L0SS Posted May 17, 2013 Report Share Posted May 17, 2013 A set focusing on Spell/Trap zone shenanigans in order to utilize strong effects and to bring out Rank 6's. More cards will be added once I get a comment or two. Reps for good reviews! EDIT: I'm thinking Hamon would work well here. I might try it on Devpro, we shall see. [hr] [spoiler='Spaceform'] If this card would be destroyed and sent to the Graveyard; you can place it in your Spell/Trap Zone as a Continuous Spell Card instead. If this card is in your Spell/Trap Zone: increase the Level of all 'Trigon' monsters you control by 2.[/spoiler] [spoiler='Spaceship'] Once per turn; you can place this in your Spell/Trap Zone as a Continuous Spell Card. Once per turn, if this card is in your Spell/Trap Zone; you can add 1 'Trigon' monster from your deck to your hand[/spoiler] [spoiler='Spaceking'] Once per turn; you can place this card in your Spell/Trap Zone as a Continuous Spell Card. If this card is in your Spell/Trap Zone; 'Trigon' monsters you control cannot be destroyed by battle.[/spoiler] [spoiler='Spacedust'] 2 Level 6 Machine-Type monsters Once per turn; you can detach 1 Xyz material from this card to Special Summon 1 'Trigon' monster in your Spell/Trap Zone. If this card would be destroyed by battle; you can send 1 'Trigon' monster in your Spell/Trap Zone to the Graveyard instead.[/spoiler] [spoiler='Spacebeam'] Once per turn, if this card is in your Graveyard: You can place it in your Spell/Trap Zone as a Continuous Spell Card. If this card is in your Spell/Trap Zone, you can reduce it's ATK and DEF to 0 and Special Summon it.[/spoiler] [spoiler='Spaceslam'] Send 2 Continuous Spell Cards you control to the Graveyard to target 1 card on the field; destroy it.[/spoiler] [spoiler='Spacebase'] Once per turn; you can discard 1 card to activate 1 of the following effects: •Special Summon 1 'Trigon' monster in your Spell/Trap Zone. •Target 1 'Trigon' monster in your Graveyard; place it in your Spell/Trap Zone as a Continuous Spell Card.[/spoiler] Link to comment Share on other sites More sharing options...
L0SS Posted May 18, 2013 Author Report Share Posted May 18, 2013 Bump. Link to comment Share on other sites More sharing options...
L0SS Posted May 20, 2013 Author Report Share Posted May 20, 2013 Bumping. Link to comment Share on other sites More sharing options...
Jirachibi Posted May 20, 2013 Report Share Posted May 20, 2013 Nice work. I always loved Crystal beasts and another archetype like them is amazing. BTW Where did you find these pictures? Link to comment Share on other sites More sharing options...
L0SS Posted May 20, 2013 Author Report Share Posted May 20, 2013 Nice work. I always loved Crystal beasts and another archetype like them is amazing. BTW Where did you find these pictures? Thanks. The images are from Jazinkay's photobucket: http://s825.photobucket.com/user/JazinKay/library/?sort=3&page=1 Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted May 20, 2013 Report Share Posted May 20, 2013 It's really creative. In truth I made a similar archetype(unreleased) except that they revolved around destroying a monster you control to use their effects. Using Malice Doll of Demise as a Continuous Catalyst. The only real issue I could see(which is true for mine as well) is that you could potentially lack a maintainable field presence. Link to comment Share on other sites More sharing options...
L0SS Posted May 20, 2013 Author Report Share Posted May 20, 2013 It's really creative. In truth I made a similar archetype(unreleased) except that they revolved around destroying a monster you control to use their effects. Using Malice Doll of Demise as a Continuous Catalyst. The only real issue I could see(which is true for mine as well) is that you could potentially lack a maintainable field presence. I agree, I think that's the main issue. I was hoping that the field spell and the Xyz effects to Special Summon your Spell monsters would make them slightly more sustainable. It's the kind of archetype whereby you have to ride it out for a turn or two, and then you can pull things off. Thanks. Link to comment Share on other sites More sharing options...
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