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Spatial Phenomenon


AsmodeusCain

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So, I tried making this archetype a while ago, and it came out not very good. Since then, I have tinkered with it a bit, and this is what I got.


Monster Cards

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Lore: This monster cannot be affected by Monster Effects. Any Battle Damage involving this card is reduced to zero. Once per turn, if you have Summoned this turn, you can Special Summon a “Spatial Phenomenon” monster from your hand.

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Lore: Any Battle Damage involving this card is reduced to zero. If this card is destroyed, banish it instead of sending it to the graveyard. If this card leaves your side of the field, return it to your side of the field during the Standby Phase of the next turn.

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Lore: If this card is Summoned this monster can be unaffected by Traps. Any Battle Damage involving this card is reduced to zero. If this card is destroyed, banish it instead of sending it to the graveyard. Once per turn, you can deal 200 points of damage to the opponent for every banished monster.

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Lore: This card cannot be Normal Summoned or Set. This card can be Special Summoned by sacrificing “Spatial Phenomenon: Proto-Planetary Disk.” If this card is Summoned, this monster can be unaffected by Spells. Any Battle Damage involving this card is reduced to zero. If this card is destroyed, banish it instead of sending it to the graveyard. Once per turn, you can pay 700 life points to banish one card from your hand, and the opponent banishes one card from their hand (randomly). If there are no cards in the hand, banish the top card of the opponents’ deck. Once per turn, this card deals 200 points of damage to the opponent for each banished card.

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Lore: This card cannot be Normal Summoned or Set. This card can be Special Summoned by sacrificing “Spatial Phenomenon: Main Sequence Star.” If this card is Summoned, this monster can be unaffected by Monster Effects. Any Battle Damage involving this card is reduced to zero. If this card is destroyed, banish it instead of sending it to the graveyard. When this monster is summoned, you and your opponent banish the top 5 cards of your decks. Once per turn, you can pay 400 life points take control of and equip one monster to this card. During the Main Phase, unequip and remove from play as many of those cards as you want, and your opponent has to banish a card from the top of their Deck for each one. Once per turn, this card deals 300 points of damage to the opponent for each banished card.

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Lore: This card cannot be Normal Summoned or Set. This card can be Special Summoned by sacrificing “Spatial Phenomenon: Blue Giant Star.” If this card is Summoned, this monster can be unaffected by Spells and Traps. Any Battle Damage involving this card is reduced to zero. If this card is destroyed and sent to the Graveyard, remove it from play instead. Once per turn, you can pay 600 life points and declare Spells, Traps, or Effect Monsters. Then, banish all cards on the opponents’ side of the field of the declared type and deal 400 points of damage to the opponent. Once per turn, this card can deal 500 points of damage to the opponent for each banished card.

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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing at least 3 cards, while “Spatial Phenomenon: Proto-Planetary Disk”, “Spatial Phenomenon: Main Sequence Star”, “Spatial Phenomenon: Blue Giant Star”, “Spatial Phenomenon: Red Dwarf Star” are all removed from play, Special Summon this card. (From your hand) This monster can be unaffected by Spells, Traps, and Monster Effects. Any Battle Damage involving this card is reduced to zero. Once per turn, this card can deal 500 points of damage to the opponent for each banished card. If this card is destroyed and sent to the Graveyard, remove it from play instead. Once per turn, you can pay 700 life points and banish a card from your hand to banish up to 3 monsters on the field. When you do this, place one Galaxy Counter on this card. You can remove them, and your opponent banishes one card from the hand or field for each counter.
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned (from your hand) through the effect of “The Big Bang.” When this card is Special Summoned, Banish all monsters on the field, and inflict 1000 points of damage to the opponent for each one. This card cannot be selected, targeted, or affected by Spells, Traps, and Monster Effects used by the opponent. Every turn, this Monster deals 700 points of damage to the opponent for each banished monster. Any Battle Damage involving this card becomes 0. Any Monster that battles with this monster is banished during the next Standby Phase. If this card is destroyed by battle, it returns to the field during the next Standby Phase and gains 500 DEF.

