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For my daily WC contribution, I give you, moar Naturia support


Lonk

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Naturia Pear

Level 1

EARTH

Plant/Tuner

ATK/0 DEF/0

 

When your opponent would activate the effect of a Spell Card, while there is a "Naturia" monster in your Graveyard:  You can discard this card and 1 other "Naturia" monster;  Negate the activation of the Spell Card and destroy it.

 

Naturia Citrus

Level 1

EARTH

Plant/Tuner

ATK/0 DEF/0

 

When your opponent would activate the effect of a Trap Card, while there is a "Naturia" monster in your Graveyard:  You can discard this card and 1 "Naturia";  Negate the activation of the Trap Card and destroy it.

 

Naturia Apples

Level 3

EARTH

Plant/Effect

ATK/1000 DEF/1000

 

When your opponent would activate the effect of a Monster Card, while there is a "Naturia" monster in your Graveyard:  You can discard this card and 1 "Naturia";  Negate the activation of the Monster Effect and destroy the monster.

 

Naturia Rollie-Pollie

Level 4

EARTH

Insect/Effect

ATK/500 DEF/2000

 

If this card is sent to the Graveyard, while the only monsters in your Graveyard are "Naturia" monsters: You can Special Summon this card.  The effect of "Naturia Rollie-Pollie" can only be used once per turn.  During the turn this card was Special Summoned this way, this card cannot be destroyed by battle and is unaffected by card effects.

 

Naturia Mountain

Level 6

EARTH

Rock/Effect

ATK/2000 DEF/2500

 

If there are at least 5 monsters in your opponent's Graveyard, you can Special Summon this card from your hand.  "Naturia" monsters you control cannot be destroyed by card effects or have their effects negated.

 

Naturia Vines

Level 2

EARTH

Plant/Tuner

ATK/400 DEF/800

 

During the turn when your opponent Special Summons a monster from their Extra Deck, when your opponent would activate the effect of a Spell, Trap or Monster Card:  You can banish 1 "Naturia" monster in your Graveyard;  Negate the activation of that effect and destroy the card.  While there are at least 5 "Naturia" monsters in your Graveyard, this card cannot be destroyed by battle and is unaffected by the effects of Spell Cards and monster effects.

 

Naturia Phoenix

Level 8

EARTH

Winged Beast/Synchro/Effect

ATK/2750 DEF/1250

 

1 EARTH Tuner + 1 or more non-Tuner EARTH Monsters

Negate the activation of all cards whose effects resolve in the Graveyard and in the Banished Zones, except for the effects of "Naturia" cards.

 

Naturia Spring

Continuous Spell Card

 

Once per turn, if your opponent has more cards in their hand than you do:  Reveal 1 "Naturia" monster in your hand;  Draw 1 card.  Before the resolving of a Spell Card activated by your opponent:  Special Summon 1 "Naturia" monster from your Graveyard (even if this card was destroyed by that Spell Card).

 

Phoenix's Feather

Counter Trap Card

 

Banish 2 "Naturia" monster on the field or in your Graveyard;  Negate the activation of a card that resolves in your opponent's Graveyard or Banished Zone and Shuffle it back into your opponent's Deck.  Your opponent cannot use any cards with the same name as that card for the rest of the duel.

 

I decided to assist Naturias in general by giving them more control power, since that WAS their original intention.

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Volatile design. Pear, Citrus and Apples form a wall of 1 for 1 negation that can be refreshed with Forest and recycled with Marron.

 

Rollie-Pollie can OTK or even FTK with Cannon Soldier because Tributing it is a cost. It's also an infinite wall for no cost, and only requires 1 "Naturia" monster in your Graveyard to work.

 

Naturia Spring gives heavy rewards for throwing your hand on the field. The first effect is not theme-stamped to Naturia and is absurdly powerful, basically a recurring Upstart Goblin with an easy-to-achieve condition and no drawback. The second effect should say "Before resolving the effect of a Spell Card activated by your opponent" if you wanted it to work as indicated.

 

Phoenix has confusing flavor. I guess it beats Garunix? Feather is underwhelming as an anti-ED card (Naturias can just use Imperial Iron Wall), and how would you banish a card that activates in the Banished Zone?

 

Mountain and Vines are more reasonable, but I think Vines should require 5 monsters, not 3.

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Eh, you have many points there.  The reason why I picked Phoenix was because I remember something about there being 4 guardians that the Synchros (except for Leodrake) being based upon chinese guardians of the seasons (?).  And, there isn't much in the field of extraterraneal negation, but I will work at that.

 

I now see that Pollie is, indeed broken, because of the aforementioned Cannon fodder.  I guess make it work once per turn?  As for the fruits, I can make them discard from the hand instead of mill, and I still want the intent to be with Forest.  Naturia Spring, I can fix there as well by having it have a requirement of Naturia monsters in your Graveyard.  I have an idea to fix the problems there, so I thank you for commenting.

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