·Toot Posted June 12, 2013 Report Share Posted June 12, 2013 MONSTERS TKN Sitter L3 | FIRE [Thunder / Effect] If you control a "TKN" Token you can Special Summon this card from your hand. If you control another face-up "TKN Sitter", all face-up "TKN" monsters gain 500 ATK for each "TKN Token" you control. ATK: 500 / DEF: 200 TKN Hoarder L4 | FIRE [Thunder / Effect] When this card is destroyed and sent to the graveyard you can activate one of the following effects: Special Summon 2 "TKN" Tokens (Thunder-Type/FIRE/Level 2/ATK 1000/DEF 1000) Add 1 "TKN" monster from your Graveyard to your hand. ATK: 1600 / DEF: 200 War Master - TKN L8 | FIRE [Thunder / Effect] You can tribute 1 "TKN Token" you control; Special Summon this card from your hand. When this card is Normal Summoned or Special Summoned, you can discard 2 cards to Special Summon 2 "WM - TKN Tokens" (Thunder-Type/FIRE/Level 1/ATK 0/DEF 0). This card gains 300 ATK and DEF for each "TKN Token" on the field. You can tribute 1 Token Monster you control to destroy 1 card on the field. If you activate this effect, this card cannot declare an attack this turn. During each of your End Phases, Special Summon 1 "TKN" Token (Thunder-Type/FIRE/Level 1/ATK 0/DEF 0) to both player's side of the field in Attack Position. These Tokens cannot change their battle positions or be tributed. ATK: 1900 / DEF: 0 TKN Lifesaver L4 | FIRE [Thunder / Effect] When this card is Summoned, you can Special Summon 1 "TKN" monster from your Deck in face-up Defense Position. If you do: Special Summon 1 "TKN" Token (Thunder-Type/FIRE/Level 1/ATK 0/DEF 0). ATK: 1400 / DEF: 200 TKN Closer L1 | FIRE [Thunder / Effect] If you Summoned a Token monster previously this turn; you can tribute this card: Special Summon up to 3 "TKN" Tokens (Thunder-Type/FIRE/Level 4/ATK 0/DEF 0) to anywhere on the field. ATK: 0 / DEF: 0SPELLS TKN Holiday [Normal Spell] You can tribute 1 face-up monster; Special Summon 2 "TKN Tokens" (Thunder-Type/FIRE/Level 4/ATK 1500/DEF 1500) in Attack Position. The "TKN Tokens" cannot be used as Synchro material for a Synchro Summon. During the End Phase of the turn this card was activated; destroy all Tokens on the field and inflict damage to your opponent equal to the number of Tokens destroyed this way 200 Gift To The TKN [Normal Spell] Send 1 cards from your hand to the Graveyard: Until the End Phase of your opponent's next turn; Token monsters can be used as Xyz Material Monsters. TKN's Privilege [Continuous Spell] Pay 1000 Life Points; while this card is face-up on the field; all monsters are treated as Token Monsters. TKN Paradise [Normal Spell] Add 1 TKN card from your Deck to your hand. TKN Catastrophe [Normal Spell] Send all face-up Tokens you control to the Graveyard: Special Summon up to 3 TKN monsters from your Deck. TKN's Burden [Quick-Play Spell] Target 1 Token Monster you control and 1 card your opponent controls. Destroy those targets.TRAPS TKN BOMB [Normal Trap] When a Token monster you control is selected as an attack target, you can destroy the target; inflict damage to your opponent equal to twice the ATK of the Token. Each player can only use the effect of "TKN Bomb" once per turn. Solemn Duty [Counter Trap] You can activate this card by paying 1500 Life Points. If the effect of a Card that removes a "TKN" card from the field activates; Negate the activation and destroy it. TKN Corruption [Continuous Trap] As long as there is a face-up Token Monster on your side of the field; your opponent must Set monsters before Summoning them. X.DEK TKN Closer R4 | FIRE [Thunder / Xyz / Effect] When this card is Xyz Summoned: Special Summon 1 "TKN" Token (Thunder-Type/FIRE/Level 3/ATK 1000/DEF 1000). One per turn, you can detach 1 Xyz Material from this card; destroy 1 Token monster on the field: Special Summon 1 "TKN" monster from your Graveyard. ATK: 2400 / DEF: 1900 Link to comment Share on other sites More sharing options...
Cancer65 Posted June 14, 2013 Report Share Posted June 14, 2013 You did a good job here dude. But then again, you succeeded I'm doing something that's kinda already been done. Mechanical phantom beasts are already a token archetype kind of brand. But it would be cool if they had some of the spells and traps you invented here. Kudos to you. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.