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"Divonic" Archtype [15/15] - "Likes" for reviews!


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DONE!

 

[spoiler=Divonic Revengite Near mandatory destroyer for any card on field]

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Lore:

You can reveal this card in your hand, then shuffle it to your Deck: Draw 1 card. You can only activate this effect of a "Divonic" monster twice per turn. If you draw this card after it was shuffled into your Deck, you can reveal it: Special Summon this card (from your hand), then destroy 1 card on the field.

[/spoiler]

[spoiler=Divonic Symphonia Junk Synchron/Marauding Captain for LV3 and lower "Divonics"]

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Lore:

You can reveal this card in your hand, then shuffle it to your Deck: Draw 1 card. You can only activate this effect of a "Divonic" monster twice per turn. If you draw this card after it was shuffled into your Deck, you can reveal it: Special Summon this card (from your hand), then Special Summon 1 Level 3 or lower "Divonic" monster from your hand or Graveyard.

[/spoiler]

[spoiler=Divonic Parizant Monster form of search + Triggers "Divonic" effects]

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Lore:

You can reveal this card in your hand, then shuffle it to your Deck: Draw 1 card. You can only activate this effect of a "Divonic" monster twice per turn. If you draw this card after it was shuffled into your Deck, you can reveal it: Discard this card, then add 1 "Divonic monster from your Deck to your hand (except "Divonic Parizant") and treat it as if it was drawn after it was shuffled into your Deck.

[/spoiler]

[spoiler=Divonica Soarmors Magician of Faith for either Grave with a Gold Sarc delay]

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Lore:

You can reveal this card in your hand, then shuffle it to your Deck: Draw 1 card. You can only activate this effect of a "Divonic" monster twice per turn. If you draw this card after it was shuffled into your Deck, you can reveal it: Special Summon this card (from your hand), then add 1 Spell Card from either player's Graveyard to your hand. You cannot activate that Spell Card until your 2nd Standby Phase.

[/spoiler]

[spoiler=Divonic Sotolls Near Mandatory banisher for any card]

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Lore:

You can reveal this card in your hand, then shuffle it to your Deck: Draw 1 card. You can only activate this effect of a "Divonic" monster twice per turn. If you draw this card after it was shuffled into your Deck, you can reveal it: Special Summon this card (from your hand), then banish 1 card on the field.

[/spoiler]

[spoiler=Divonic Prozvcor The additional draw power of the deck (even if it leaves the field)]

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Lore:

You can reveal this card in your hand, then shuffle it to your Deck: Draw 1 card. You can only activate this effect of a "Divonic" monster twice per turn. If you draw this card after it was shuffled into your Deck, you can reveal it: Special Summon this card (from your hand). If this card is Special Summoned by its own effect: During your next two Draw Phases, draw 1 extra card. This effect of "Divonic Prozvacor" does not accumulate.

[/spoiler]

[spoiler=Divonic Fairtrot Hand tutor, with the end result being a -1 to your opponent's hand]

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Lore:

You can reveal this card in your hand, then shuffle it to your Deck: Draw 1 card. You can only activate this effect of a "Divonic" monster twice per turn. If you draw this card after it was shuffled into your Deck, you can reveal it: Special Summon this card (from your hand), then target 1 card from your hand and 1 random card from your opponent's hand; send the first target to the Graveyard and add the second target to your hand.

[/spoiler]

[spoiler=Divonic Force of Judgment Xyz Boss 1]

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Lore:

2 Level 3 Fairy-Type monsters

While this card has an Xyz Material, this card cannot be destroyed by battle. Once per turn, during either player's turn before you draw a card(s) normally or by a card effect: You can detach 1 Xyz Material from this card, then add 1 card from your hand to the bottom of your Deck; add "Divonic" monster from your Deck to your hand up to the number of cards you would have drawn instead and treat them as if they were drawn after being shuffled into the Deck.

[/spoiler]

[spoiler=Divonic Force of Life Xyz Boss 2]

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Lore:

2 Level 4 monsters
Must be Xyz Summoned using at least 1 Fairy-Type monster. While this card has an Xyz Material, "Divonic" monsters you control cannot be targeted or destroyed by your opponent's card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; reveal 1 "Divonic" monster in your hand then shuffle that monster into the Deck and draw 1 card. During the End Phase: Gain Life Points equal to the number of "Divonic" monsters you drew or added to your hand x 600.

[/spoiler]

[spoiler=Divonic Force of Fury Synchro Boss 1]

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Lore:

1 Fairy-Type Tuner monster + 1 or more non-Tuner monsters
If this card is Synchro Summoned using 1 or more "Divonic" monsters: Draw cards equal to the number of "Divonic" monsters used to Synchro Summon this card. If this card leaves the field: Return up to 2 Fairy-Type monsters from your Banished Zone or Graveyard to your Deck and shuffle; draw 1 card.

