Kingdom Xathers Posted June 18, 2013 Report Share Posted June 18, 2013 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. * When this card destroys a monster by battle: You can target 1 face-up Spell or Trap Card on the field; return it to its owner's hand, also, that player cannot activate the same card or cards with the same name until the End Phase of their next turn. You can Normal Summon this card (from your hand) in face-up Defense Position. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. * This card can attack while in face-up Defense Position. When this card attacks, it gains ATK equal to half it's current DEF during damage calculation only. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. * Once per turn: You can target 1 of your banished Gemini Monsters and 1 monster in your opponent's Graveyard; return the first target to your Graveyard and banish the second target, also, this card gains 800 ATK until the End Phase of this turn. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. * This card can attack twice during each Battle Phase. If this card attacks a second time during the same Battle Phase and destroys a monster by battle: You can add 1 Gemini Monster from your Deck or Graveyard to your hand. You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Gemini Monster from your Graveyard. It is treated as an Effect Monster and gains its effects. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. * This card gains 100 ATK for every Gemini Monster in your Graveyard. When this card destroys a monster by battle: You can target 1 face-up Gemini Normal Monster you control; that target is treated as an Effect Monster, and gains its effects. Banish 1 Gemini Monster from your Graveyard, then target 1 Gemini Monster in your Graveyard; Special Summon that target and equip it with this card. The equipped monster is treated as an Effect Monster, and gains its effects. When this card leaves the field: Destroy the equipped monster and banish it. MORE TO BE ADDED LATER Link to comment Share on other sites More sharing options...
Therrion Posted June 18, 2013 Report Share Posted June 18, 2013 Yeti Works amazing with Tenki/Tensu, though I assume he was made to be amazing with Tenki. Also helps Call of the Haunted recycling. Swords of Revealing/Concealing Light/Ancient Forest also work good with him. Gardna Yields no sort of advantage, but a 2500 Attacking Level 4 from a Gemini is a little off. You give the bird to Goggle Golem. Perhaps reduce his attack just a bit. 100 reduction would be fine. Works amazing with D2 Shield. Ferry/Mercenary See singles thread. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 19, 2013 Report Share Posted June 19, 2013 Yeti looks like shenanigans central: *Revive it with birthright or call, bounce it back to be used again. *Add it with Tenki, bounce it back to be used again, I love it. The stats seem fair too: high even to climb almost anything, but not Rai-Oh high. Gardna is a defensive card, so it's slow by default, although it has its tanky defense to back it up. It probably wouldn't be used as much. I feel like Gemini Ferryman should have a higher original ATK, like 1700 or such, and acquire a lower amount of boost, like 500. or 600. Recycling power after your Future Samurais is great though. Mercenary seems like a solid card: climb a monster, add a card. Plain n simple, so it's fine as-is. Shinobi is a walking mind game, but not an unfair one in my opinion. It punishes your opponent for blind MSTing, although it'd be a dead draw the first turn or so, giving your opponent a chance to use their MSTs. Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted June 26, 2013 Author Report Share Posted June 26, 2013 Added and edited a few more cards (Gemini Ferryman, Blazeheart Warrior, and Double Necromancy). Link to comment Share on other sites More sharing options...
kaveen11 Posted June 28, 2013 Report Share Posted June 28, 2013 This deck is werid in a cool way Link to comment Share on other sites More sharing options...
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