Zazubat Posted June 3, 2013 Report Share Posted June 3, 2013 Hello you all! I present, my next Archetype called "Legacy of the Fantastic Five". This was originally going to be Rank 5 spam support, which it still kinda can, but if focuses more on keeping the main CXyz monster up an running, and using the Field. They're all Level/Rank 4-5 Beast-Warriors, they have 2 cards which are not a part of the Archetype which they can use if you want, they have Spell/Trap Support, their own Rank-Up Magic Spell. I like to give my Archetypes these, I also did this with my Light-Up! Archetype, but anyway, it's my first Archetype which I gave a little backstory, I'm not a writer or anything, but I just felt like during it, so below you can read it. Also, some of this is written as I cannot find pictures for the other cards as of now. If anybody has some nice pictures, I would love to see them!The Lore: The Fantastic Five is a clan who fights for the order of the Animal Kingdom, to protect the poor and those who cannot protect themselves, in honor of the clan they tribute themself for the greater good, fighting for those who need it. They were once six, but they knew something was afoot, so they sneaked into the castle to surprise the evildoers who had betrayed the clan. He had become the outcast of the group by shattering the Calling Crystal and casting a dark shade upon it. The Calling Crystal is a powerful crystal, which shines upon the innocent creatures in the Animal Kingdom with it's bright light, and he now awaits to be banished forever, by the power of the great, magical and amazing: Fantastic Five. Main Deck Monsters [spoiler=Sneaker] You can discard this card; add 1 “Legacy of the Calling Crystal” from your Deck to your hand. If you control "Legacy of the Calling Crystal", during your Draw Phase, after conduting your normal draw: You can reveal that card, then if it is a Beast-Warrior-Type monster; add 1 "Legacy" monster, except a monster by the same name as the revealed card, from your Deck to your hand. Once per turn: You can target 1 monster in your Graveyard; banish that target, and if you do, increase or decrease the level of 1 Beast-Warrior-Type monster you control by 1, also if that target is a "Legacy" monster, draw 1 card. [/spoiler] [spoiler=Fighter] If you control no monsters: You can Special Summon this card from your hand but its original ATK becomes 1700, then if you control "Legacy of the Calling Crystal", you can target 1 "Legacy" monster in your Graveyard; add that target to your hand. During the Damage Step: This card gains 100 ATK and DEF for each "Legacy" monster you control until the End Phase, also if this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent, and if it does, you can shuffle 1 of your banished “Legacy” monsters into the Deck. [/spoiler] [spoiler=Protector] If you control "Legacy of the Calling Crystal", you can Special Summon this card (from your hand). You can only Special Summon 1 "Legacy of the Fantastic Five - Protector" this way per turn. When this card is Summoned: You can change the battle position of all "Legacy" monsters you currently control, and if you do, they gain 500 DEF. If another "Legacy" card would be destroyed by your opponent's card (either by battle or by card effect), you can destroy this card instead, or if you control "Legacy of the Calling Crystal", you can banish 1 "Legacy" monster you control, in your hand or Graveyard, instead. [/spoiler] [spoiler=Honor] If you control "Legacy of the Calling Crystal", during your Draw Phase, after conduting your normal draw: You can reveal that card, then if it is a "Legacy" card; draw 1 card. You can Tribute this face-up Attack Position card you control, or if you control "Legacy of the Calling Crystal", you can Tribute another "Legacy" monster instead; Special Summon 1 "Legacy" monster from your hand or Graveyard, except "Legacy of the Fantastic Five - Honor", or that Tributed monster. This effect of "Legacy of the Fantastic Five - Honor" can only be activated once per turn. [/spoiler] Spells and Trap Cards [spoiler=Calling Crystal] During your Draw Phase, instead of conducting your normal draw: You can banish 1 face-up "Legacy" monster you control, in your hand or Graveyard; add 1 "Legacy" monster from your Deck to you hand, except a monster with the same name as the banished monster. All "Legacy" monsters gain 100 ATK and DEF for each "Legacy" monster you control. [/spoiler] [spoiler=Crystal Shatterer] Legacy of the Crystal Shatterer Trap Card Destroy 1 "Legacy" Spell/Trap Card you control; add 1 of your banished "Legacy" monsters to your hand. If this card is in your Graveyard, except during the turn it was sent there: You can banish this card from the Graveyard; place 1 "Legacy" Spell/Trap Card from your Graveyard on the top of your Deck. This effect of "Legacy of the Crystal Shatterer" can only be activated once per turn. [/spoiler] [spoiler=Rank-Up-Magic] Legacy of the