[/spoiler]

[spoiler=Divonic Force of Reason Synchro Boss 2]

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Lore:
1 Fairy-Type Tuner monster + 1 or more non-Tuner monsters
Once each per turn, you can activate up to two of the following effects: ● You can shuffle 1 Fairy-Type monster from your Graveyard into you Deck. ● You can reveal 1 Fairy-Type monster from your hand, then shuffle it to your Deck and draw 1 card. ● You can shuffle 1 "Divonic" Fairy-Type monster you control and 1 Fairy-Type monster from your Graveyard to your Deck, then send 1 card on the field to the Graveyard.
[/spoiler][spoiler=Divine Omen of "Calling" = Archtype Search Spell]

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Lore:

Add 1 "Divonic" monster from your Deck to your hand.

[/spoiler]

[spoiler=Divine Omen of "Scriptures" = A very handy quick-play spell]

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Lore:

Place 1 "Divonic" monsters from your hand OR Graveyard on top of your Deck.

[/spoiler]

[spoiler=Divine Omen of "Sanctity" = A shield spell]

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Lore:

During this turn, all "Divonic" monsters that were Special Summoned by their own effects or from your Extra Deck have the following effect:
● Once only: If this card is targeted by a card you opponent controls; This card is unaffected by the effects of that card and cards with the same name until your next Standby Phase.

[/spoiler]

[spoiler=Divine Omen of "Salvation" = The card that releases the limits]

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Lore:

During this turn, you can activate the first effect of "Divonic" monsters up to 4 times. Also, during the End Phase if you activated the effects of 3 different "Divonic" monsters this turn: Shuffle this card from your Graveyard to your Deck and draw 1 card. Only 1 "Divine Omen of "Salvation"" can be activated per turn.

[/spoiler]

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I like them, they work well for a quick Xyz(if you get the draw), they have a rather unique condition which also leads things up to chance. The biggest issue they'll face(while alone) is maintaining a field presence, they are offensively and defensively lackluster(stat-wise). Give them more support, stronger ladies to smash the opposition(if that's a part of your general idea). 

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I do really like this arctype! It has potential with a new mechanic! :) I would say fairtrot breaks the rules and could cause issues, though. what if you revealed it and then; summoned on your side if monster, set on your side if trap and you activate if spell? might be a bit long and perhaps a simple discard would be better.

omen of salvation - love it

omen of sanctity - sounds awkward... simplify it perhaps?

 

The extra deck; i think needs toning down. Your effect Divonics are mostly weak in terms of ATK and DEF, but after 2 or 3 turns and thereafter - everything you draw is going to be special summoned and swarm like crazy and is powerful in itself. Turning into XYZ and Syncros (dedz for using both btw) is an insane boost and their effects make the swarming even more...swarmy.

 

overall epic idea and i want a copy :) have you tested it?

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Fairtrot is more or less just a possible nuisance to the opponent, and more or less is luck based so its usefulness is up to debate.

 

For Sanctity, I kind of had to make it that way. If a card is unaffected by just 1 of their effects it means that any other effects it could have could (and would) be used against it.

 

Example:

 

I activate Omen of Sanctity.

I Special Summon "Divonic Fairtrot"

Opponent has a "Super Mega Monster" with multiple effects: Activates 1 of them against my Divonic Fairy.

My Spell's effect activates, protecting my monster and nullifies any other potential effects from other cards that are named "Super Mega Monster".

 

If I hadn't written it otherwise, the other effects "Super Mega Monster" would have may be used against my Divonic fairy...but I'll see if I can re-write the effect.

 

As for the progression of the duel, it does tend to be that way, but they also fall prey to very easy forms of counters. One of the most important one is "Mind Drain" and "Mind Crush". Divonics trigger in the hand first, so if the opponent activates Mind Drain or chains Mind Crush, it'll completely destroy the deck.

 

Thanks for taking the time to review though :3

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By fairtrot breakin the rules... i mean no where is it ever the case that it's ok for a card to be in the hand that isn't its owners. I can't find a rule against it but that's simply because no card allows it to happen! x]

 

Personally, for sanctity, i would prefer

"Once only: If this card is targeted by a card you opponent controls; This card is unaffected by the effects of cards with the same name as that card." 

Though i realise that is no less complicated so feel free to ignore that! xD

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This would change things a bit to be more simple and more consistent, but less explosive in late game so it's just a sudgestion: Change the effects to "If you draw this card by the effect of a "Divonic" monster: do stuff" as apposed to if drawn after shuffle. This would mean you dont have to keep track of which ones have gone back into the deck and a lot of effects would be easier to type (for example - Judgement :"Instead of conducting your normal Draw Phase, put one ontop of the deck and then draw 1 card.")

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I've tried that before, but I wanted them to "accelerate" as the Game Progresses, hence why I didn't word them like that. I wanted to achieve a gradual ease of playing these cards as time progresses, something that unfortunately in today's meta means you're running a bad deck. With the archtype stacking up their effects, you WILL have to keep track of which cards get their effect and that can be easily done with a pen and paper (or other copies), but that's the very play style I wanted these cards to obtain in the first place.

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