Strider Tigerwolf Posted May 31, 2013 Report Share Posted May 31, 2013 Lore: If there is at least 1 "Sanga of the Thunder", "Kazejin" and "Suijin" in your hand, field or Graveyard: You can Special Summon this card from your hand. You cannot attack during the turn this card is Special Summoned. Once per turn: Target 1 "Sanga of the Thunder", "Kazejin" or "Suijin" in your hand or Graveyard; Special Summon that monster in face-down Defense Position. Monsters Special Summoned by this effect cannot switch their Battle Positions while this card is face-up on the field. During the End Phase of a turn when this card was sent to the Graveyard: Add 1 "Gate Guardian" from your Deck or Graveyard to your hand. While this card is in your Graveyard, 1 face-up "Gate Guardian" you control cannot be targeted by card effects or destroyed by battle and if it were to leave the field, you can banish 1 "Sanga of the Thunder", "Kazejin" or "Suijin" in your hand, Deck or Graveyard instead. That is one hell of a long effect... Anyways, I've probably missbalanced it so help me find out if its worth playing 4 Bad cards for a 3750 ATK Beatstick that cannot be targeted by card effects, destroyed by battle and if your opponent fetches other ways to get rid of him, he has up to 3 shields. Also 3750 posts = Gate Guardian so yeah. Link to comment Share on other sites More sharing options...
Therrion Posted June 1, 2013 Report Share Posted June 1, 2013 I like the card. Many OCG errors, but eh, you get your point across. The Summoning is FAR to easy, though. Perhaps make it if you control 1 of the trio, you can tribute it to Special Summon this card from your hand. Also, wouldn't care if they could change their positions, it would take em a turn to go into attack position anyways. The protection it provides to Gate Guardian is a little insane. Maybe make it a once per turn protection effect. 7.6/10 Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted June 3, 2013 Author Report Share Posted June 3, 2013 Please fix my errors >_< Also, the reason I made the Special Summoned monsters not be able to flip face-up or be Special Summoned face-up is because they are arguable beaters themselves and are Level 7 monsters. Add to the fact you can Special Summon multiples of these...and its kinda bad >_< Will be adding "You can only control 1 face-up "Soul Guardian" on the field." clause, but before that, anything else? Link to comment Share on other sites More sharing options...
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