Rank-Up-Magic Normal Spell Card Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) Then you can attach 1 of your banished "Legacy" monsters to that monster as an Xyz Material. [/spoiler] [spoiler=Crystal Lights] Legacy of the Crystal Lights Continous Spell Card If you control "Legacy of the Calling Crystal", you can Normal Summon 1 additional "Legacy" monster per turn. (You can only gain this effect once per turn). Once per turn, if you control "Legacy of the Calling Crystal": You can send this card or "Legacy of the Calling Crystal" to the Graveyard: Special Summon 1 "Legacy" monster from your hand. It cannot used as an Xyz Material, except for the Xyz Summon of a "Legacy" monster. [/spoiler] [spoiler=Crystal Shade] Continous Trap Card This card treated as "Legacy of the Calling Crystal". During your opponent's End Phase: You can banish this face-up card; activate "Legacy of the Calling Crystal" directly from your hand, Graveyard or Deck, then take 1000 damage, or banish 1 face-up "Legacy" monster you control, in your hand or Graveyard. [/spoiler] Extra Deck Monsters [spoiler=Outcast] Legacy of the Fantasic Five - Outcast Rank 4 EARTH Beast-Warrior 2 or more (max. 5) Level 4 Beast-Warrior-Type monsters Once per turn: You can detach 1 Xyz Monster from this card; add 1 "Legacy" Spell/Trap Card from your Deck to your hand. If you control "Legacy of the Calling Crystal", during your Draw Phase, after conduting your normal draw: This card gains 500 ATK and DEF while you control "Legacy of the Calling Crystal", also you can reveal the drawn card; if it is Beast-Warrior-Type monster, you can add 1 "Legacy" Spell/Trap Card from your Deck to your hand. 1700/2500 [/spoiler] [spoiler=Banisher] CXyz Legacy of the Fantasic Five - Banisher Rank 5 EARTH Beast-Warrior 2 or more (max. 5) Level 5 "Legacy" monsters Once per turn: You can detach 1 Xyz Material from this card, then banish 1 "Legacy" monster from your hand or Graveyard; add 1 "Legacy" monster from your Deck to your hand, except a monster with the same name as the banished monster. If you activate this effect, you cannot Special Summon other monsters for the rest of the turn, except "Legacy" monsters. While this card has "Legacy of the Fantastic Five - Outcast" attached to it as an Xyz Material, it gains this effect. *This card cannot be destroyed by your opponent's card (either by battle or by effect) while you control "Legacy of the Calling Crystal". Once per turn: You can detach 1 Xyz Material from this card; equip 1 of your banished "Legacy" monsters to this card as an Equip Spell Card. This card gains that equipped monster's effects. (You can only equip 1 monster at a time to this card with this effect). If you control "Legacy of the Calling Crystal": You can Special Summon 1 monster equipped to this monster by this card's effect, but its effects are negated, and it cannot be used as an Xyz Material, except for the Xyz Summon of a "Legacy" Xyz Monster, and cannot be used as an Xyz Material this turn. 2600/2400 [/spoiler] Link to comment Share on other sites More sharing options...
Zazubat Posted June 4, 2013 Author Report Share Posted June 4, 2013 Bump. I added the rest of the rulings as well. Link to comment Share on other sites More sharing options...
Zazubat Posted June 5, 2013 Author Report Share Posted June 5, 2013 bump Link to comment Share on other sites More sharing options...
Zazubat Posted June 7, 2013 Author Report Share Posted June 7, 2013 bump Link to comment Share on other sites More sharing options...
Zazubat Posted June 8, 2013 Author Report Share Posted June 8, 2013 bump Link to comment Share on other sites More sharing options...
Zazubat Posted June 10, 2013 Author Report Share Posted June 10, 2013 bump, man nobody feels like reviewing my cards? Link to comment Share on other sites More sharing options...
Zazubat Posted June 11, 2013 Author Report Share Posted June 11, 2013 sigh, I suppose it will never happen. BUMP Link to comment Share on other sites More sharing options...
Zazubat Posted June 12, 2013 Author Report Share Posted June 12, 2013 Alright, I see that this thread has over 200 views, so why the heck is there nobody commenting? Link to comment Share on other sites More sharing options...
Zazubat Posted June 13, 2013 Author Report Share Posted June 13, 2013 One last bump, then I'm just giving up on expecting people to review this. Link to comment Share on other sites More sharing options...
BlackRoseQueen Posted June 13, 2013 Report Share Posted June 13, 2013 Wow, really nice and balanced. I'm impressed, everything just works together so well, and there's a real flow to it. (I'm sure you were looking for a better review, I'm sorry. :( I'm just stating what I see from it...) Link to comment Share on other sites More sharing options...
Zazubat Posted June 15, 2013 Author Report Share Posted June 15, 2013 updated the Archetype a little bit. Link to comment Share on other sites More sharing options...
