swag swag swag swag swag s Posted June 21, 2013 Report Share Posted June 21, 2013 [spoiler='The Xyz.'] 2 Level 4 "Slime" monsters Once per turn, you can detach 1 Xyz Material from this card; Tribute 1 other "Slime" card you control, and if you do, draw 1 card. Neither player can Special Summon Rank 6 or higher Xyz monsters. [/spoiler] [spoiler='The archetype'] If you control a face-up "Slime" monster, you can Special Summon this card from your hand. You can Banish 1 face-up "Slime" monster you control; Draw 1 card. You can only use 1 "Treeborn Slime" effect per turn, and only once that turn. When this card is Normal Summoned; Add 1 "Slime" monster from your Deck to your hand. When this card is Tributed, you can Special Summon 1 "Slime" monster from your Graveyard, except "Aqua Slime". You can only use 1 "Aqua Slime" effect per turn, and only once that turn. When this card is Summoned, Special Summon 1 "Slime" Monster from your Graveyard. If this card is Tributed, send 1 "Slime" Monster from your Deck to the Graveyard. You can only use 1 "Lava Slime" effect per turn, and only once that turn. You can discard this card and Tribute 1 face-up "Slime" monster you control; Special Summon 1 "Slime" monster from your Graveyard or hand in face-up Attack Position, except for "Glow-Up Slime". When this card is destroyed by battle, add 1 banished "Slime" card to your hand. You can only use 1 "Glow-Up Slime" effect per turn, and only once that turn. When this card is Special Summoned, you can Tribute 1 "Slime" card you control; Destroy 1 card your opponent controls. If this card is Tributed, you can banish 2 monsters from your Graveyard; Inflict 800 Damage to your opponent. You can only use 1 "Zombie Slime" effect per turn, and only once that turn. [/spoiler] * Can be combined with Rescue Rabbit and Humanoid Slime for some insane plays. (Advertising for Rabbit, I'm terrible, I know.) * All the Slime monsters I've made have a combined stat of 3500 except for the Xyz, which has 4000. * Can combat the top decks, such as E-Dragons with Galactic Slime and Verz because it has no Level 5+ monsters. (lol Can't run over Ophion wtf am I on about....) Also, I don't think this needs any S/T support. Link to comment Share on other sites More sharing options...
swag swag swag swag swag s Posted June 24, 2013 Author Report Share Posted June 24, 2013 i am of bump Link to comment Share on other sites More sharing options...
swag swag swag swag swag s Posted June 27, 2013 Author Report Share Posted June 27, 2013 i am of bump #2 Link to comment Share on other sites More sharing options...
kaveen11 Posted June 28, 2013 Report Share Posted June 28, 2013 really cool pictures where did you get it also how about metel or wind slimes? Link to comment Share on other sites More sharing options...
♥Kisumi-nee Posted June 29, 2013 Report Share Posted June 29, 2013 I like the recycling capacity of this deck. It enables to have constant field control or at least have cards on your side of the field. I'll provide an individual card review in a few mins but as of so far. I'm impressed with the archetype. REVIEW: Treeborn Slime- A simple card that can help activate the effects of the other slime monsters as well as being a draw engine. Not to mention that it's easy to get on the field, a nice card indeed. Aqua Slime- This card can make a great combo for this archetype (Treeborn + Aqua) and it has a good effect that helps maximize Glow-up's effect. Lava Slime- okay, this card has impressive reborn effect that activates when it's summoned. You can do a good swarm combo by running multiple copies of this card and not to mention it compliments well with it's water counter part. Nice. Glow up Slime- I think this card supports/fuels this archetype the most. It's greatly balanced that it can support all cards within the archetype. Zombie Slime- This card seems to be the only one that doesn't focus that much on the archetype's swarming/field control capacity. Overall though, the burn is not that bad; the card destruction effect isn't either as it fuels some of the cards on this archetype. It goes well with Glow up out of all the cards in the archetype. Galactic Slime- This card is really good. It serves as a draw engine and it activates the effs of the other Slime monsters. The Xyz lockdown effect is really something too. Pretty nice job. OVERALL: This archetype blends its card's very swimmingly. It's amazing. Bravo to you. Link to comment Share on other sites More sharing options...
swag swag swag swag swag s Posted June 29, 2013 Author Report Share Posted June 29, 2013 really cool pictures where did you get it also how about metel or wind slimes? Either here http://s825.photobucket.com/user/JazinKay/library/ETC?sort=3&start=all&page=1 Or here http://s1091.photobucket.com/user/Sword-Summoner/library/?sort=3&start=all&page=1 I'll make a Wind-Attribute slime if I come across something that looks acceptable, but I probably wont make a Metal Slime. I like the recycling capacity of this deck. It enables to have constant field control or at least have cards on your side of the field. I'll provide an individual card review in a few mins but as of so far. I'm impressed with the archetype. Thanks, I appreciate the comment. Link to comment Share on other sites More sharing options...
