AsmodeusCain Posted May 26, 2013 Report Share Posted May 26, 2013 So, these are some new cards that I have been working on for a few days now. Tell me what you guys think! Cosmos Diver [spoiler='Cosmic Diver - Armicus'] This card cannot be Normal Summoned or Set. This card can be Special Summoned in DEF mode, but you cannot Normal or Special Summon any other cards from the hand or deck the turn you do. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. During the End Phase, return any monsters banished by this effect to the field and replace any “Cosmic Counters” that were on this card prior to being banished. Then, place a “Cosmic Counter” on this card. Once per turn, you can remove 2 “Cosmic Counters” from this card to banish one card from your deck and add one banished “Cosmic Diver” card not banished by this effect to your hand. If this card would be sent to the graveyard, banish it instead. [/spoiler] [spoiler='Cosmic Diver - Castara'] This card cannot be Normal Summoned or Set. This card can be Special Summoned in DEF mode, but you cannot Normal or Special Summon any other cards from the hand or deck the turn you do. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. During the End Phase, return any monsters banished by this effect to the field and replace any “Cosmic Counters” that were on this card prior to being banished. Then, place a “Cosmic Counter” on this card. Once per turn, you can remove a “Cosmic Counter” and discard a card to banish one Spell card from the opponent’s side of the field. If this card would be sent to the graveyard, banish it instead. [/spoiler] [spoiler='Cosmic Diver - Devouvet'] This card cannot be Normal Summoned or Set. This card can be Special Summoned in DEF mode, but you cannot Normal or Special Summon any other cards from the hand or deck the turn you do. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. During the End Phase, return any monsters banished by this effect to the field and replace any “Cosmic Counters” that were on this card prior to being banished. Then, place a “Cosmic Counter” on this card. Once per turn, you can remove a “Cosmic Counter” to target one card on the field and one card in your hand. Banish the first, and discard the other to the grave. If this card would be sent to the graveyard, banish it instead. [/spoiler] [spoiler='Cosmic Diver - Karahja'] This card cannot be Normal Summoned or Set. This card can be Special Summoned in DEF mode, but you cannot Normal or Special Summon any other cards from the hand or deck the turn you do. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. During the End Phase, return any monsters banished by this effect to the field and replace any “Cosmic Counters” that were on this card prior to being banished. Then, place a “Cosmic Counter” on this card. Once per turn, you can remove 2 “Cosmic Counters” and banish a card from your hand to Special Summon one banished “Cosmos Diver” monster. If this card would be sent to the graveyard, banish it instead. [/spoiler] [spoiler='Cosmic Diver - Jarbas'] This card cannot be Normal Summoned or Set. This card can be Special Summoned in DEF mode, but you cannot Normal or Special Summon any other cards from the hand or deck the turn you do. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. During the End Phase, return any monsters banished by this effect to the field and replace any “Cosmic Counters” that were on this card prior to being banished. Then, place a “Cosmic Counter” on this card. Once per turn, when an opponent activates a Spell or Trap that targets a card on your side of the field, you can remove 2 “Cosmic Counters” from this card to negate it, then add a “Cosmic” Spell Card from your deck to your hand and banish one card from your grave. You cannot activate the Spell Card this turn. If this card would be sent to the graveyard, banish it instead. [/spoiler] [spoiler='Cosmic Diver - Fusapos'] This card cannot be Normal Summoned or Set. This card can be Special Summoned in DEF mode, but you cannot Normal or Special Summon any other cards from the hand or deck the turn you do. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. During the End Phase, return any monsters banished by this effect to the field and replace any “Cosmic Counters” that were on this card prior to being banished. Then, place a “Cosmic Counter” on this card. Once per turn, you can remove one “Cosmic Counter” and discard a card to add one banished “Cosmic” card to your hand. If this card would be sent to the graveyard, banish it instead. [/spoiler] [spoiler='Cosmic Diver - Giram'] This card cannot be Normal Summoned or Set. This card can be Special Summoned in DEF mode, but you cannot Normal or Special Summon any other cards from the hand or deck the turn you do. