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Hello you all. It's my first time posting an unfinished Archetype, I normally don't like doing this, but because there's a lack of people who review full Archetypes, I figured that I would post this pre-production of the Archetype. It is now done. I have gotten more than I would normally have, so I suppose it works fine. Anyway, this is a Gemini exclusive Archetype, but with a interesting twist. They're all based off mythical and extinct creatures, the Spell/Trap support is based of areas such as Forests, Springs etc.

 

Monsters

 

[spoiler=Manticore]

Manticore-3.png

 

 

You can target 1 face-up "Tiny Troublemaker" monster you control; equip this card from your hand to that target as an Equip Spell Card. A monster equipped with this card is treated as an Effect Monster, and gains its effects. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.  
    * You can return 1 "Tiny Troublemaker" card that is equipped to this card to your hand; Special Summon 1 Level 4 or lower Gemini Monster from your Deck, but it cannot Normal Summon itself this turn. This effect of "Tiny Troublemaker - Manticore" can only be activated once per turn.

 

 

 

NOTE: "It cannot Normal Summon itself" means that other cards can would make it gain its effects can be used, such as other Tiny Troublemaker cards.

[/spoiler]

 

[spoiler=Griffin]

Griffin-2.png

 

You can target 1 face-up "Tiny Troublemaker" monster you control; equip this card from your hand to that target as an Equip Spell Card. A monster equipped with this card is treated as an Effect Monster, and gains its effects. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.  
  * You can return 1 “Tiny Troublemaker” card that is equipped to this card to your hand to target 1 monster your opponent controls; destroy that target, then change this card’s battle position. The effect of “Tiny Troublemaker - Griffin” can only be activated once per turn.

 

 

[/spoiler]

 

[spoiler=Chimera]

Chimera-2.png

 

You can target 1 face-up "Tiny Troublemaker" monster you control; equip this card from your hand to that target as an Equip Spell Card. A monster equipped with this card is treated as an Effect Monster, and gains its effects. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect. 
    * Once per turn: You can return 1 "Tiny Trioublemaker" card that is equipped to this card to your hand; this turn, you can Noraml Summon/Set 1 additional monster (you can only gain this effect once per turn). While this card is equipped with a “Tiny Troublemaker” card, all “Tiny Troublemaker” cards gain 100 ATK and DEF for each card in your hand.

 

[/spoiler]

 

[spoiler=Dragon]

Dragon.png

 

You can target 1 face-up "Tiny Troublemaker" monster you control; equip this card from your hand to that target as an Equip Spell Card. A monster equipped with this card is treated as an Effect Monster, and gains its effects. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
  * This card is treated a Tuner monster. You can return 1 "Tiny Troublemaker" card that is equipped to this card to your hand; target 1 face-up Gemini Monster you control; its Level becomes 4. If this card is used a a Synchro Material Monster for the Synchro Summon of a Level 8 monster, that card’s Synchro Summon cannot be negated.

 

[/spoiler]

 

[spoiler=Saber-toothed Cat]

Saber-ToothedCat-1.png

 

You can target 1 face-up "Tiny Troublemaker" monster you control; equip this card from your hand to that target as an Equip Spell Card. A monster equipped with this card is treated as an Effect Monster, and gains its effects. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect.
   Gemini Monsters cannot be targeted by your opponent’s card effects. You can return 1 “Tiny Troublemaker” card that is equipped to this card to your hand to target 1 Gemini Monster in your Graveyard; shuffle it into your Deck, then draw 1 card. This effect of “Saber-toothed Cat” can only be activated once per turn.

 

 

[/spoiler]

 

[spoiler=Barong]

Barong.png

 

1 Tuner + 1 or more non-Tuner Gemini Monsters
Once per turn: You can target 1 face-up Gemini Monster you control; that target gains 1000 ATK and DEF, then this card loses 500 ATK and DEF. Return that target to the hand during the End Phase. You can return this card with 1000 or less ATK and DEF to the Extra Deck; Special Summon up to 2 “Tiny Troublemaker” monsters from your hand and/or Graveyard. This effect of “Tiny Troublemaker - Barong” can only be used once per turn.

 

 

[/spoiler]

 

Spells/Traps

 

[spoiler=SPRING]

SPRING-1.png

 

When a "Tiny Troublemaker" card that is equipped to a "Tiny Troublemaker" monster(s) is returned to the hand: All monsters you control gain 100 ATK and DEF for each of those cards. You can send this card and 2 "Tiny Troublemaker" cards that are equipped to a monster(s) to the Graveyard; Special Summon 1 "Tiny Troublemaker" card from your Graveyard. You can only control 1 face-up “Tiny Troublemaker - SPRING”.

