Jump to content

Unfinished Set: "Kingdom" Archetype [24/?]


Allah72

Recommended Posts

I haven't made YuGiOh cards in well over a year, and the way they write effects now seems unnecessary in my opinion. (If it ain't broke don't fix it, right?) So I chose to write these in the original grammar. If there are any text errors feel free to correct me. I'm all about making corrections, honestly.

 

Monsters: 18

 

Duke, Kingdom Ruler

 

2mq6ip3.jpg

 

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Kingdom of the Archlands." When this card is Special Summoned, you can banish 5 "Kingdom" monsters from either player's Graveyard to destroy all other cards on the field. If you do, you cannot conduct your Battle Phase this turn. Card effects cannot be activated in response to this card's effect.

 

 

Darth, Kingdom Nemesis

 

2wqwqs2.jpg

 

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 3 "Kingdom" monsters with different names from your Graveyard. This card is unaffected by Trap Cards. If a "Kingdom" monster is destroyed and sent to the Graveyard, this card gains 1000 ATK until the End Phase. At the End Phase of the turn this effect is activated, you can draw 2 cards and inflict 1000 Damage to your opponent. 

 

 

Cory, Kingdom Outcast

 

et8fif.jpg

 

Lore: If this card is Special Summoned by the effect of a "Kingdom" monster, you can Special Summon as many "Cory, Kingdom Outcast" from your Deck as possible. They cannot attack, and are banished after leaving the field.

 

 

Mitt, Kingdom Legend

 

73lzbo.jpg

 

 

Lore: All "Kingdom" monsters on your side of the field cannot be destroyed by card effects. If a "Kingdom" monster activates an effect at the End Phase, this card gains 200 ATK. When this card is destroyed, you can Special Summon 1 "Kingdom" Synchro monster from your Extra Deck. It's effect is negated.

 

 

Lillen, Kingdom Deadshot

 

2v1qmqa.jpg

 

 

 

Stanley, Kingdom Enraged

 

66wxn5.jpg

 

 

 

Vaal, Kingdom Lieutenant

 

5kk01v.jpg

 

 

Lore: If this card is Tribute Summoned by tributing a "Kingdom" monster, you can add that monster from your Graveyard to your hand. At the End Phase of the turn this effect was activated, you can discard 1 random card from your opponent's hand.

 

 

Scott, Kingdom Librarian

 

2hoy0ew.jpg

 

 

Lore: When this card is Normal Summoned, you can Special Summon 1 Level 3 "Kingdom" monster from your Deck. It cannot be tributed, unless it's for a "Kingdom"monster. At the End Phase of the turn this effect was activated, you can banish 1 card in your opponent's Graveyard.

 

 

Hoth, Kingdom Shinobi

 

2nity7q.jpg

 

 

Lore: This card can attack your opponent directly. If it does, it's ATK is halved during the Damage Step only. At the End Phase of the turn this effect was activated, you can discard 1 card to draw 1 card.

 

 

Trim, Kingdom Battleaxe

 

30cnc4i.jpg

 

 

Lore: When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Kingdom" monster from your Deck or hand in face-up ATK position.At the End Phase of the turn this effect is activated, you can tribute 1 "Kingdom" monster you control to Special Summon 1 Level 6 or higher "Kingdom" monster from your hand. It's ATK is halved until your next Standby Phase.

 

 

Kyle, Kingdom Phantom

 

309hvdg.jpg

 

 

Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 1 "Kingdom" card from your hand. When this card is Summoned, you can add 1 banished "Kingdom" monster to your hand. At the End Phase of the turn this effect is activated, you can banish 1 monster from your Graveyard to return 1 Set Spell or Trap Card your opponent controls to their hand.

 

 

2uo01f4.jpg

 

 

Lore: When this card is Summoned, you can discard 1 card to look at all Set Spell and Trap Cards your opponent has on the field and destroy one of them. At the End Phase of the turn this effect is activated, you can Set 1 Spell or Trap Card from your Deck.

 

 

Derek, Kingdom Berserker

 

sbmyr4.jpg

 

 

Dracon, Kingdom Tamer

 

2v0xrx5.jpg

 

 

Drake, Kingdom Dagger

 

2m815wx.jpg

 

 

Mark, Kingdom Soldier

 

e6addc.jpg

 

 

Malachi, Kingdom Youth

 

2egcv10.jpg

 

 

Tord, Kingdom Rogue

 

9t1rww.jpg

 

 

 

 

 

Spells: 2

 

Kingdom Chop

 

2uix93b.jpg

 

 

Kingdom Guidelines

 

2u94uuo.jpg

 

 

 

 

 

Traps: 1
 

Kingdom Flight

 

oj2qhe.jpg

 

 

 

 

 

Synchro: 3

 

Uster, Kingdom Assailant

 

2wddqmr.jpg

 

 

Lore: 1 Tuner + 1 or more non-Tuner monsters

If this card attacks your opponent directly, your opponent can discard 2 cards to negate it. If your opponent negates the attack, this card can attack twice next turn. At the End Phase of the turn this effect is activated, you can look at your opponent's hand.
 
 
Deuce, Kingdom Alchemist
 
301pzqu.jpg
 
 
Lore: 1 "Kingdom" Tuner + 1 or more non-Tuner monsters
When this card is Syncro Summoned, Special Summon 1 "Cory, Kingdom Outcast" from your hand, Deck or Graveyard. It's effect is negated. At the End Phase of the turn this effect was activated, you can activate the effect of 1 "Cory, Kingdom Outcast" on your side of the field.
 
 
Trey, Kingdom Paladin
 
fw0y1w.jpg
 
 
Lore: 1 "Kingdom" Tuner + 1 or more non-Tuner monsters
All "Kingdom" monsters in both player's Graveyards are shuffled back into their respective Decks. If this card attacks a Defense Position monster, your opponent takes 1000 damage after the Damage Step. When this card is sent from the field to the Graveyard, you and your opponent draw 1 card.
 
 
 
 
 
I'll definitely be adding more Spell and Trap support, and the "Kingdom of Archlands" Field Spell. Let me know what you guys think
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...