Stan Alda Posted May 29, 2013 Report Share Posted May 29, 2013 Loose Cannon EARTH Level 4 Machine/Effect When this monster attacks, it cannot attack during your next Battle Phase. During your Standby Phase: Flip a coin and call it; If you call it wrong, destroy this card. 2600/2000 Because everybody loves Level<5 monsters with 2000+ ATK and a minor drawback that can be negated with Skill Drain. Don't think too hard about this one. Link to comment Share on other sites More sharing options...
Zazubat Posted May 29, 2013 Report Share Posted May 29, 2013 I honestly don't think designing cards around one of the stupidest cards in the game to even be worth my time, but I would still like to share my opinion on it, let's just take that card out of the picture, and review it like that card was nonexistant. Alright then, 2600 beatstick. There's a 2400 beatstick, and all it does is make your opponent draw a card. Nothing all that problematic there. A skip Battle Phase, pretty hefty condition (which btw doesn't trigger anything, take that colon out). The coin toss is an extra loss for you, so unless you Xyz with this guy at some point. It's not that bad, but wouldn't use it myself probably. Link to comment Share on other sites More sharing options...
Stan Alda Posted May 29, 2013 Author Report Share Posted May 29, 2013 I didn't design it with SD in mind, but I knew someone would bring it up at some point. That card is pretty much a given with stuff like this. I was on the fence about the first condition, but I personally try to underpower my designs then, buff as necessary, instead of making a neat-sounding card that turns out to be broken. I'm paranoid like that. I'll fix the grammar (that Problem-solving OCG always gets me!) and mull over potential effect changes. Link to comment Share on other sites More sharing options...
Zazubat Posted May 29, 2013 Report Share Posted May 29, 2013 I didn't design it with SD in mind, but I knew someone would bring it up at some point. That card is pretty much a given with stuff like this. I was on the fence about the first condition, but I personally try to underpower my designs then, buff as necessary, instead of making a neat-sounding card that turns out to be broken. I'm paranoid like that. I'll fix the grammar (that Problem-solving OCG always gets me!) and mull over potential effect changes. The only OCG problem is that, and that you didn't capitalize the letter after the colons, but that's not that much of a big deal. Link to comment Share on other sites More sharing options...
Stan Alda Posted May 30, 2013 Author Report Share Posted May 30, 2013 OCG fixed. Anyone else got any ideas? Link to comment Share on other sites More sharing options...
Zazubat Posted May 30, 2013 Report Share Posted May 30, 2013 OCG fixed. Anyone else got any ideas? It's still wrong, now you're making it you're having a cost. Continuous effects and lingering effects have commas, as they don't trigger anything, and don't activate. Link to comment Share on other sites More sharing options...
Stan Alda Posted May 30, 2013 Author Report Share Posted May 30, 2013 OK...did I fix it now? Link to comment Share on other sites More sharing options...
Zazubat Posted May 30, 2013 Report Share Posted May 30, 2013 OK...did I fix it now? Yes it is. Just remember, if you don't wish your card to activate (start a chain), then you don't give it a semi-colon or a colon. Link to comment Share on other sites More sharing options...
Stan Alda Posted May 30, 2013 Author Report Share Posted May 30, 2013 OK, so it's finally OCG-compliant. Does anyone else have comments about its uses (what few it may have)? Link to comment Share on other sites More sharing options...
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