Strider Tigerwolf Posted May 1, 2013 Report Share Posted May 1, 2013 READ THIS Game Breaker: Shooting Quasar Dragon Limiters: Glow-Up Bulb E-Drag Redox Junk Synchron Miracle Synchro Fusion Skills: Tragoedia Bottomless RotA Supports: One for One T.G. Striker Forbidden Lance Foolish Call of the Haunted My 3: Serene Psychic Witch The deck is consistent given the speed of the format and can maintain advantage throughout the duel. Personal techs are Tsukuyomi (because it's just awesome), TGX3-DX2, and Psychic Feel Zone. So, suggestions? Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted May 2, 2013 Report Share Posted May 2, 2013 As we established, your extra needs a work. Lose T.G. Halbred Cannon at least for Barkion, and Dragonfly for Sirus, so you have an out to Catasor. Have you considered using Jumper? Given I feel he'd work better than Wonder Magician. Also, 1 Esper Girl feels like your missing out on the main way you could Plus in here. You lack another great target for Cleric and Wizard really... And Wonder Magician is kinda lack-luster. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted May 2, 2013 Author Report Share Posted May 2, 2013 I suppose you're right. Getting to Quasar is hard anyway and is usually worth it. -1 Halberd -1 Reciprio +1 Barkion +1 Blue Wolf Also -1 Feel zone +1 Esper Girl Link to comment Share on other sites More sharing options...
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