♥Kisumi-nee Posted June 29, 2013 Report Share Posted June 29, 2013 Edited my 1st post here. Link to comment Share on other sites More sharing options...
buznet Posted June 29, 2013 Report Share Posted June 29, 2013 I like how the cards work with each other, i still don't think a boss card can stop ED, like ophion i failing to do(only now people in the tcg get why ED wins every tourmenent and that they have so many ways to counter ophion), but in general not a broken deck at least in a first glance that make cool combos. well done. ECON can be good, especially if you will change treeborn to where he can banish any monster you control. that will make a derpy move that can only be made by ECON, so it;s not broken. Link to comment Share on other sites More sharing options...
NaZgUly Posted June 30, 2013 Report Share Posted June 30, 2013 very cool and balanced...very good pics :D :D :D Link to comment Share on other sites More sharing options...
gokol Posted July 1, 2013 Report Share Posted July 1, 2013 I once made my own Slime cards perhaps I will remake them into YCM cards sometime and post them here. Anyway, good job! Link to comment Share on other sites More sharing options...
swag swag swag swag swag s Posted July 5, 2013 Author Report Share Posted July 5, 2013 Bump Link to comment Share on other sites More sharing options...
Megamaw Posted July 7, 2013 Report Share Posted July 7, 2013 Actually, I really dig these-- but perhaps it's just the part of me that always wanted to play a Slime deck as a kid talking. I would have made them all AQUA/ATTRIBUTE, since that's generally where slimes in the past have went. But I do kind like Zombie Slime being a zombie type, as it opens up plays with Book of Life and Mezuki in a zombie deck. Since Xyz-based archetypes tend to have more than one Xyz that belong to the archetype, have you considered another Xyz or two? Perhaps one that touches upon the ever-present fantasy concept of a gelatinous cube. Keep up the good work, my friend. Link to comment Share on other sites More sharing options...
Amanea Posted July 10, 2013 Report Share Posted July 10, 2013 A review, if you care to read it. c: "Treeborn Slime" - He offers not an obvious, go-to effect, but rather a choice for the controller, between draw power of field advantage. This is interesting for me to see, as "Treeborn" introduces versatility with his effect, bringing balance and flavor (I sound like a wine connoisseur....) to the archetype as a whole. On top of that, he has swarming capability, which makes him central in an Xyz deck. I think that he was designed with great thought, well done. "Aqua Slime" - Since this archetype relies on Tributing and banishing as costs, his effect which Special Summons is rather conditional, which compensates for its power. However, seeing that "Aqua" is equally capable of searching and being used as a worthy beater, I get the feeling that he does a little too much for a Level 4. I would suggest lowering his ATK to 1200 - 1600, while raising DEF appropriately to fulfill the trademark 3500 combined ATK/DEF. "Lava Slime" - Not as conditional as "Aqua" and with even higher ATK, but without searching capability. His effect which sends a card from the Deck to the Graveyard appears more patriotic to Zombie-Types, and I would have expected to see this on "Zombie Slime", and equally, the latter's burn damage potential on the former. Of course, that wouldn't change much. It would just be for the sake of tradition. Either way, I'm glad that you included at least one monster who can turn the Graveyard into a major toolbox for the rest of the archetype. "Glow-Up Slime" - At first glance, he looks like a one-man army, with the capability to Special Summon AND simultaneously trigger the effect of another "Slime" monster by Tributing. However, he does require several cards to function optimally - on the field, a "Slime" monster which can Special Summon from the Graveyard when Tributed ("Aqua Slime"), and in the Graveyard, two "Slime" monsters, other than "Glow-Up Slime". "Lava Slime" seems much more useful now, able to set up these combos with ease. A very nice flow is generated with "Lava" and "Glow-Up". "Zombie Slime" - Ah, the destruction effect. It had to be slipped in there somewhere! If I may suggest making this a bit more conditional: " ... If this card is Tributed: You can banish 1 "Slime" monster in your Graveyard other than "Zombie Slime"; destroy 1 card on the field. ... " Then replace the first part with: "You can Tribute 1 "Slime" monster; inflict 800 damage to your opponent. ... " I think that would be a bit more balanced. Overall, "Zombie" feels a bit tangential to the deck's flow, but his destruction effect compensates for any lost speed or consistency. "Galactic Slime" - As nice as it is to see an anti-Xyz Xyz monster, I don't think that he is capable of halting Dragon Rulers. It will go a little something like this. * You play Galactic Slime. * "U HAV LOCKDOWN MONSTER?" * Blaster * "NOPE BTCH HAHAHA" or ... * You play Galactic Slime * "I DUN HAVE BLASTER...." "GOLDEN SARC SEARCH BTCH U LOSE" or ... * You play Galactic Slime * "UH OH I DUN HAVE MY BLASTER OR MY GOLDEN SARC" "SEARCH WITH TEMPEST BTCH HOHOHO U SO JEL" So they really have a total of nine cards with which they can blow things up (6 searchers) directly from the hand. Of course, Tempest is much more conditional than the others, as he would require a total of 3 Dragons in the hand to fulfill the destruction (still not too hard). But I digress. I really do like this boss monster, but I feel that he could use some company. Adding more Xyz Monsters would make the deck feel more open-ended. Overall, I really do enjoy how much cooperation and interaction there is between the monsters here. Very well thought-out series. I can't wait to see more from you! o: Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted July 10, 2013 Report Share Posted July 10, 2013 I like your idea behind these cards. Each one seems to work well with each other. However, I don't think it will shut down ANY top tier deck. As the person above me pointed out, Dragon Rulers have several ways out. Verz can overpower your cards, and Prophecies can also kill you very easily Link to comment Share on other sites More sharing options...