Therrion Posted June 16, 2013 Report Share Posted June 16, 2013 So, I felt bad for you, since you seemed to have put a lot of work and thoughts into this archetype. I don't tend to comment on entire sets/multiples, but since I know you know your stuff, I felt as if I would do so for you. Here it is: Legacy of the Fantastic Five - Sneaker I feel as though everything excluding the last effect of it is fine. The free +1 provided is a little too good to stick on a Level 4 monster so easily. I don't mind the level moderation, but the draw doesn't need to be there, especially considering the advantage already brought about by this card.Legacy of the Fantastic Five - Fighter Yet another "Make a monster immune to destruction" card. The monster could still get Compuls/Prisoned, so I guess it is fine, considering players are catching on to the fact destroying is crappy now. Otherwise, the card is fine.Legacy of the Fantastic Five - Protector No criticism here, this is a perfectly fine card. Very flavorful.Legacy of the Fantastic Five - Honor Yet another "after your draw" card that brings a plus. The Special Summon is nice, I don't see much of a point but getting rid of itself for Sneaker for a Rank 5 Xyz Summon.Legacy of the Calling Crystal Rather basic, but very useful. Nice search. Interrupts the "after you draw" effect of the Level 4's of the archtype, but the search provided makes up for it anyways. The stat boost is a nice little cherry on top, also.Legacy of the Crystal Shatterer I really like this card. A very balanced card, and also chainable to a threatening MST. Though it is a -1 overall, it is still a nice card. Wouldn't be ran by competitive players, but most archetypes have their support that players are better off without, and this card fits the bill in that respect.Legacy of the Rank-Up-Magic Rather random, but I like it. The archetype specific Barian support is very nice, and works perfect with the archetype and their functions. No criticism.Crystal Shade A very nice addition, similar to Forgotten Temple of the Deep for Umi decks, but with an improvement. Me gusta. No criticism.Legacy of the Fantastic Five - Outcast Yet another destruction hating card in the archetype, making the effect rather redundant. The stat boost is acceptable. The search is also a nice addition, similar to King of the Feral Imps/Geargiano.CXyz Legacy of the Fantastic Five - Banisher Redundant destruction hate is redundant. The Special Summoned monster shouldn't be able to be used for the Xyz Summon of any monster, in my oppinion. The monster isn't that hard to get out, and already has destruction prevention, so it is already good enough to want to Summon. Just having the regular monsters out this way seems fine, but in the end, it is up to you. ___________________________________ Good luck with future reviews, man. Link to comment Share on other sites More sharing options...
Zazubat Posted June 16, 2013 Author Report Share Posted June 16, 2013 So, I felt bad for you, since you seemed to have put a lot of work and thoughts into this archetype. I don't tend to comment on entire sets/multiples, but since I know you know your stuff, I felt as if I would do so for you. Here it is: Legacy of the Fantastic Five - Sneaker I feel as though everything excluding the last effect of it is fine. The free +1 provided is a little too good to stick on a Level 4 monster so easily. I don't mind the level moderation, but the draw doesn't need to be there, especially considering the advantage already brought about by this card.Legacy of the Fantastic Five - Fighter Yet another "Make a monster immune to destruction" card. The monster could still get Compuls/Prisoned, so I guess it is fine, considering players are catching on to the fact destroying is crappy now. Otherwise, the card is fine.Legacy of the Fantastic Five - Protector No criticism here, this is a perfectly fine card. Very flavorful.Legacy of the Fantastic Five - Honor Yet another "after your draw" card that brings a plus. The Special Summon is nice, I don't see much of a point but getting rid of itself for Sneaker for a Rank 5 Xyz Summon.Legacy of the Calling Crystal Rather basic, but very useful. Nice search. Interrupts the "after you draw" effect of the Level 4's of the archtype, but the search provided makes up for it anyways. The stat boost is a nice little cherry on top, also.Legacy of the Crystal Shatterer I really like this card. A very balanced card, and also chainable to a threatening MST. Though it is a -1 overall, it is still a nice card. Wouldn't be ran by competitive players, but most archetypes have their support that players are better off without, and this card fits the bill in that respect.Legacy of the Rank-Up-Magic Rather random, but I like it. The archetype specific Barian support is very nice, and works perfect with the archetype and their functions. No criticism.Crystal Shade A very nice addition, similar to Forgotten Temple of the Deep for Umi decks, but with an improvement. Me gusta. No criticism.Legacy of the Fantastic Five - Outcast Yet another destruction hating card in the archetype, making the effect rather redundant. The stat boost is acceptable. The search is also a nice addition, similar to King of the Feral Imps/Geargiano.CXyz Legacy of the Fantastic Five - Banisher Redundant destruction hate is redundant. The Special Summoned monster shouldn't be able to be used for the Xyz Summon of any monster, in my oppinion. The monster isn't that hard to get out, and already has destruction prevention, so it is already good enough to want to Summon. Just having the regular monsters out this way seems fine, but in the end, it is up to you. ___________________________________ Good luck with future reviews, man. Thanks for the thoughts. The "rather random" comment is silly, since you're suppose to use Outcast to search the card, and then go into Banisher as fast as possible, it supports the Archetype greatly actually, as there're no cards that search Rank-Ups as of yet. Crystal Shatterer is in the same boat as what Bujins have Armement for, to get them back and going if they're in the rough. I have chosen to take out the no destroy for Outcast, Banisher will still keep it, and I am going to change Fighter into something else. I'm not sure about Banisher, as the point is mainly to boost it up by using the Equiped cards, and that way gain their effects when you draw, so I doubt many will want to really Summon most of the time, I might make it so it cannot be used as an Xyz Material right away, is that okay with you? Oh, and lastly, you forgot to give your opinion on Crystal Lights. Anyway, thanks for the review EDIT: I have put up udated versions of the cards if you wish to check them. Link to comment Share on other sites More sharing options...
