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Pre-set notes:

This is a revival of my Abyssal Archetype. I have already re-made most of the cards but I will post them bit by bit for now.

I am still relatively new here, so the cards may not be balanced. But I am posting here because I would like them to eventually be balanced. So CONSTRUCTIVE review is greatly appreciated. i.e. Please do not say "It's bad" and not elaborate on that. I have more cards finished, but I would like to see what you all think of them bit by bit, so I will upload them in small amounts as each is balanced. I am not very good with today's meta, but from what I have been reading, a lot of it is fast-paced decks that allow Xyz or Synchro cards to get on the field quickly. So I found an image database (in this case from the video game Hyperdimmension Neptunia) and proceeded to make cards.

 

[Spoiler=Monsters]

Sharon-2_zpsb1c366b8.jpg

 

When this monster is Special Summoned you can Special Summon 2 Level 4 or lower "Abyssal" monsters, other than "Sharon, Courier of the Abyssal Ones" from your deck. Monsters Special Summoned by this effect cannot be used as Xyz Materials this turn.

 

 

Luna-2_zps53f1655b.jpg

 

When this monster is summoned, you can send it to the Graveyard to Special Summon 1 "Sharon, Courier of the Abyssal Ones" or 1 "Eve, the Abyssal Solider" from your Deck to your side of the field.

 

 

Blanc-1_zps197c4e6b.jpg

 

Once per turn: You can decrease this card's ATK and DEF by 500 (permanently) and target 1 Spell or Trap card your opponent controls; until the End Phase, that card cannot be activated or activate its effect(s).

 

 

Eve-2_zps485f4eac.jpg

 

This monster gains 200 ATK for every other "Abyssal" monster on your side of the field.

 

 

Noise-1_zps8d565b28.jpg

 

When this card is used as an Xyz Material for an Xyz Summon: Increase the ATK of the Xyz Monster by 400.

[/spoiler]

 

[Spoiler=Spells]

EntrytotheAbyss_zpsa1d587b6.jpg

 

Activate only when your Opponent Special Summons a monster. Discard one card from your hand to send that monster to the Graveyard.

 

 

DimensionoftheAbyssalOnes_zps8974a17c.jp

 

Once per turn, during your Main Phase, you may discard one card in your hand to either Special Summon 1 Level 4 or lower "Abyssal" monster from your Graveyard, or destroy one Spell or Trap card your Opponent controls.

[/spoiler]

 

[Spoiler=Extra Deck]

Echo-2_zps867b18fc.jpg

 

2 Level 4 "Abyssal" monsters
 
While there is another "Abyssal" monster on your side of the field "Abyss" and "Abyssal" card effects cannot be negated. Once per turn you may detach 1 Xyz Material from this card to Special Summon 1 "Abyssal" monster from you Graveyard. This card cannot attack during the turn this effect is used.
 
 
Heimi-1_zpse1892f87.jpg
 

2 Level 4 "Abyssal" monsters
 
When this card is Xyz Summoned you may discard one card from your hand to banish one card on your Opponent's side of the field. Once per turn you may detach one Xyz Material from this card to place a "Prank Counter" on a Card your Opponent controls. At the End Phase of a turn a "Prank Counter" is placed you may pay 500 Life Points, and the card is banished.
[/spoiler]

 

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Hello, and thanks for taking the time to look over my cards :D and hmmmm I guess that is true. I honestly don't know if it is OP, considering the majority of the Abyssal monsters are Level 4 and the only one that really benefits from the quick Special Summon is Sharon... Ugh I need a way to test play these cards lol

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Oh, I just noticed this. Use the Spell to Special Summon Sharon. Then get two Eve's from the deck. Then Normal Summon Eve from your hand.

That's three 2450 Attack power monsters right off the bat. And, it would only take three cards in your starting hand. Which isn't that hard.

Now, I'm unsure if that is OP in the current game, becasue I haven't played in a while. But it sounds it.

As for playtest, I'm sure if you ask around you can get someone to play a few games on one of the sites that let you play using proxies for these. I can't because I don't use those sites.

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That's a pretty crazy combo! I am surprised I didn't notice it before ^^; but I honestly don't know how I would go about fixing it... the only saving grace I can give it is that it still requires you to have 3 cards in your hand. This archetype doesn't do much searching from the Deck; you have seen all but one of the searchers in this set, and the last one goes from the Graveyard. If this happens at any time that isnt turn one your opponent (if I am understanding this meta enough) will probably have summoned some beater or Xyz or Synchro to the field so the 2450 beaters will be strong but not quite OP? (I could be entirely wrong of course)

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