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card. During the End Phase, return any monsters banished by this effect to the field and replace any “Cosmic Counters” that were on this card prior to being banished. Then, place a “Cosmic Counter” on this card. Once per turn, you can turn remove a “Cosmic Counter” to banish one card on your side of the field, and one on your opponents’. Then, banish one card from your grave. If this card would be sent to the graveyard, banish it instead. [/spoiler] [spoiler='Cosmic Diver - Spirit of A’Tuin'] 3 Level 6 Water Monsters While this card has Xyz Material, once per turn you can banish one card from your graveyard. Every time a card returns from the banished zone, place a "Cosmic Counter" on this card. Once per turn, you can remove one Xyz Material to banish one card from your hand and add one card from your deck to your hand. When activating an effect that requires removing Xyz Materials, you can remove 3 "Cosmic Counters" instead. If this card is banished, and you control no monsters, you can Special Summon this card and attach one banished card as an Xyz Material. [/spoiler] [spoiler='Cosmic Diver - Shigaka'] 2 Level 6 Water Monsters While this card has Xyz Material, once per turn you can add a banished card to your hand. Every time a card returns from the banished zone, place a "Cosmic Counter" on this card. Once per turn, you can remove one Xyz Material to banish as many cards from the grave as you want to have one "Cosmic Diver" monster gain 200 DEF for each card banished through this effect. When activating an effect that requires removing Xyz Materials, you can remove 3 "Cosmic Counters" instead. [/spoiler] [spoiler='Cosmic Diver - Deseraa'] 2 Level 6 Water Monsters While this card has Xyz Material, once per turn you can discard one card to the grave. Whenever a "Cosmic" Spell or Trap card is shuffled into your deck or added to your hand, place a "Cosmic Counter" on this card. Once per turn, you can remove an Xyz Material from this card to switch the ATK and DEF of every "Cosmic Diver" monster on your side of the field.When activating an effect that requires removing Xyz Materials, you can remove 3 "Cosmic Counters" instead. [/spoiler] [spoiler='CXyz Cosmic Diver - The Great A’Tuin'] 4 Level 7 Water Monsters Once per turn, while this card has Xyz Material, you can inflict 100 points of damage to your opponent for each banished 'Cosmic" card. Every time a “Cosmic” card is banished, place a “Cosmic Counter” on this card. When activating an effect that requires removing Xyz Materials, you can remove 3 "Cosmic Counters" instead. If this card is banished, and you control no monsters, you can Special Summon this card and attach one banished card, and one card in the grave as Xyz Materials. -While this card has “Cosmic Diver: Spirit of A’tuin” attached as an Xyz Material, it gains the following effect. Once per turn, you can remove an Xyz Material to Banish once card each from your hand, deck, and graveyard and then add one banished card to your hand. [/spoiler] [spoiler='Cosmic Ocean - Sea of Stars'] Once per turn during each Standby Phase, place one "Cosmic Counter" on each "Cosmic Diver" monster on the field. Once per turn, when the opponent activates a Spell, Trap, or Monster Effect you can remove 2 "Cosmic Counters" from any amount of "Cosmic Diver" monsters on your side of the field to negate the effect and banish the card that activated the effect. [/spoiler] [spoiler='Cosmic Wave - Flow of the Universe'] Banish two cards from your hand, then banish 2 cards from your opponents' side of the field. [/spoiler] [spoiler='Cosmic Eruption - Distortion of Space'] Shuffle 2 Banished cards into your deck. Then, you and your opponent both banish the top 2 cards of your decks. After that, add 2 banished cards to your hand. [/spoiler] [spoiler='Cosmic Revelation - De Chelonian Mobile'] Banish one card from your hand and one card on your side of the field. Special Summon 2 banished "Cosmic Diver" monsters. Banish them during the End Phase, and take damage equal to their combined DEF. [/spoiler] [spoiler='Cosmic Gift - Galactic Light'] Banish one card each from your hand and graveyard. Halve the amount of damage you take this turn. [/spoiler] [spoiler='Cosmic Storm – Spatial Imbalance'] Banish two cards from your grave, then banish one monster from your side of the field, and one monster from your opponent's side of the field. [/spoiler] [spoiler='Cosmic Path - Road to Infinity'] Activate when your opponent declares a direct attack. Banish the attacking monster, and then shuffle 2 of your banished cards back into your deck. [/spoiler] [spoiler='Cosmic Destruction - Oblivion of Reality'] Banish 5 cards from your hand or field. Then, banish every card on the field. This cards activation and effect cannot be negated. [/spoiler] [spoiler='Cosmic Cataclysm - Event Horizon'] Shuffle all banished cards back into their owner’s decks. Both players take 300 points of damage each for each card shuffled back into the deck through this effect. [/spoiler] [spoiler='Cosmic Rift – Destruction Redirection'] Activate when your opponent activates an effect that would destroy a card on your side of the field. Shuffle two banished cards into your deck, then negate the effect and banish the card that activated it. [/spoiler] As you can probably tell, I like space... So, tell me what you guys think! Link to comment Share on other sites More sharing options...
