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Youkai's Spirit monsters + Support cards!


HomicidalYoukai

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~Monsters~
 
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[spoiler='Lore']Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 Spirit-type monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.) When this card is returned back to the hand during the end phase, you can add 1 Spirit-type monster from your deck to your hand with 2000 or less DEF. If you do, this card cannot be normal summoned during your next turn.[/spoiler]

 

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[spoiler='Lore']Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card destroys an opponent's monster by battle, you can set up to 2 "Shrine" spell/trap cards from your deck to the field. After damage calculation, this card is changed to face-up DEF position and must remain in this position until your 2nd standby phase.[/spoiler]

 

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[spoiler='Lore']Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack your opponent directly. When this card inflicts battle damage to your opponent successfully: Shuffle 1 monster your opponent controls into its owners deck. When this card is returned back to the hand during the end phase, you can add 1 "Shrine" Spell/Trap card from your deck to your hand.[/spoiler]

 

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[spoiler='Lore']Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is normal summoned or flipped face-up: Inflict 500 damage to your opponent X number of "Shrine" cards you control. When this card is returned back to the hand during the end phase, you can reveal all Spirit monsters in your hand; inflict 100 damage to your opponent X number of Spirit monsters in your hand.[/spoiler]

 

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[spoiler='Lore']Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. if you control a "Shrine" Spell/Trap card on your side of the field, you can Special Summon this card from your hand to the field ignoring its summoning condition. If this card was used as a synchro material during the turn it was Special Summoned, set 1 "Shrine" Spell/Trap card from your deck to the field. When this card is normal summoned: your opponent cannot conduct their next battle phase. This effect cannot be used during your next turn. When this card is returned back to the hand during the end phase, you can send this card to the graveyard to Special Summon 1 Spirit monster from your Deck except "Ayaka" ignoring its summoning condition.[/spoiler]

 

~Spells~

 

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[spoiler='Lore']When this card is activated: Banish all Spirit-type monsters in your graveyard. Spirit-type monsters on your side of the field gain 100 ATK X level for each monster banished this way. This card cannot be destroyed by card effects while "Overworld Shrine" is on your side of the field. You can send this card to the graveyard.If you do, increase ATK of all Spirit-type monsters currently on your side of the field by 1000 until the end of your opponent's next turn. If you control more than 1 "Underworld Shrine", you must send at least 1 "Overworld Shrine" from your field to the graveyard.[/spoiler]

 

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[spoiler='Lore']When this card is activated: Shuffle all Spirit monsters in your banished zone into the deck. Once per turn, during either players turn: You can send 2 Spirit monsters from your deck to the graveyard to prevent 1 Spirit monster on your side of the field from being destroyed by battle or by your opponent's card effects. This card cannot be destroyed by card effects while "Underworld Shrine" is on your side of the field. You can send this card to the graveyard. If you do, all Spirit monsters currently on your side of the field are unaffected by your opponent's card effects until the end of your opponent's next turn. If you control more than 1 "Overworld Shrine", you must send at least 1 "Underworld Shrine" from your field to the graveyard.[/spoiler]

 

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[spoiler='Lore']When this card is activated: Shuffle your hand, field and graveyard into the deck. Reveal cards from the top of your deck up to the number of cards shuffled this way. Add Spirit monsters and "Shrine" Spell/Trap cards to your hand up to the number of cards shuffled back to your deck. This card cannot be destroyed by your opponent's card effects while "Ancientworld Shrine" is on your side of the field. You can send this card to the graveyard. If you do, target 1 card on your opponent's side field; shuffle it into the deck. If you control more than 1 "Neworld Shrine" you must send at least 1 "Ancientworld Shrine" from your field to the graveyard.[/spoiler]

 

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[spoiler='Lore']When this card is activated: Send all Spirit monsters from your deck to the graveyard. Once per turn, during either players turn you can banish 1 Spirit monster in your graveyard to banish 1 card from you opponent's hand, field, or graveyard. You can send this card to the graveyard. If you do, Special Summon 1 Spirit monster in your graveyard, ignoring its summon conditions until the end phase.[/spoiler]

 

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[spoiler='Lore']All monsters on your opponent's side of the field are now considered Spirit monsters and gain the following effect: "This card returns to its owner's hand during the End Phase." You must control at least 1 Spirit monster or "Shrine" Spell/Trap card to activate and resolve this effect.[/spoiler]

 

~Traps~

 

I might make traps later...

 

~Extra Monsters~

 

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[spoiler='Lore']Cannot be Special Summoned, except from the Extra Deck. During the End Phase of the turn this card is Special Summoned: Return it to the Extra Deck. When this card Special Summoned: all non-Spirit monsters currently on your opponent's side of the field are sent to the graveyard until the end phase. If you control at least 2 "Shrine" spell/trap cards, you can give all Spirit type monsters currently on your side of the field the following effect: "If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step." When this card is returned back to the Extra Deck, you can banish 1 monster from your deck; Special Summon it during your next standby phase, ignoring its summoning conditions.[/spoiler]

 

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[spoiler='Lore']1 Spirit tuner monster + 1 non-tuner Spirit monster
Cannot be Special summoned, except from the Extra Deck. During the End Phase of the turn this card is Special Summoned: Return it to the Extra Deck. Once per turn, during either player's turn: You can banish cards on your opponents side of the field X number of "Shrine" Spell/Trap cards you control. When this card is returned back to the Extra Deck during the end phase, you can add 1 banished "Shrine" Spell/Trap card to your hand.[/spoiler]

 

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[spoiler='Lore']1 Spirit tuner monster + 1 Spirit non-tuner monster Cannot be Special Summoned except from the Extra Deck. During the End Phase of the turn this card is Special Summoned: Return it to the Extra Deck. Once per turn, during either player's turn: You can target 1 monster your opponent controls; equip it to this card. Then target 1 "Shrine" Spell/Trap card in your graveyard; that card's effect now becomes the effect of the equipped monster and that monster is now considered a "Shrine" Spell/Trap card. When this card is returned back to the Extra Deck during the end phase, Special Summon 1 Spirit from the graveyard ignoring its summoning conditions.[/spoiler]

 

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[spoiler='Lore']3 or more "Shrine" Spell cards
Cannot be Special Summoned except from the Extra Deck. During the End Phase of the turn this card is Special Summoned: Return it to the Extra Deck unless you detach 1 Xyz material from this card. This card gains 500 ATK X Spirit monsters in your graveyard and banished zone. Once per turn, during either players turn: You can detach 1 Xyz material from this card; your opponent cannot activate any card effects this turn. You must control no other Spirit monsters or "Shrine" Spell/
Trap cards to activate and resolve this effect. When this card is returned to the Extra Deck during the end phase: Set "Shrine" Spell cards from your graveyard to the field up to the number of Xyz materials that were originally on this card when it was Special Summoned to the field. [/spoiler]

 

Might add a few more cards to this in the future, let me know what you think of it ^^ !!

 

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