Allah72 Posted June 11, 2013 Report Share Posted June 11, 2013 I haven't made YuGiOh cards in well over a year, and the way they write effects now seems unnecessary in my opinion. (If it ain't broke don't fix it, right?) So I chose to write these in the original grammar. If there are any text errors feel free to correct me. I'm all about making corrections, honestly. Monsters: 18 Duke, Kingdom Ruler Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Kingdom of the Archlands." When this card is Special Summoned, you can banish 5 "Kingdom" monsters from either player's Graveyard to destroy all other cards on the field. If you do, you cannot conduct your Battle Phase this turn. Card effects cannot be activated in response to this card's effect. Darth, Kingdom Nemesis Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 3 "Kingdom" monsters with different names from your Graveyard. This card is unaffected by Trap Cards. If a "Kingdom" monster is destroyed and sent to the Graveyard, this card gains 1000 ATK until the End Phase. At the End Phase of the turn this effect is activated, you can draw 2 cards and inflict 1000 Damage to your opponent. Cory, Kingdom Outcast Lore: If this card is Special Summoned by the effect of a "Kingdom" monster, you can Special Summon as many "Cory, Kingdom Outcast" from your Deck as possible. They cannot attack, and are banished after leaving the field. Mitt, Kingdom Legend Lore: All "Kingdom" monsters on your side of the field cannot be destroyed by card effects. If a "Kingdom" monster activates an effect at the End Phase, this card gains 200 ATK. When this card is destroyed, you can Special Summon 1 "Kingdom" Synchro monster from your Extra Deck. It's effect is negated. Lillen, Kingdom Deadshot Stanley, Kingdom Enraged Vaal, Kingdom Lieutenant Lore: If this card is Tribute Summoned by tributing a "Kingdom" monster, you can add that monster from your Graveyard to your hand. At the End Phase of the turn this effect was activated, you can discard 1 random card from your opponent's hand. Scott, Kingdom Librarian Lore: When this card is Normal Summoned, you can Special Summon 1 Level 3 "Kingdom" monster from your Deck. It cannot be tributed, unless it's for a "Kingdom"monster. At the End Phase of the turn this effect was activated, you can banish 1 card in your opponent's Graveyard. Hoth, Kingdom Shinobi Lore: This card can attack your opponent directly. If it does, it's ATK is halved during the Damage Step only. At the End Phase of the turn this effect was activated, you can discard 1 card to draw 1 card. Trim, Kingdom Battleaxe Lore: When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Kingdom" monster from your Deck or hand in face-up ATK position.At the End Phase of the turn this effect is activated, you can tribute 1 "Kingdom" monster you control to Special Summon 1 Level 6 or higher "Kingdom" monster from your hand. It's ATK is halved until your next Standby Phase. Kyle, Kingdom Phantom Lore: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 1 "Kingdom" card from your hand. When this card is Summoned, you can add 1 banished "Kingdom" monster to your hand. At the End Phase of the turn this effect is activated, you can banish 1 monster from your Graveyard to return 1 Set Spell or Trap Card your opponent controls to their hand. Lore: When this card is Summoned, you can discard 1 card to look at all Set Spell and Trap Cards your opponent has on the field and destroy one of them. At the End Phase of the turn this effect is activated, you can Set 1 Spell or Trap Card from your Deck. Derek, Kingdom Berserker Dracon, Kingdom Tamer Drake, Kingdom Dagger Mark, Kingdom Soldier Malachi, Kingdom Youth Tord, Kingdom Rogue Spells: 2 Kingdom Chop Kingdom Guidelines Traps: 1 Kingdom Flight Synchro: 3 Uster, Kingdom Assailant Lore: 1 Tuner + 1 or more non-Tuner monsters If this card attacks your opponent directly, your opponent can discard 2 cards to negate it. If your opponent negates the attack, this card can attack twice next turn. At the End Phase of the turn this effect is activated, you can look at your opponent's hand. Deuce, Kingdom Alchemist Lore: 1 "Kingdom" Tuner + 1 or more non-Tuner monsters When this card is Syncro Summoned, Special Summon 1 "Cory, Kingdom Outcast" from your hand, Deck or Graveyard. It's effect is negated. At the End Phase of the turn this effect was activated, you can activate the effect of 1 "Cory, Kingdom Outcast" on your side of the field. Trey, Kingdom Paladin Lore: 1 "Kingdom" Tuner + 1 or more non-Tuner monsters All "Kingdom" monsters in both player's Graveyards are shuffled back into their respective Decks. If this card attacks a Defense Position monster, your opponent takes 1000 damage after the Damage Step. When this card is sent from the field to the Graveyard, you and your opponent draw 1 card. I'll definitely be adding more Spell and Trap support, and the "Kingdom of Archlands" Field Spell. Let me know what you guys think Link to comment Share on other sites More sharing options...
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