DarkGoliath Posted May 26, 2013 Report Share Posted May 26, 2013 Well, This deck looks great its Large Effect confuses the living shit out of your oppenent so you can get away with anything. :3 But The Cosmic Flow of the universe seems a bit Over Powerered. Link to comment Share on other sites More sharing options...
Serefin Posted May 26, 2013 Report Share Posted May 26, 2013 You added a monster and changed A'tuin's effect since the last time I saw it. Anyway, my opinion on these hasn't changed: awesome art, interesting theme, and cards that manage to be powerful without being over-powered. Link to comment Share on other sites More sharing options...
AsmodeusCain Posted May 26, 2013 Author Report Share Posted May 26, 2013 Yeah, I did. I did it late last night, sorry that I didn't tell you... Also, But The Cosmic Flow of the universe seems a bit Over Powerered. What if I made it so that I banish two cards from my hand, and then banished one monster on my side of the field and one monster on his side of the field? Link to comment Share on other sites More sharing options...
DarkGoliath Posted May 26, 2013 Report Share Posted May 26, 2013 Yeah, I did. I did it late last night, sorry that I didn't tell you... Also, What if I made it so that I banish two cards from my hand, and then banished one monster on my side of the field and one monster on his side of the field? That would be better Link to comment Share on other sites More sharing options...
AsmodeusCain Posted May 26, 2013 Author Report Share Posted May 26, 2013 I actually changed so that is banishes two cards from his side of the field, after getting some advice from a few friends. Link to comment Share on other sites More sharing options...
AsmodeusCain Posted May 27, 2013 Author Report Share Posted May 27, 2013 Bump Link to comment Share on other sites More sharing options...
AsmodeusCain Posted May 28, 2013 Author Report Share Posted May 28, 2013 New Cosmic Spell card! Check it out! And review the rest of the cards! *hint hint* Link to comment Share on other sites More sharing options...
AsmodeusCain Posted May 29, 2013 Author Report Share Posted May 29, 2013 Bump...and is it so hard to leave a review? Link to comment Share on other sites More sharing options...
AsmodeusCain Posted May 30, 2013 Author Report Share Posted May 30, 2013 Carte nouvelle! (New card.) Check it out, and maybe tell me what you guys think? Please? Link to comment Share on other sites More sharing options...
AsmodeusCain Posted May 31, 2013 Author Report Share Posted May 31, 2013 Bump Link to comment Share on other sites More sharing options...
AsmodeusCain Posted June 1, 2013 Author Report Share Posted June 1, 2013 Diving Bump Link to comment Share on other sites More sharing options...
AsmodeusCain Posted June 2, 2013 Author Report Share Posted June 2, 2013 Modified the cards a bit, fixing the OCG and edited the effects to be a bit more specific. Link to comment Share on other sites More sharing options...
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