 

[/spoiler]

 

[spoiler=FOREST]

FOREST.png

 

If you control 2 "Tiny Troublemaker" monsters: You can target 1 face-up "Tiny Troublemaker" monster you control; return that target to the hand, and if you do, add 1 "Tiny Troublemaker" card from your Deck to your hand. You can only activate the effect of "Tiny Troublemaker - FOREST " once per turn. When a “Tiny Troublemaker” monster battles, it gains 200 ATK and DEF until the end of the Damage Step.

 

[/spoiler]

 

[spoiler=VALLEY]

VALLEY.png

 

Once per turn, if a “Tiny Troublemaker” card that is equipped to a monster would be sent to the Graveyard, you can return it to the hand instead. If this card would be destroyed, you can destroy 1 other “Tiny Troublemaker” Spell Card instead.

 

[/spoiler]

 

[spoiler=MOUNTAIN]

MOUNTAIN.png

 

Once per turn: You can return all “Tiny Troublemaker” Equip Spell Cards to your hand (min. 2); all face-up “Tiny Troublemaker” monsters gain their effects, also, they gain 100 ATK and DEF.

 

[/spoiler]

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I feel that this is a great miniset so far and the effects work extremely well with each other. There are some great combos that are available, just with the first five cards in the set and they all seem generally quite balenced. There are some great ideas in these cards and I would like to see it continued.

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Aww, they're so cute xD 

Anyway, these things are unique, not just the usual "Graveyard = Second deck. GO!" archetypes you see nowadays. Also, they're all Gemini monsters, so you get cool points for that. Onto the actual review. 

 

Manticore: Nice support for any Gemini Deck, as you don't need the extra Normal Summon. It's Gemini effect seems to make it be the engine for this archetype.

 

Griffin: This seems to be the sniper of this archetype, able to take out troublesome monsters for this archetype. DEF points seem a little high for a level 3 monster.

 

Chimera: A very good solidly made card, and works well with the archetype. Go with Manticore and you'll have a nice little tribute engine going.

 

Dragon:Unique in the sense that it changes it's structure when it is Normal Summoned. Seems to be the herald for the boss monster of this archetype (Which I assume is Barong.)

 

Sabertooth:The protector of the archetype, as it protects it's pals from target effects. Typo where it says "You cand return 1 "Tiny Troublemaker" (bold is wrong :P)

 

Barong:A nice 2500 beater, able to increase the ATK of it's pals at the expense of it's own. A nicely made card that I could see in today's metagame. I don't think it would be alive long enough for it to return to the Extra Deck as it's ATK decays over time, but if this card is protected it should be a gamechanger in the right hands.

 

Overall, a very nice set of cards which I would like to use. 10/10

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Aww, they're so cute xD 

Anyway, these things are unique, not just the usual "Graveyard = Second deck. GO!" archetypes you see nowadays. Also, they're all Gemini monsters, so you get cool points for that. Onto the actual review. 

 

Manticore: Nice support for any Gemini Deck, as you don't need the extra Normal Summon. It's Gemini effect seems to make it be the engine for this archetype.

 

Griffin: This seems to be the sniper of this archetype, able to take out troublesome monsters for this archetype. DEF points seem a little high for a level 3 monster.

 

Chimera: A very good solidly made card, and works well with the archetype. Go with Manticore and you'll have a nice little tribute engine going.

 

Dragon:Unique in the sense that it changes it's structure when it is Normal Summoned. Seems to be the herald for the boss monster of this archetype (Which I assume is Barong.)

 

Sabertooth:The protector of the archetype, as it protects it's pals from target effects. Typo where it says "You cand return 1 "Tiny Troublemaker" (bold is wrong :P)

 

Barong:A nice 2500 beater, able to increase the ATK of it's pals at the expense of it's own. A nicely made card that I could see in today's metagame. I don't think it would be alive long enough for it to return to the Extra Deck as it's ATK decays over time, but if this card is protected it should be a gamechanger in the right hands.

 

Overall, a very nice set of cards which I would like to use. 10/10

Thanks for the review. I'm gonna lower Griffin's DEF a little bit, and fix the "cand" to "can".

 

EDIT: Put up the fixes to them.

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