Therrion Posted June 16, 2013 Report Share Posted June 16, 2013 I meant random as in unexpected, caught me by surprise, etc. I know that it works really well with the archetype. Crystal Lights A conditional Tensu with a bonus effect. I can't see it being to amazing of a help in the Deck. While it does make Xyz Plays, 2 of the 4 maindeck monsters have the ability to Special Summon themselves rather easily from the hand, and the other two are Normal Summon which isn't to hard. I can see this killing your hand rather quickly, which I guess is okay considering all the search and draw power you gave this archetype. Oh, I left something out on this review: Legacy of the Fantastic Five - Fighter I dislike how it replaces both Cyber Dragon for the easier Summoning condition and better stats (the only trade off being this card isn't LIGHT, which hardly matters), and Solar Wind Jammer (the common go to if you want to make sure you can Summon it with ease without reliance on the opponents having a monster). I would like to see it Summonable only if you control a face-up "Legacy" card, be it their field spell or one of their continuous cards. None the less, it is stronger then Cyber Dragon, as it is 2200 with just itself on the field. As for the destruction immunity removal, it's good to see one less use in the archetype, but the use as a whole is still redundant. I can see where the Shatterer would come in handy for getting back into it. I guess to fully understand it however I would have to playtest the archetype. Not Xyz Summoning right away would be a great condition to add to the card to help balance it. Link to comment Share on other sites More sharing options...
Zazubat Posted June 16, 2013 Author Report Share Posted June 16, 2013 I meant random as in unexpected, caught me by surprise, etc. I know that it works really well with the archetype. Crystal Lights A conditional Tensu with a bonus effect. I can't see it being to amazing of a help in the Deck. While it does make Xyz Plays, 2 of the 4 maindeck monsters have the ability to Special Summon themselves rather easily from the hand, and the other two are Normal Summon which isn't to hard. I can see this killing your hand rather quickly, which I guess is okay considering all the search and draw power you gave this archetype. Oh, I left something out on this review: Legacy of the Fantastic Five - Fighter I dislike how it replaces both Cyber Dragon for the easier Summoning condition and better stats (the only trade off being this card isn't LIGHT, which hardly matters), and Solar Wind Jammer (the common go to if you want to make sure you can Summon it with ease without reliance on the opponents having a monster). I would like to see it Summonable only if you control a face-up "Legacy" card, be it their field spell or one of their continuous cards. None the less, it is stronger then Cyber Dragon, as it is 2200 with just itself on the field. As for the destruction immunity removal, it's good to see one less use in the archetype, but the use as a whole is still redundant. I can see where the Shatterer would come in handy for getting back into it. I guess to fully understand it however I would have to playtest the archetype. Not Xyz Summoning right away would be a great condition to add to the card to help balance it. I might tone down Fighter's ATK a little bit. I wish for it to be quite fast to bring out though, without sacrificing is playability. Link to comment Share on other sites More sharing options...
Therrion Posted June 16, 2013 Report Share Posted June 16, 2013 I agree with that statement, I just don't wish for it to downright replace already good enough cards such as those two. It will replace Solar Wind either way, but I wouldn't want it to remove Cyber Dragon AND Solar Wind. Link to comment Share on other sites More sharing options...
Zazubat Posted June 16, 2013 Author Report Share Posted June 16, 2013 I agree with that statement, I just don't wish for it to downright replace already good enough cards such as those two. It will replace Solar Wind either way, but I wouldn't want it to remove Cyber Dragon AND Solar Wind. Changed a bit. Is it enough? Link to comment Share on other sites More sharing options...
Therrion Posted June 17, 2013 Report Share Posted June 17, 2013 The 1700 ATK ensures Cyber Dragon his spot in Yu-Gi-Oh! I'm fine with such a change. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.