TRUE RULER^(Imper.Di ) Posted April 27, 2013 Report Share Posted April 27, 2013 [URL=http://yugico.com/user/42618-dionjon0012/card/52420-ORSPW/216181-Point_of_Origin_-_Tree_of_Life][/URL] Lore: This card cannot be Set. Activate only by Banishing 1 face-up "Forest" or "The World Tree". If this face-up card would be removed from the field add 1 of your Banished cards to your graveyard instead. While this card is face-up on the field its name is treated as "Forest". Once per turn by Banishing 1 EARTH monster from your hand or graveyard OR by Paying 800 Life Points you can apply 1 of the following effects : ● Declare 1 Attribute. Increase the ATK of all monsters of the declared Attribute by 600 until the End Phase. ● Search your deck for 1 "Spirit Wood", "Spirit Advisor", or "Spiritual Totem" monster; place it atop your deck. ● Gain 100 Life Points for each monster that is Banished. I really can't say for sure that "Spell Evolution" can really be considered a new mechanic, but my concept of it is requiring 1 of 2 corresponding Spells to activate a far improved version of that card. Card Mythos (For the Fun of it): The World Tree/Tree of Life is supposed to be where all life originates. When beings die(sent to the graveyard) their souls migrate here(are Banished). This tree is found in the Spirit Woods(hence the archetype). The Tree of Life is at the center where its 'Spirit' governs, it is defended by the Earth Dragons. Beyond those dragons it manifests its will through converting ordinary trees into Totems(Spiritual Totems) that aid its front line(Spirit Wood and Spirit Advisor monsters) in defending the entire Spirit Wood. As the center of the Spirit Wood, the Tree of Life provides defense for its territory(Searching), Revitalizes all Life(LP gain), and invigorates the souls of the living(ATK gain). If anyone decided to use Spell Evolution(in Red), make sure that an evolved Spell works only on Field and/or Continuous Spells. Link to comment Share on other sites More sharing options...
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