swag swag swag swag swag s Posted July 23, 2013 Author Report Share Posted July 23, 2013 A review, if you care to read it. c: "Treeborn Slime" - He offers not an obvious, go-to effect, but rather a choice for the controller, between draw power of field advantage. This is interesting for me to see, as "Treeborn" introduces versatility with his effect, bringing balance and flavor (I sound like a wine connoisseur....) to the archetype as a whole. On top of that, he has swarming capability, which makes him central in an Xyz deck. I think that he was designed with great thought, well done. "Aqua Slime" - Since this archetype relies on Tributing and banishing as costs, his effect which Special Summons is rather conditional, which compensates for its power. However, seeing that "Aqua" is equally capable of searching and being used as a worthy beater, I get the feeling that he does a little too much for a Level 4. I would suggest lowering his ATK to 1200 - 1600, while raising DEF appropriately to fulfill the trademark 3500 combined ATK/DEF. "Lava Slime" - Not as conditional as "Aqua" and with even higher ATK, but without searching capability. His effect which sends a card from the Deck to the Graveyard appears more patriotic to Zombie-Types, and I would have expected to see this on "Zombie Slime", and equally, the latter's burn damage potential on the former. Of course, that wouldn't change much. It would just be for the sake of tradition. Either way, I'm glad that you included at least one monster who can turn the Graveyard into a major toolbox for the rest of the archetype. "Glow-Up Slime" - At first glance, he looks like a one-man army, with the capability to Special Summon AND simultaneously trigger the effect of another "Slime" monster by Tributing. However, he does require several cards to function optimally - on the field, a "Slime" monster which can Special Summon from the Graveyard when Tributed ("Aqua Slime"), and in the Graveyard, two "Slime" monsters, other than "Glow-Up Slime". "Lava Slime" seems much more useful now, able to set up these combos with ease. A very nice flow is generated with "Lava" and "Glow-Up". "Zombie Slime" - Ah, the destruction effect. It had to be slipped in there somewhere! If I may suggest making this a bit more conditional: " ... If this card is Tributed: You can banish 1 "Slime" monster in your Graveyard other than "Zombie Slime"; destroy 1 card on the field. ... " Then replace the first part with: "You can Tribute 1 "Slime" monster; inflict 800 damage to your opponent. ... " I think that would be a bit more balanced. Overall, "Zombie" feels a bit tangential to the deck's flow, but his destruction effect compensates for any lost speed or consistency. "Galactic Slime" - As nice as it is to see an anti-Xyz Xyz monster, I don't think that he is capable of halting Dragon Rulers. It will go a little something like this. * You play Galactic Slime. * "U HAV LOCKDOWN MONSTER?" * Blaster * "NOPE BTCH HAHAHA" or ... * You play Galactic Slime * "I DUN HAVE BLASTER...." "GOLDEN SARC SEARCH BTCH U LOSE" or ... * You play Galactic Slime * "UH OH I DUN HAVE MY BLASTER OR MY GOLDEN SARC" "SEARCH WITH TEMPEST BTCH HOHOHO U SO JEL" So they really have a total of nine cards with which they can blow things up (6 searchers) directly from the hand. Of course, Tempest is much more conditional than the others, as he would require a total of 3 Dragons in the hand to fulfill the destruction (still not too hard). But I digress. I really do like this boss monster, but I feel that he could use some company. Adding more Xyz Monsters would make the deck feel more open-ended. Overall, I really do enjoy how much cooperation and interaction there is between the monsters here. Very well thought-out series. I can't wait to see more from you! o: Actually, I really dig these-- but perhaps it's just the part of me that always wanted to play a Slime deck as a kid talking. I would have made them all AQUA/ATTRIBUTE, since that's generally where slimes in the past have went. But I do kind like Zombie Slime being a zombie type, as it opens up plays with Book of Life and Mezuki in a zombie deck. Since Xyz-based archetypes tend to have more than one Xyz that belong to the archetype, have you considered another Xyz or two? Perhaps one that touches upon the ever-present fantasy concept of a gelatinous cube. Keep up the good work, my friend. Excellent reviews you too, nice. I'll look for some kind of image that would fit a Wind-Slime monster, I'll also make some sort of Xyz for this archetype. Something that would make them good enough to actually stand a chance against the top decks, as they don't really do now... I found something for another Xyz, but I can't really find anything for a Wind-Attribute Slime monster. Link to comment Share on other sites More sharing options...
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