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Divine Knights/Angels


Bloodneedle37

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Deck is based around gaining life points to trigger counter generation. Then those counters used to activate ignition effects on Divine Knight Cards: The Deck is split between Knights and Angels with Angels mainly being tuners and life point support. I appreciate any feed back and thank you for taking the time to read. 

 

Tuners:

 

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Lore: If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to increase your life by 500 points. 

 

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Lore: You can remove 2 Divine Counters from "Divine" Monsters you control to special summon this monster from your Hand or Graveyard. Once per turn you can Target 1 "Divine" Monster with a Divine Counter: Increase that card's Level by 1. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to increase your life by 500 points. 

 

Monsters: 

 

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Lore: While face-up on the field, this card is also Fairy-Type. After the resolution of a card effect where you gain Life Points: Place 1 Divine Counter on it (max 1). You can remove 1 Divine Counter from this card to Target 1 monster your opponent controls; destroy that target. The effect of "Divine Knight Crusader" can only be used once per turn.

 

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Lore: While face-up on the field, this card is also Fairy-Type. After the resolution of a card effect where you gain Life Points: Place 1 Divine Counter on it (max 1). You can remove 1 Divine Counter from this card to Target 1 Spell/Trap your opponent controls; destroy that target. The effect of "Divine Knight Guardian" can only be used once per turn.

 

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Lore: While face-up on the field, this card is also Fairy-Type. After the resolution of a card effect where you gain Life Points: Place 1 Divine Counter on it (max 2). You can remove 2 Divine Counters from this card to Draw 1 Card. The effect of "Divine Knight Ruler" can only be used once per turn.

 

Synchros: 

 

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Lore: 1 LIGHT Tuner + 1 or more Fairy non-Tuner monsters

Once per turn during either player's End Phase, if your Life Points increased this turn activate one of these effects:
● Increase your Life Points equal to the increase of your Life Points this turn.
● Inflict damage to your opponent equal to half your increase in Life Points this turn.
During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to increase your life by 1000 points. 

 

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Lore: 1 LIGHT Tuner + 1 or more "Divine" non-Tuner monsters

While face-up on the field, this card is also Fairy-Type. After the resolution of a card effect where you gain Life Points: Place 1 Divine Counter on this card (max 2). You can remove 2 Divine Counter from this card to special 1 Level 4 or lower "Divine" monster from your Deck, Hand or Graveyard to your field. The effect of "Divine Knight God Captain" can only be used once per turn.

 

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Lore: 1 LIGHT Tuner + 1 or more "Divine" non-Tuner monsters

While face-up on the field, this card is also Fairy-Type. After the resolution of a card effect where you gain Life Points: Place 1 Divine Counter on this card (max 1). You can remove 1 Divine Counter from this card to Target 1 card your opponent control; destroy it and if you do banish it instead of sending it to the Graveyard. The effect of "Divine Knight God Lieutenant" can only be used once per turn.
Once per turn if this card were to be destroyed, remove 1 Divine Counter from this card instead. 

 

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Lore: 1 LIGHT Tuner + 1 or more "Divine" non-Tuner monsters

While face-up on the field, this card is also Fairy-Type. After the resolution of a card effect where you gain Life Points: Place 2 Divine Counter on this card. This card's ATK increases by 200 for each Divine Counter on this card. During your opponents End Phase remove all Divine Counters from this card. 

 

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Lore: 1 LIGHT Tuner + 1 or more Fairy non-Tuner monsters

After the resolution of a card effect where you gain Life Points: Place 1 Divine Counter on this card. Once per turn if this card were to be destroyed, remove 1 Divine Counter from this card instead. If your Life Points are 10000 or more you can activate one of these effects per turn:

  • Banish all cards on in opponents Graveyard.

  • Destroy all Face-Up cards on your opponents side of the field

  • Destroy all Set cards on your opponents side of the field

 

 

 

Spells: 

 

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Lore: Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. After the resolution of a card effect where you gain Life Points: Place 1 Divine Counter on this card. During each of your turns you can move 1 Divine Counter from this card to another card that you can place Divine Counters on. If this card were to be destroyed, you can remove 2 Divine Counters from this card instead. 

 

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Lore: "Divine" monsters gain 300 ATK and DEF if there is a Divine Counter on them. Once per turn: You can increase your life points by 100. 

 

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Lore: Activate only if a "Divine Mandate" or a "Divine" monster is face-up on your side of the field. Add 1 "Divine" card from your deck or graveyard to your hand then increase your life by 1000 points. The effect of "Descent From Above" can only be used once per turn. 

 

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Lore: All Face-up "Divine" monsters you currently control are unaffected by your opponents Spell/Trap effects this turn. 

 

Traps: 

 

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Lore: Pay 1000 life points. Special Summon 1 "Divine" monster from your Graveyard. It gains 1000 ATK and can't be destroyed by battle or card effects until the end phase of this turn.

 

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Lore: You can not activate this card during a player's End Phase. During the End Phase of the turn this card was activated, destroy 1 card your opponent controls for every 1000 life points you gained this turn. 

 

 

Special Notes: The duel type is so that they can also earn Fairy support on the field. Fairy types tend to have access to more of the life point gaining effects compared to other types. In addition I wanted to make them warriors for ROTA and Warrior Returning Alive.  

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