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Plantoria, Darkness of the Above (Zazu Zingle)


Zazubat

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Just a random idea I had for a Rank 7.

PlantoriaDarknessoftheAbove-2.png

2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; return all Set Spell/Trap Cards to the hand, then this card gains 200 ATK for each card returned. Spell/Trap Cards cannot be activated in response to this effect. This card cannot attack the turn you activate this effect.

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I don't see a reason to have that you can't set your S/T back. You have to remember, while yes Giant Trunade was banned, it was banned as it was easy to plop onto the field whenever prior to making a big play. With this, you've already made a Rank 7 Xyz Play. There is no reason why this card can't have a decent effect, that of which being Giant Trunade. I like that it gains ATK, as it was a rather lacking body at first before reading its effect. The last effect offers a Reverse Warning cost to your opponent and you, which I don't really like that your opponent gains life from it at all. Though, I have to say that this may force your opponent to just set randoms they don't really want on the field, and none the less make a second copy of this card come in when there are a good amount of targets, and since you gain the same amount of life provided you can place 2, it isn't really that big of a deal.

 

Straight to the point: Allow you to Set your Spell/Trap cards, like Giant Trunade did. On a Rank 7 body, it isn't that big of a deal to have Trunade as a "big" Rank 7 Xyz Play has already been made, whereas Trunade was banned for returning prior to big plays.

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Effect I don't really like the potential that the card has at the moment. The fact that it does nothing but enable OTKs. It is a walking Giant Trunade which is actually rather easily made, meaning that decks such as Dragon Rulers have a one-card out to a deck like Evilswarm when they struggle to make their Ophion. Whilst doing this, it becomes stronger and enables the possibility of beating your opponent more. Then if your opponent manages to get over it, you gain 2000 Life Points for not really doing anything and shutting down your opponent's own chance to kill you. Uh... What?

Design It's pretty poor. When reading it, I kept feeling like the setting effect should have been for the ATK gain and the Life Point gain should have been when it died and returning sets. Doing it the other way around from this means that you create something which gains ATK by putting your opponent at a significant disadvantage. I do not like this in the slightest and think this is in any way "fair".

Flavor The entire idea of Darkness about this card being a finisher is well brought across, I'll give it that. It's association with set Spell and Traps is also brought across well through the constant image of the unknown.

Overall It's pretty poorly designed with some flavor to it. I don't think that this is thought out enough to be in Realistic Cards, but with a little bit of thought and a tad bit more effort I'm sure that the card can become good. I'll move this to Any Other Cards for now, but feel free to repost this in Realistic Cards later on.
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Effect I don't really like the potential that the card has at the moment. The fact that it does nothing but enable OTKs. It is a walking Giant Trunade which is actually rather easily made, meaning that decks such as Dragon Rulers have a one-card out to a deck like Evilswarm when they struggle to make their Ophion. Whilst doing this, it becomes stronger and enables the possibility of beating your opponent more. Then if your opponent manages to get over it, you gain 2000 Life Points for not really doing anything and shutting down your opponent's own chance to kill you. Uh... What?

Design It's pretty poor. When reading it, I kept feeling like the setting effect should have been for the ATK gain and the Life Point gain should have been when it died and returning sets. Doing it the other way around from this means that you create something which gains ATK by putting your opponent at a significant disadvantage. I do not like this in the slightest and think this is in any way "fair".

Flavor The entire idea of Darkness about this card being a finisher is well brought across, I'll give it that. It's association with set Spell and Traps is also brought across well through the constant image of the unknown.

Overall It's pretty poorly designed with some flavor to it. I don't think that this is thought out enough to be in Realistic Cards, but with a little bit of thought and a tad bit more effort I'm sure that the card can become good. I'll move this to Any Other Cards for now, but feel free to repost this in Realistic Cards later on.

I'll take the last effect out, and make this card unable to attack for a turn. Should I reduce the ATK it gains, or make it only able to have it for the rest of the turn?

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I'll take the last effect out, and make this card unable to attack for a turn. Should I reduce the ATK it gains, or make it only able to have it for the rest of the turn?


If it was incapable of attacking, I feel like it would be fine. I'm probably wrong though
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If it was incapable of attacking, I feel like it would be fine. I'm probably wrong though

I'll make it unable to attack then, back in a bit. Hmm, should it be a "for the rest of the turn" or "this card cannot attack the turn you activate this effect", since the first means it is still vulnerable to battle Traps?  For now, it's gonna be the latter, then I'll see about the responses.

EDIT: New version up.
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  • 2 weeks later...

where u do Xyz cards?

This was made in Judas' template. This site doesn't have an Xyz template yet, though you can use Yugico's, MSE (Magic Set Editor, it has a Yu-Gi-Oh template as well) or you can use Judas or Zextra's template, which both can be found on this site.

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