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King II's Gemini Stash [7/?]


Kingdom Xathers

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
* When this card destroys a monster by battle: You can target 1 face-up Spell or Trap Card on the field; return it to its owner's hand, also, that player cannot activate the same card or cards with the same name until the End Phase of their next turn.

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You can Normal Summon this card (from your hand) in face-up Defense Position. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
* This card can attack while in face-up Defense Position. When this card attacks, it gains ATK equal to half it's current DEF during damage calculation only.

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
* Once per turn: You can target 1 of your banished Gemini Monsters and 1 monster in your opponent's Graveyard; return the first target to your Graveyard and banish the second target, also, this card gains 800 ATK until the End Phase of this turn.

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
* This card can attack twice during each Battle Phase. If this card attacks a second time during the same Battle Phase and destroys a monster by battle: You can add 1 Gemini Monster from your Deck or Graveyard to your hand.

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You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Gemini Monster from your Graveyard. It is treated as an Effect Monster and gains its effects.

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
* This card gains 100 ATK for every Gemini Monster in your Graveyard. When this card destroys a monster by battle: You can target 1 face-up Gemini Normal Monster you control; that target is treated as an Effect Monster, and gains its effects.

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Banish 1 Gemini Monster from your Graveyard, then target 1 Gemini Monster in your Graveyard; Special Summon that target and equip it with this card. The equipped monster is treated as an Effect Monster, and gains its effects. When this card leaves the field: Destroy the equipped monster and banish it.




MORE TO BE ADDED LATER

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Yeti

Works amazing with Tenki/Tensu, though I assume he was made to be amazing with Tenki. Also helps Call of the Haunted recycling. Swords of Revealing/Concealing Light/Ancient Forest also work good with him.

 

Gardna

Yields no sort of advantage, but a 2500 Attacking Level 4 from a Gemini is a little off. You give the bird to Goggle Golem. Perhaps reduce his attack just a bit. 100 reduction would be fine. Works amazing with D2 Shield.

 

Ferry/Mercenary

See singles thread.

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Yeti looks like shenanigans central:

*Revive it with birthright or call, bounce it back to be used again.

*Add it with Tenki, bounce it back to be used again,

I love it.  The stats seem fair too: high even to climb almost anything, but not Rai-Oh high.

 

Gardna is a defensive card, so it's slow by default, although it has its tanky defense to back it up.  It probably wouldn't be used as much.

 

I feel like Gemini Ferryman should have a higher original ATK, like 1700 or such, and acquire a lower amount of boost, like 500. or 600.  Recycling power after your Future Samurais is great though.

 

Mercenary seems like a solid card: climb a monster, add a card.  Plain n simple, so it's fine as-is.

 

Shinobi is a walking mind game, but not an unfair one in my opinion.  It punishes your opponent for blind MSTing, although it'd be a dead draw the first turn or so, giving your opponent a chance to use their MSTs.

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