Bloodneedle37 Posted June 8, 2013 Report Share Posted June 8, 2013 Trying this for the first time! Life point gain needs some love: Suggested Lore: While face-up on the field, this is also Fairy-Type. After resolving a card effect you control that increases your Life Points: Target 1 card your opponent controls; destroy that target. The effect of "Life Knight Crusader" can only be used once per turn. Link to comment Share on other sites More sharing options...
Zazubat Posted June 8, 2013 Report Share Posted June 8, 2013 Well, it's interesting. It's first off, the only card that's multiple types, and since Life Point gain is pretty limited in it's goodness these days, it's nice to see that somebody thinks of support for it. The fact that it's limited makes it balanced enough for there not to be spam all over the place, but the pop is still nice, it got good stats, possibilities with other cards since it's a Fairy as well. So yeah pretty nice, but probably needs an archetype to work well. OCG fix: Since there's no monsters that are also another type, I'm going to use LADD like text instead, and the second part is also kind of odd, as not a lot of cards say something like that, but I have changed it to something like Spirit Reaper. While face-up on the field, this card is also Fairy-Type. After resolving a card effect you control that gains you Life Points: Target 1 monster your opponent controls; destroy that target. The effect of "Divine Knight Crusader" can only be used once per turn. Link to comment Share on other sites More sharing options...
Bloodneedle37 Posted June 8, 2013 Author Report Share Posted June 8, 2013 Thanks a lot for the help! That was the first problem I was running into with how to word things because I only want the one pop and I was worried about the timing being off. I tried to fashion it after Bountiful Artemis a bit (when a counter trap resolves draw a card). As for an archetype I am working on that one was well and I decided to add the double type with fairy given how fairies tend to support some life gain tactics and also life protection. Link to comment Share on other sites More sharing options...
L0SS Posted June 8, 2013 Report Share Posted June 8, 2013 It is, as Zazu said; a strange and fresh idea. I think dual-types might actually have some purpose, although I'm not entirely certain. The effect itself is a little limited. To boost its strength and appeal, I would allow it to take place during either player's turn. That would make it usable if your opponent was to splash an Upstart, which could be fun and trollish. Overall, it's an interesting design; and I'd like to see it expanded on a little. Maybe you could try your hand at a set? Regardless, it's good to see a new member who isn't posting utter drivel. Link to comment Share on other sites More sharing options...
Zazubat Posted June 8, 2013 Report Share Posted June 8, 2013 It is, as Zazu said; a strange and fresh idea. I think dual-types might actually have some purpose, although I'm not entirely certain. The effect itself is a little limited. To boost its strength and appeal, I would allow it to take place during either player's turn. That would make it usable if your opponent was to splash an Upstart, which could be fun and trollish. Overall, it's an interesting design; and I'd like to see it expanded on a little. Maybe you could try your hand at a set? Regardless, it's good to see a new member who isn't posting utter drivel. The effect is a trigger effect, it can happen during either payer's turn, but the way it's currently worded, YOU need to control the card that increases Life Points, so Upstart won't really work Link to comment Share on other sites More sharing options...
L0SS Posted June 8, 2013 Report Share Posted June 8, 2013 The effect is a trigger effect, it can happen during either payer's turn, but the way it's currently worded, YOU need to control the card that increases Life Points, so Upstart won't really work Oh, I see. In that case, I'd word it so that it is more general. That might be tricky though, I'm not entirely sure. Link to comment Share on other sites More sharing options...
Bloodneedle37 Posted June 8, 2013 Author Report Share Posted June 8, 2013 Personally I am thinking of changing the effect because right now with its current text if I say have something life solemn wishes out on the field, then I am forced to activate crusader effect if the opponent controls a monster and destroy it during my draw phase. It is not really all that bad, but I would like to add some choice to the mix to allow the player that controls this card an option as to when they can activate the effect. In addition I would like to add the troll effect where "something" happens when say an opponent uses upstart goblin. Here is the fix I am considering: Divine Crusader: "While face-up on the field, this card is also Fairy-Type. After the resolution of a card effect where you gain Life Points: Place 1 Divine Counter on it (max 1). You can remove one Divine Counter from this card to Target 1 monster your opponent controls; destroy that target. This effect of "Divine Knight Crusader" can only be used once per turn." At least this way something happens to this card if you opponent activates something like upstart. Link to comment Share on other sites More sharing options...
Therrion Posted June 8, 2013 Report Share Posted June 8, 2013 A very interesting card. Would be interesting to combine with the Fairies that gain you LP by being in a certain position during your SP. Onto the card itself: It has great stats, even if not using it for the effect or nothing to use its effect with at the moment it still boasts 1800 ATK on a Level 4. It being a Warrior while in the Deck makes it so RotA can search for it, and being a Fairy on the field could make it go into Fairy Cheer Girl and also be tributed for Athena's effect, be turned Tuner by Buten, or be the tribute for the Advanced Summon of Darklord Desire. Being LIGHT, it works alongside Freed the Brave Wanderer, in the fact their both LIGHT Warriors. This also ups the use of Lightray Gearfried in decks such as this. I would like, however, it's coverage to be increased. Monster destruction is cool, but not all that much as it used to be. I would like to see it target any card. Perhaps even make it a forced activation in this scenario, so it may backfire once in a blue moon. Link to comment Share on other sites More sharing options...
Bloodneedle37 Posted June 9, 2013 Author Report Share Posted June 9, 2013 A very interesting card. Would be interesting to combine with the Fairies that gain you LP by being in a certain position during your SP. Onto the card itself: It has great stats, even if not using it for the effect or nothing to use its effect with at the moment it still boasts 1800 ATK on a Level 4. It being a Warrior while in the Deck makes it so RotA can search for it, and being a Fairy on the field could make it go into Fairy Cheer Girl and also be tributed for Athena's effect, be turned Tuner by Buten, or be the tribute for the Advanced Summon of Darklord Desire. Being LIGHT, it works alongside Freed the Brave Wanderer, in the fact their both LIGHT Warriors. This also ups the use of Lightray Gearfried in decks such as this. I would like, however, it's coverage to be increased. Monster destruction is cool, but not all that much as it used to be. I would like to see it target any card. Perhaps even make it a forced activation in this scenario, so it may backfire once in a blue moon. Thanks for your input! As for the monster destruction I decided to limit it to just that only because increasing life points is going to be a benefit to you as well so the additional effect really should be limited in my opinion. I am changing the text card (have it up now) which essentially will give this monster a "counter" when you gain life (now by either player's card effect) then you can remove the counter to pop a monster. Link to comment Share on other sites More sharing options...
Therrion Posted June 9, 2013 Report Share Posted June 9, 2013 But you made it worse! D: Now you can't pop cards via life gain on your opponent's turn. Really, this effect won't make Life Gaining cards that much better. It's just like Counter Traps. You're already 1-4-1ing, yet [insert Counter Fairy here] gives you a ridiculous bonus (like Gaining LP and destroying, Meltiel, anyone?). I would shy away from the counter effect and revert it back to all relying on a trigger, instead of a trigger followed by an ignition effect. And I still stand by my statement of making it hit backrow as well. Link to comment Share on other sites More sharing options...
Bloodneedle37 Posted June 9, 2013 Author Report Share Posted June 9, 2013 You make a good point (I will probably play with the counter idea to make a set though). Aside from that this is a pretty decent single. Thanks everyone! Link to comment Share on other sites More sharing options...
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