Iriq Posted April 28, 2013 Report Share Posted April 28, 2013 The theme of this archtype revolves around sound waves/decibels, etc.. Btw, I know the following cards have horrible names O.o :( [spoiler=Effect Monsters] [spoiler=Effect]When this card is Normal Summoned or Special Summoned, increase the level and ATK of each Monster in this card's and the adjacent Monster Columns by 1 and 200, respectively. If this card is Flip Summoned or flipped face-up, destroy all Monsters in this card's and the adjacent Monster Columns.[/spoiler] [spoiler=Effect]When this card declares an attack, both players randomly discard 1 card in their hand(s). If a player cannot discard by this effect, that player draws 1 card from their Deck.[/spoiler] [spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) during the End Phase if your opponent discarded a card(s) this turn. When this card is Summoned, destroy all "Boom" Monsters on your side of the field. This card's ATK/DEF is equal to the number of "Boom" Monsters destroyed by this effect x 500.[/spoiler] [spoiler=Effect]While you control another face-up "Boom" Monster, this card cannot be selected as an attack target. Once per turn, you can select 1 "Boom" Monster you control and place a Decibel Counter on it. If "Boom" Monsters (Min. 2) would be destroyed at the same time; both players discard 1 card in their hand.[/spoiler] [spoiler=Effect]When this card is Summoned, this card can attack as many times as possible per turn equal to the number of Decibel Counters on the field. If another "Boom" Monster" declares an attack while you control this face-up card, change this card to Defense Position. This card's Battle Position cannot be changed except by its own effect. When this card is destroyed, distribute 1 Decibel Counter(s) on each "Boom" Monster on the field.[/spoiler] [spoiler=Effect]Once per turn, while you control this face-up card, you can apply this effect depending on the Battle Position of this card: •Attack Position: Target 1 Monster on the field. It loses 500 ATK. •Defense Position: Target 1 Monster on the field. It loses 500 DEF. When this effect resolves, remove 1 Decibel Counter from the field; if you cannot, destroy this card.[/spoiler] [spoiler=Effect]You can Normal Summon or Set this card without a Tribute but this card's DEF is halved. Once per turn, select 1 card in your opponents hand and send it to the Graveyard; if there are no cards in your opponents hand, discard 2 cards in your hand.[/spoiler] *Note: I realize this card is severly Op'd. Need suggestions on how to fix. [spoiler=Effect]You can Normal Summon or Set this card without a Tribute, but then destroy all Spell/Trap Cards (Min. 2) on your side of the field. If this card is selected as a target of a Spell/Trap card, place 1 Decibel Counter on this card. Once per turn, you can remove 1 Decibel Counter from this card; destroy Spell/Trap Cards on the field equal to the number of Spell/Trap Cards destroyed by this card's effect.[/spoiler] [spoiler=Effect]Whenever the effect of another "Boom" Monster Card is activated, increase this card's ATK/DEF by 200. When this card declares an attack, you can Tribute 2 other Monsters you control, this card can attack directly but it's ATK is halved until the end of the Battle Phase.[/spoiler] [spoiler=Effect]When this card is added to your hand, you can reveal it; place 1 Decibel Counter on each "Boom" Monster on the field. When this card declares an attack, destroy 1 card on your side of the field. If this card would be destroyed, you can remove 1 Decibel Counter from the field instead.[/spoiler] [spoiler=Effect]This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. While this card remains face-up on the field, any un-targetable cards can be selected as targets for an attack or card effect.[/spoiler] [/spoiler] [spoiler=Spell Support] [spoiler=Effect]This effect can only be activated by removing 2 Decibel Counters from the field. Add 2 "Boom" Monsters from your Deck to your hand. During the End Phase of the turn you activated this card, discard your entire hand if you Summoned 1 of the added cards to your side of the field.[/spoiler] [spoiler=Effect]Up to twice per turn, when an effect of a "Boom" Monster would be activated, you can negate the effect; that card gains 500 ATK during the Battle Phase. When this card is removed from the field, distribute 1 Decibel Counter to each Monster on the field.[/spoiler] [spoiler=Effect]When a "Boom" Monster is destroyed, add 1 Decibel Counter to this card. You can remove Decibel Counter(s) from this card and activate the following effect depending on the number of Decibel Counters removed: •2: Add 1 "Boom" Monster from your Deck to your hand. •4: Destroy 2 Spell/Trap Cards on the field. •6: Both players discard 2 cards; then draw 2 cards. •8: Special Summon 1 "Boom Boom" from your hand or Deck (ignoring the Summoning Conditions). •10: Target 1 "Boom" Monster on the field, it gains 1500 ATK/DEF. [/spoiler] [/spoiler] [spoiler=Xyz Monsters] [spoiler=Effect]2 Level 3 "Boom" Monsters 2 Level 1 "Boom" Monsters can also be used as Xyz Materials for the Xyz Summon of this card. Once per turn, you can detach 1 Xyz Material, target 1 Monster on the field and activate 1 of the following effects depending on the number of Xyz Materials attached to this card OR the level of the Monsters used for the Xyz Summon of this card: •0: The target gains 500 ATK/DEF. •1: The target loses 500 ATK/DEF. •Level 1: Destroy the targeted card. •Level 3: The targeted card is unaffected by other card effects until the end of this turn.[/spoiler] [spoiler=Effect]2 Level 4 "Boom" Monsters If a Decibel Counter would be removed from the field, you can detach an Xyz Material from this card instead. Once per turn, you can target 1 other "Boom" Monster you control and equip it to this card (Max. 1). During your Standby Phase, you gain Life Points equal to half the ATK of the equipped card.[/spoiler] [spoiler=Effect]2 Level 5 "Boom" Monsters Once per turn, during either players turn, you can detach 1 Xyz Material, reduce the ATK/DEF of 2 Monsters on the field to 0; this card gains half the total original ATK of the 2 Monsters. If this card declares an attack while it has no Xyz Materials, destroy this card during the End Phase of that turn.[/spoiler] [spoiler=Effect]2 Level 7 "Boom" Monsters This card can attack directly if exactly 10 Decibel Counters are on the field; after Damage Calculation, remove all Decibel Counters from the field. If this card is destroyed by an opponents card while this card has 2 Xyz Materials, discard your opponents entire hand. Each time this card declares a direct attack, detach 1 Xyz Material from this card.[/spoiler] [/spoiler] Some cards may have improper OCG. Comments? Suggestions? Link to comment Share on other sites More sharing options...
