Manpole Posted June 14, 2013 Report Share Posted June 14, 2013 This is my Rhino set that deals mostly with discarding. The "Ritual" monsters are really XYZ monsters, but on this site cannot be made, so.. just treat them as if they are black cards. xD All monsters are Beast-Warrior, Tuners and Synchros are Fire Attribute, Non-Tuners and Xyz's are Earth Attribute. A few cards are a bit powerful, however with all these new combos and cards that have came out I don't feel like any are really OP, yet if you still see something you don't like all CnC is welcome and will be taken into consideration. (Also I know that some of the pictures are not great, I'm still searching! and in a set generally the pictures should go together... but I'm dealing with rhino's here lol) Bloodthirsty Rhino: 1 Beast-Warrior Tuner + 1 or more Non-Tuner Monsters At the start of the Battle Phase you can decrease this cards attack by 400 to allow it to inflict piercing damage this turn. If this card inflicts battle damage to your opponent it can attack once again this turn. If this card inflicts damage to your opponent, you gain Life Points equal to the damage dealt. Buttered Rhino: Once per turn, you can discard 1 card to inflict 500 damage to your opponent. Each time this card inflicts damage to your opponent put 1 "Rhino" counter on this card. If this card would be destroyed you can remove 1 "Rhino" counter from this card instead. Double 0 Rhino: When this card is discarded you can Special Summon this card. When this card is Summoned you can switch control of this card. When control of this card is switched you can discard 1 card to have your opponent randomly discard 1 card. The original controller of this card can use this card as an XYZ or Synchro material from anywhere on the field. Raging Rhino: When this card battles an opponents monster you can discard 1 "Rhino" card from your hand or destroy 1 face-up "Rhino" monster on the field to make this cards original attack 2400 until the end of the damage step. Rhino Construction: If this card is discarded to the Graveyard you can Set this card. When this card is activated you can Special Summon 1 "Rhino" monster from your Graveyard but it is destroyed at your End Phase. While this card is face-up on your side of the field each time a "Rhino" card is destroyed or discarded place 1 "Rhino" counter on this card. You can destroy this card with this cards effect to target and destroy 1 monster your opponent controls with a level less than or equal to the amount of "Rhino" counters on this card, then add a "Rhino" monster from your Deck to your hand with a level less than or equal to the level of the destroyed monster. Rhino King: 2 Level 3 Beast-Warrior Monsters During each of your Standby Phases remove 1 Xyz Material from this card or take 1000 Damage. As long as you control another face-up "Rhino" card, this card is unaffected by your opponents card effects. You can remove an Xyz material from this card to discard 1 card and this turn all "Rhino" monsters you control can inflict piercing damage. Rhinopoly: Until your opponents next Main Phase 2 the only Trap cards that can be activated are "Rhino" Trap cards and only "Rhino" monsters can be Special Summoned or declare an attack. While this card is face-up on the field all "Rhino" monsters gain 200 ATK and DEF. You can destroy this card with this cards effect on Main Phase 2 to discard 1 "Rhino" card from your hand, then search your deck for a "Rhino" card except "Rhinopoly" and add it to your hand. Rhinosaurus Rex: This card cannot be Normal Summoned. When this card is discarded to the Graveyard you can select 1 "Rhino" monster in your Graveyard and add it to your hand. This card can be Special Summoned from your Graveyard by banishing 1 Beast-Warrior Fire Type monster and 1 Beast-Warrior Earth Type monster from your Graveyard. This card cannot be targeted by your opponents monster effects and Trap effects. Righteous Rhino: 1 Beast-Warrior Tuner + 1 or more Non-Tuner Monsters Once per turn you can discard 1 "Rhino" card from your hand to draw 1 card, reveal the drawn card, if it was a "Rhino" monster you can Special Summon it. During the End Phase of a turn in which this card inflicted battle damage to your opponent, destroy this card, then both players discard 1 card from their hands, if you discarded a "Rhino" card then you can target 1 card on the field and destroy it. Spirit of the Rhino: 2 Level 1 Monsters While this card has an Xyz Material its ATK and DEF are halved and once per turn when you discard a card you can draw 1 card. When a face-up "Rhino" card you control would be destroyed you can remove 1 Xyz Material from this card instead. Underdeveloped Rhino: When this card is selected as an attack target you can negate the attack and destroy a face-up "Rhino" monster with this cards effect. If this card would be destroyed by an opponents card effect you can destroy another face-up "Rhino" monster instead. Thanks for checking them out! What do you think? Also, if you found that a card(s) was hard to read just tell me the name of it and I'll post its lore beneath. I only posted the lore beneath the cards that I saw would obviously be a problem. Link to comment Share on other sites More sharing options...
Manpole Posted June 16, 2013 Author Report Share Posted June 16, 2013 Bump, and I've edited "Rhinopoly" ... any thoughts? If there's to many to look at, reading the first few should give you an idea of what they do, any comments are appreciated thanks. Link to comment Share on other sites More sharing options...
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