HugPhoenix Posted May 18, 2013 Report Share Posted May 18, 2013 [spoiler=lore]When a player would draw, except during their draw phase: that player can draw 1 more card. This card is destroyed during its owner's next standby phase after its activation.[/spoiler][spoiler=lore]Target 1 face-up monster your opponent controls; that targeted cannot be targeted by other effects until this card resolves. Set this card, and return the targeted monster to the hand. This set card cannot be activated again until a monster with the name of the returned card is face-up on the field.[/spoiler] Link to comment Share on other sites More sharing options...
Sora1499 Posted May 18, 2013 Report Share Posted May 18, 2013 Glory of the King's Hand is awful design. It promotes draw-draw-draw decks that lack player interaction by allowing them to draw even MORE cards without any real limitations or restrictions other than it can't be for your normal draw. T.G. Hyper Librarian and Cards of Safe Return are both on the list for a reason you know. Now, if you do the exact opposite, in that "When you would draw a card during the draw phase", then it'd actually be fairly benevolent as a sort of less-powerful jar of greed or slower upstart. Just make sure to add a clause so that it doesn't loop itself. Glory of the King's Opposite Hand seems bad. It's a spell version of compulse, but the main reason that compulse is so good is because it's a chainable. I get the idea that, theoretically, you'd be getting rid of that one monster for good, but if you wanted to get rid of a monster for good, you could use soul taker, smashing ground, fissure, and many other options that work much better than it. Link to comment Share on other sites More sharing options...
HugPhoenix Posted May 18, 2013 Author Report Share Posted May 18, 2013 Yeah, i can see Hand being abusable, but I figured just 1 extra card for both players may have been acceptable. Also, it only lasts 1 turn for each player.As for opposite hand, I wanted to make it reusable, while taking care of a monster in the process. Also, it does NOT allow other effects to target its target, so the only countermeasures is negation. So, if an xyz or synchro monster was targeted, that would work great. It also takes up one of your spell/trap zone after activation. Link to comment Share on other sites More sharing options...
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