dimitriye98 Posted April 24, 2013 Report Share Posted April 24, 2013 Constructor Bot (Monster) Level: 3 Attribute: Water ATK/DEF: 0/1000 [Machine/Effect] Once per turn, you may place one Construction Counter on a card you control. When this card is sent to the graveyard, shuffle it into your deck instead. Constructed Mech Rapier (Monster) Level: 2 Attribute: Light ATK/DEF: 2000/0 [Machine/Effect] Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of Mecha Core and cannot be Special Summoned by other ways. When this card is attacked, quarter its ATK. This card inflicts Piercing Damage. When this card is sent to the graveyard, shuffle it into your deck instead. Constructed Mech Claymore (Monster) Level: 4 Attribute: Earth ATK/DEF: 2000/1000 [Machine/Effect] Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of Mecha Core and cannot be Special Summoned by other ways. This card cannot be destroyed while in Defense Mode. When this card is in Defense Mode, attacks against it inflict Piercing Damage. When this card is sent to the graveyard, shuffle it into your deck instead. Constructed Mech Katana (Monster) Level: 5 Attribute: Earth ATK/DEF: 3000/1000 [Machine/Effect] Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of Mecha Core and cannot be Special Summoned by other ways. When this card is sent to the graveyard, shuffle it into your deck instead. Constructed Mech Ninjatō (Monster) Level: 3 Attribute: Fire ATK/DEF: 1000/0 [Machine/Effect] Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of Mecha Core and cannot be Special Summoned by other ways. This card can attack your opponent directly. When this card is sent to the graveyard, shuffle it into your deck instead. Constructed Mech Joyeuse (Monster) Level: 7 Attribute: Light ATK/DEF: 4000/1000 [Machine/Effect] Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of Mecha Core and cannot be Special Summoned by other ways. This card can attack twice during each Battle Phase. When this card is sent to the graveyard, shuffle it into your deck instead. Mecha Core (Spell) Property: Continuous During your Main Phase you may Special Summon one "Constructed Mech" monster from your hand with a level less than or equal to the number of Construction Counters on this card. Then equip this card to that monster as an Equip Spell with the following effect: "The equipped monster's level is equal to the number of Construction Counters on this card." When this card is sent to the graveyard, shuffle it into your deck instead. Prototype Mecha Core (Spell) Property: Continuous This card's name becomes "Mecha Core" while it is face-up on the field. During your Main Phase you may Special Summon one "Constructed Mech" monster from your hand with a level less than the number of Construction Counters on this card. Then equip this card to that monster as an Equip Spell with the following effect: "The equipped monster's level is equal to the number of Construction Counters on this card. The equipped monster's attack is halved." When this card is sent to the graveyard, you take damage equal to 500 x the number of Construction Tokens on this card. Mecha Factory (Spell) Property: Field Once per turn, you may place one Construction Counter on a card you control. Self-Destruct (Trap) Property: None When an opponent's monster declares an attack targeting a face-up "Constructed Mech" monster you control: Destroy both monsters and inflict damage equal to the attack of the targeted monster to both players. Send the Mecha Core equipped to the targeted monster to the graveyard, negating its effect. Link to comment Share on other sites More sharing options...
dimitriye98 Posted April 24, 2013 Author Report Share Posted April 24, 2013 The idea behind this archetype was to have monsters that never truly die, but take a long time to summon. The monsters may seem overpowered, but remember that it takes about 4 turns on average to summon them. Link to comment Share on other sites More sharing options...
dimitriye98 Posted April 24, 2013 Author Report Share Posted April 24, 2013 Bump: Guys I'd like some feedback... Link to comment Share on other sites More sharing options...
Necruta Posted July 21, 2013 Report Share Posted July 21, 2013 Interesting archtype, but I'd make some more ways to generate counters I was thinking something along the lines of this: Spells Mecha core forge Property: none discard 1 "constructed mech" monster; distribute construction counters to cards on the field equal to half of the discarded monsters level (rounded down). If a card has more than 4 contruction counters after the previous effect, draw 2 cards. This was the best thing I could come up with at the.moment. You could also make a "support archtype" for this deck which is named.... Mech repairmen which generate counters and help this archtype (assuming they are all machines). Hope this helps, since i'd.love to see more of this archtype someday. (sorry for typos, mobile post) Link to comment Share on other sites More sharing options...
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