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Attempt at Thunder?


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This is my soon to be IRL Thunder deck once Tachyon Galaxy comes out. All suggestions welcome, but I am trying to keep it strictly Thunder.

 

40

 

3 Mahunder

3 Pahunder

3 Thunder Sea Horse

3 Batteryman AAA

2 Thunder King Rai-Oh

2 Vylon Prism

2 Cardcar D

1 Honest

 

3 Recycling Batteries

2 Mystical Space Typhoon

2 Pot of Duality

2 Spirit Converter

1 Dark Hole

1 Heavy Storm

1 Foolish Burial

1 My Body as a Shield

1 Photon Lead

 

2 Mirror Force

2 Bottomless Trap Hole

1 Solemn Judgment

1 Solemn Warning

1 Starlight Road

 

15

 

2 Constellar Omega

2 Number 16: Shock Master

2 Number 91: Thunder Spark Dragon

1 Maestroke the Symphony Djinn

1 Photon Papilloperative

1 Vylon Disigma

1 Number 39: Utopia

1 Starliege Paladynamo

2 Stardust Dragon

1 Scrap Dragon

1 Light End Dragon

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Cardcar is good, but neither Thunder nor LIGHT; which is fairly important for the build. It is also generally sold out most places. Any other replacements for Sis? I do enjoy a good Duality, especially with Sea Horse. Suggestions on what to drop?

 

EDIT: I also forgot that Starliege Paladynamo was a card and would very much like to run it. So any suggestions on fitting that in would also be appreciated.

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Cardcar is great when you use Duality and/or Seahorse in the same turn. You get pretty good returns for little cost.

 

I don't think you really need a second shock master or Spark. On one hand, you can nuke the Field. On the other, you can lock down, but you probably won't need one or the other more than once. You probably also won't need Omega at 3.

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Makiu + TKR has cleared the field for me a few times on DN, but the skipped battle phase doesn't help all that much. I also found that I wasn't actually using Lead too often, if at all. I suppose that dropping Makiu would be the best approach.

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Try testing swapping out a Stardust for a Colossal Fighter or a Crimson Blader, remove a #91 for a Messier 7, and exchange a #16 for a #69 or a #32.
Colossal Fighter can keep bringing itself back if destroyed by battle, Crimson Blader can lock down high-Level decks like Photons or E-Drags for a turn if it kills something, Messier 7 can be Xyz Summoned from one of your Omegas, and #32 is a powerful multi-attacking beater while #69 goes to town with your opponent's Xyz Monsters.

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