TheKaitoKid Posted June 9, 2013 Report Share Posted June 9, 2013 Cards and effects cannot be activated during the Battle Phase. During your Main Phase, if this card was destroyed by battle and sent to the Graveyard during the last Battle Phase: You can banish 1 "Brawler Beast" monster from your Graveyard; Special Summon this monster from the Graveyard. This card must be in your Graveyard to activate/resolve this effect. So, it's another Brawler Beast. This one Special Summons himself during your Main Phase by banishing another Brawler Beast monster from your Graveyard. Brawler Beast don't mind being banished but they definitely don't like it. Thus, this is a legitimate cost. The key to his playability is his beefy ATK and revival which works durnig either your Main Phase 1 or 2. It checks for the last battle phase, whether it was yours or your opponents. Other Brawler Beast: Spier Link to comment Share on other sites More sharing options...
LiAM Posted June 9, 2013 Report Share Posted June 9, 2013 I'm a little confused as to the first effect. Wouldn't this cause some kind of paradox of negating its own effect since there is no exception? Maybe I've misunderstood the card though Link to comment Share on other sites More sharing options...
jeramigamer Posted June 9, 2013 Report Share Posted June 9, 2013 Nice solid level 4 beatstick which its effect allows freewill during the battle phase but because it also allows your opponent freewill too that keeps this card balanced. And plus the ability to revive this monster just when your opponent thinks it got rid of it increases this cards playability. would fit well in a beastwarrior beatdown deck Link to comment Share on other sites More sharing options...
Therrion Posted June 9, 2013 Report Share Posted June 9, 2013 To add this card into the archetype in the making would make future Brawler Beasts have some interaction with it. I like this card in the fact that it needs to be destroyed in battle to come back turn after turn, instead of just destroyed (or sent, #YOLInfinite) And really, this is a generic beater. 1900 is good in any beatdown deck, especially one with an even more strict Mirage Dragon/Pitch Black Warwolf effect, so it's definently playable, and I know in my household/group (a bunch of cheap people who seem to gravitate towards beatdown, aside from me), people would run it like people run Dragon Rulers (90% of the time). Link to comment Share on other sites More sharing options...
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