liavcol Posted April 28, 2013 Report Share Posted April 28, 2013 Awsome!. To be honest I didn't read any of the effs but your work seems so pro! Wher did you got those pics? Link to comment Share on other sites More sharing options...
Iriq Posted April 28, 2013 Author Report Share Posted April 28, 2013 Awsome!. To be honest I didn't read any of the effs but your work seems so pro! Wher did you got those pics? Thanks; I got them on Jayzins page (photobucket); link is in the tutortial section of this forum Link to comment Share on other sites More sharing options...
HBomb Posted April 29, 2013 Report Share Posted April 29, 2013 Swift Boom - "Attack your opponent's monsters", otherwise you're looking at a 4-star, single-card OTK. Military Boom - only normal summon without tribute, cannot be used as tribute for a tribute summon and your opponent chooses the card they discard (at your end phase, perhaps) Double Boom - Very clever cost and effect. I like it. Super-Sonic - could probably get away with 1 tribute Mr.Boom - minus 1 level, its effect is pretty negative without a Super-sonic to boost. Unstable spare parts - I'd discard immediately. Forcing the player to either wait a turn to use both cards or use it as an emergency searcher resonance - I'd rethink the order/severity of these. eg. i'd almost never add 1500 ATK/DEF to a monster when i can summon a 3k beater (with effect) from the deck Bongoom - This reeks of 2 cards but only 1 image available. Double 0 Boom - either make one of the monsters your own, or make the effect only last till end phase. Special Boom - WAY too OP. Make them discard 2 cards of their choice... though that might still be OP. Seriously... that artwork <3 I'm in love, it's so smooth and perfect for yugioh cards! :D I also want this deck to be about syncros, since there's always a link between syncros, tuners and sound (but that's certainly not my choice.) Great deck! 8/10 Link to comment Share on other sites More sharing options...
Iriq Posted April 29, 2013 Author Report Share Posted April 29, 2013 Swift Boom - "Attack your opponent's monsters", otherwise you're looking at a 4-star, single-card OTK. Military Boom - only normal summon without tribute, cannot be used as tribute for a tribute summon and your opponent chooses the card they discard (at your end phase, perhaps) Double Boom - Very clever cost and effect. I like it. Super-Sonic - could probably get away with 1 tribute Mr.Boom - minus 1 level, its effect is pretty negative without a Super-sonic to boost. Unstable spare parts - I'd discard immediately. Forcing the player to either wait a turn to use both cards or use it as an emergency searcher resonance - I'd rethink the order/severity of these. eg. i'd almost never add 1500 ATK/DEF to a monster when i can summon a 3k beater (with effect) from the deck Bongoom - This reeks of 2 cards but only 1 image available. Double 0 Boom - either make one of the monsters your own, or make the effect only last till end phase. Special Boom - WAY too OP. Make them discard 2 cards of their choice... though that might still be OP. Seriously... that artwork <3 I'm in love, it's so smooth and perfect for yugioh cards! :D I also want this deck to be about syncros, since there's always a link between syncros, tuners and sound (but that's certainly not my choice.) Great deck! 8/10 Swift: Hmm I didnt realize that about swift; yea, he needs to be weakened a lot. Maybe a severe decrease in Attack? or something else entirely? Military: Your suggestion is terrific for this card; I had trouble balancing this card. Double: Thanks :) Supersonic: You sure? I think with 1 tribute it may be a bit op'd. Mr. Boom: Yea, you're right; not really a strong lvl 7. Have to figure out something for this card; I would want to keep the level the same, though. Resonance: Hmm, problem is; the 3k beater can also be summoned without this card as well; also, if the opponent would have a banishing/negating trap such as BTH or solemn then SSing a monster would not be a good idea, imo; it has its pros/cons. Bongoom: Unsure of your comment; are you able to see the card image? Double 0: Interesting suggestion; might need to choose between those 2 options. Spacial: Yea, I thought the "entire hand" was a bit over the top. Overall, thanks for your reply, rating and interest. Glad you liked the cards and artwork. :) Link to comment Share on other sites More sharing options...
racsovirhexiomo Posted May 3, 2013 Report Share Posted May 3, 2013 Nice cards dude! I mean, they're really AWESOME!!!!!!!!!!! :D Link to comment Share on other sites More sharing options...
zombiegod34 Posted May 4, 2013 Report Share Posted May 4, 2013 I like the archtype but I LOVE the pictures. Link to comment Share on other sites More sharing options...
ivanbgpool Posted May 4, 2013 Report Share Posted May 4, 2013 Awesome cards and nice pictures Link to comment Share on other sites More sharing options...
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