Spell Cards

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Lore: Once per turn, you can look through the opponent’s hand, and banish an amount of cards equal or less than the amount of “Spatial Phenomenon” monsters you have on the field. Once per turn, declare a monster in your Deck. You can add that monster to your hand in an amount of turns equaling its level divided by 3, rounded up.

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Lore: If you have 3 “Spatial Phenomenon” monsters on the field, Special Summon another onto the field from your hand or Deck.

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Lore: Once per turn, you can return one card that was banished to the hand.

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Lore: Declare a Type. Banish one card from your hand, all monsters of that type on the field or in the hand are banished.

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Lore: Declare an attribute. Banish one card from your hand, and all monsters of that attribute on the field or in the hand are banished.

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Lore: Inflict 500 points of damage to your opponent for each banished card.

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Each Standby Phase, place a Galaxy Counter on this card. If this card would be destroyed, remove a Galaxy Counter instead. When this card has 4 or more Galaxy Counters, you can tribute this card along with one "Spatial Phenomenon: Galactic Core" with 4 or more Galactic Counters and Special Summon one "Spatial Phenomenon: The Galaxy"

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Special Summon a “Spatial Phenomenon” monster from your hand or deck. Banish it during the End Phase.

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Activate the effect of this card the turn after you activate the effect of “Supermassive Black Hole.” Return all monsters to the field that were removed from through the effect of “Black Hole” and deal their attack points as damage to their owners.

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The turn you activate this card, you can play "Supermassive Black Hole" directly without Setting. When you do, place 3 "Radiation Counters" on it. Each time you activate the effect of "Supermassive Black Hole" remove a counter. When there are no more counters on "Supermassive Black Hole", banish it.

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Once every three turns, you can activate this cards effect to remove all monsters on the field from play. If you do not activate the Spell “White Hole” the turn after activating this card’s effect, take 1000 points of damage.

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When a Monster declares an attack, you can banish one of your monsters to negate the attack, and banish the attacking monster, dealing either his ATK or DEF as damage to the opponent, whichever is higher.

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Whenever your opponent activates a Spell, Trap, or Monster Effect, you can banish one card each from your hand and field to negate the effect and banish the card that activated the effect.

This is all I have made currently, will work on updating soon

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I have an OCG problem in the monsters that deal damage based on the number of banished cards. You never specified who is taking the damage. You need to fix that.

 

All the cards are, I'd say, decent, I guess. With all the effects, you're probably more likely to win via deck-out than reducing LP. But I do have a major, and I mean MAJOR, problem with Galactic Core. It's effect can only be activated when it has 4 or more counters on it, then it banishes 3 cards from your opponent's deck PER counter! That right there eliminates more than a fourth of their deck if they only have 40 cards, and it's still a lot if they have whatever the max is!

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I think you should make it so that you can activate the effect as long as you have at least one counter on it, but only one card is removed per counter. Or better yet, change it to an effect that won't burn your opponent's deck.

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May I ask which cards? If you are talking about Galactic Core or Galaxy, they are meant to be the Boss Monsters, so they are kinda supposed to be annoyingly strong. And they are still beatable. Somewhat.

Yup I was looking at them...I understand that you would want the boss monsters be good (which they are), but I just feel like the summoning conditions should be a little  steeper. I also think solar flares damages should but cut substantially. Just because this deck has way to much banishing potential... 

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Yup I was looking at them...I understand that you would want the boss monsters be good (which they are), but I just feel like the summoning conditions should be a little  steeper. I also think solar flares damages should but cut substantially. Just because this deck has way to much banishing potential... 

 

Alrighty, I made Solar Flare deal 200 points of damage instead of 500, and I made the summoning of Galactic Core harder and more costly. I did not want to make summoning Galaxy harder, cuz I thought it was already hard enough - you need to have two cards on the field for 4 turns each, and you need to sacrifice counters to activate the effect of Galactic Core.

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