE: attack decoys) by saving the monster and replacing it with a token (sort of like a Ninja card or the Pokemon move "Substitute"). They are supposed to be all fast jets and airplanes and all that.  A speedy emergency getaway sounds like something they would do and leaving a Token behind is both thematic and tactical.  On top of that, to make the pay-off BETTER and fit even more with the theme, you could have it that it lets you search for an MPB monster (thus you can get your cost back) TWO TURNS after you activate Repair Unit (or search for one with the same name if you want a nerf).

 

 

- You attack my MPB or activate an effect that would affect it

- I activate Repair Unit (that name needs changes badly... explanation below) to return my MPB to the Deck, effectively making your attack/effect miss.  Instead, you only blow up a Token or choose to stop your attack.

- Two turns later, I search my deck for a new MPB.

 

 

BTW-- that name is horrible anti-aesthetic.  Repair Unit for a card that "discards" (effectively killing) MPB for a "token" (a fake empty husk of the original body)"  Repair would (again) be if you were using the card the card to resurrect the dead MPB (it went into repair and came out new, not kill it and all you get is a "loaner" token).

 

My versions still fit in with the Repair angle (resurrect or searching).

 

 

I suppose I would write your card (and probably change the name)...

 

[spoiler=...like this]

Retreat, Repair, Reinforcements

Magic - Quick-Play

-  Return 1 "Mecha Phantom Beast" monster in your hand or under your control to the Deck; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) under your control.  During the turn you activate this card, you cannot Special Summon any other monsters, except "Mecha Phantom Beast" monsters. If you do so, after two of your Standby Phases since this card's successful resolution, search your Deck for 1 "Mecha Phantom Beast" monster with the same name as the monster returned for this card. You can only activate 1 "Retreat, Repair, Reinforcements" per turn.[/spoiler]

 

Alternate version of the last line could be "If you do so, after two of your Standby Phases since this card's successful resolution, search your Deck for 1 "Mecha Phantom Beast" monster."  -OR- "... for 1 "Mecha Phantom Beast" monster, except one with the same name as the monster returned for this card."

 

Searching the same name would fit in with "Repair", searching a new MPB would be "repair and bring reinforcements".

 

Also, in your version, you left out the important word "other" (which I put in bold and underline above), because you already Special Summoned a monster that turn, THE TOKEN.  I know the name of the Token is "Mecha Phantom Beast", but you should still write your effect text with proper English usage in mind.  Also, I changed "effect" to "card" because the card isn't a Continuous Magic, and the effects (the first one at least) so it don't have the expectation that the Effect activations can be separate from the actual CARD activation itself.  With Continuous, many effects don't even take place until AFTER the card itself has activated and resolved.  Yes, card creation is quite a bit more complicated than it looks if you are trying to be at least semi-serious.

 

 

 

If I went with a resurrection theme (which also means DEFINITELY change the name), I would write it as:

 

[spoiler=Resurrection version]

"Broken Wing Tactic"

Magic - Quick-Play

-  Send 1 "Mecha Phantom Beast" monster in your hand or under your control to the Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) under your control.  During the turn you activate this effect, you cannot Special Summon any other monsters, except "Mecha Phantom Beast" monsters. If you do so, after two of your Standby Phases since this card's successful resolution, Special Summon 1 "Mecha Phantom Beast" monster from your hand or Graveyard with the same name as the monster sent for this card. You can only activate 1 "Broken Wing Tactic" per turn.[/spoiler]

 

All the same alternate versions apply to this as well.

 

 

Those are what I would do, but you are free to do what you want, but I can't tell you I will guarantee I'll agree with them, but it's your cards.

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