Sora1499 Posted June 19, 2013 Report Share Posted June 19, 2013 I've been working on these for a few days now: the Elegant archetype, based on various fairy tales. The idea is that all of the monsters have 0 ATK, but the castles help boost them and give them various other benefits. I tried to make them slow-grindy and control-based. First 4 reviewers get reps, btw. Comment. review, rate, hate, whatever, Enjoy! Main Deck Monsters: Elegant Fairy Lin-Chi {LIGHT/Level 3/Fairy/Effect} When this card is normal summoned: You can add 1 “Elegant” card from your deck to your hand, except for “Elegant Fairy Lin-Chi”, but you cannot activate/normal summon/special summon that card, or a card with the same name, for the rest of the turn. When a face-up “Elegant” card you control would be destroyed: You can destroy this card instead. 0/0 Elegant Fairy Isabelle {LIGHT/Level 3/Fairy/Effect} This card gains 300 ATK for each face-up “Elegant Castle” spell/trap card you control. If you control 2 or more “Elegant Castle” spell/trap cards, you can send 1 of them to the graveyard to target 1 “Elegant Castle” spell/trap card in your graveyard, except for the sent card; add that target to your hand. You can only use this effect of “Elegant Fairy Isabelle” once per turn. 0/0 Elegant Fairy Hale Blue {LIGHT/Level 3/Fairy/Effect} While you control a face-up “Elegant Castle” spell/trap card, this card cannot be destroyed by battle. While you control 2 or more face-up “Elegant Castle” spell/trap cards, you take no battle damage from battles involving “Elegant” monsters. 0/0 Elegant Fairy Ember {LIGHT/Level 3/Fairy/Effect} While you control a face-up “Elegant Castle” spell/trap card, your opponent cannot target other “Elegant” monsters you control for attacks or for the target of a card or effect. Once per turn, if you control a face-up “Elegant Castle” spell/trap card: You can target 1 monster your opponent controls; this card gains ATK equal to half that card’s ATK, and also, that target loses ATK equal to the number of “Elegant Castle” spell/trap cards you control x200. 0/0 Elegant Fairy Karin {LIGHT/Level 3/Fairy/Effect} When this card is destroyed by your opponent’s card (either by battle or by card effect): You can set 1 “Elegant Castle” spell/trap card directly from your deck and special summon 1 “Elegant” monster from your deck, except for “Elegant Fairy Karin”. 0/0 Elegant Fairy Ariana {LIGHT/Level 3/Fairy/Effect} When this card is special summoned while you control another face-up “Elegant” card: All “Elegant” monsters you currently control gain 600 ATK, until your next end phase. 0/0 Xyz: Elegant Mistress Athena {LIGHT/Rank 3/Fairy/Xyz/Effect} 2 level 3 “Elegant” monsters You can detach 1 Xyz material from this card and discard 1 “Elegant” monster to target 1 card your opponent controls; return that target to the hand, then this card gains 1000 ATK until your opponent’s next end phase. You can detach 1 Xyz material from this card to target up to 3 “Elegant” cards that are banished or in your graveyard; shuffle those targets into the deck, and if you do, draw 1 card. You can only use 1 effect of “Elegant Mistress Athena” per turn, and only once that turn. 500/500 Spell and Trap Cards: Elegant Castle of Curtains {Spell/Continuous} Your opponent cannot target “Elegant” monsters for attacks. Once per turn: You can have all “Elegant” monsters you control gain 700 ATK and be unaffected by your opponent’s card effects, until the end phase (these changes remain even if this card leaves the field). Destroy this card during your 2nd standby phase after activation. Elegant Castle of Flowers {Spell/Continuous} When this card is activated, you can send 1 other “Elegant” spell/trap card from your hand or field to the graveyard to target 1 card on the field; destroy that target. Once per turn: You can have all “Elegant” monsters you control gain 1000 ATK, until the end phase (these changes remain even if this card leaves the field). Destroy this card during your 2nd standby phase after activation. Elegant Castle of Fountains {Spell/Continuous} When you activate an “Elegant Castle” spell/trap card, except for “Elegant Castle of Fountains”, you can add 1 “Elegant” monster from your deck to your hand. You can only use this effect of “Elegant Castle of Fountains” once per turn. Once per turn: You can have all “Elegant” monsters you control gain 500 ATK, until the end phase (these changes remain even if this card leaves the field). Destroy this card during your 2nd standby phase after activation. Elegant Castle of Shadows {Trap/Continuous} Activate this card when an “Elegant” monster is targeted for an attack: Destroy the attacking monster, then target 1 face-up “Elegant” monster you control; that target gains 1000 ATK, until your next end phase. When this effect resolves, end the battle phase. Once per turn: You can have all “Elegant” monsters you control gain 200 ATK, until the end phase, and also, “Elegant” monsters you control can attack your opponent directly during each battle phase this turn (these changes remain even if this card leaves the field). Destroy this card during your 2nd standby phase after activation. Elegant Castle of Mystery {Trap/Continuous} Activate this card when an “Elegant” monster is targeted for a card or an effect: Negate that effect, then target 1 face-up “Elegant” monster you control; that target gains 1000 ATK, until your next end phase. Once per turn: You can have all “Elegant” monsters you control gain 400 ATK, until the end phase, and also, “Elegant” monsters you control can inflict piercing battle damage upon your opponent (these changes remain even if this card leaves the field). Destroy this card during your 2nd standby phase after activation. Elegant Castle of Secrets {Trap/Continuous} Activate this card when your opponent special summons a monster(s) while you control a face-up “Elegant” monster: Change those summoned monsters to defense position, then target 1 face-up “Elegant” monster you control; that target gains 1000 ATK, until your next end phase. Once per turn, during your Main Phase 1, you can normal summon 1 “Elegant” monster in addition to your normal summon or set. Once per turn: You can have all “Elegant” monsters you control gain 300 ATK, until the end phase (these changes remain even if this card leaves the field). Destroy this card during your 2nd standby phase after activation. Festival at the Elegant Castle {Spell/Normal} Target 1 “Elegant” monster you control; that target gains 800 ATK, until the end phase, then you can send 1 “Elegant” monster from your deck to the graveyard. Grand Festival at the Elegant Castle {Spell/Normal} Banish 3 “Elegant” cards from your hand, field or graveyard, then target 2 “Elegant” monsters in your graveyard; special summon those targets. Edit: Just realized I posted this in Singles. Please move this, mods? Link to comment Share on other sites More sharing options...
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