Zazubat Posted June 24, 2013 Report Share Posted June 24, 2013 Turns, and more specifically, turn count is a concept not many a very familiar with. The most noticable example is Final Countdown, which is an alt-win card which relies on turns. A card which supports play like this is Pyro Clock of Destiny, which moves the turn count. I thought that I would make a card which plays around this gimmick, but instead of making it an alt-win card support, I made it it's own thing. I am thinking of expanding on this concept, and making a Fairy-Type Archetype which is about turns. So, what do you think? You can send this card from your hand to your Graveyard. During your Standby Phase: You can Special Summon this card from the Graveyard if you sent this card to the Graveyard by its own effect, and if you do, this card gains 200 ATK and DEF equal to the number of your turns that have passed since that effect’s activation. Only 1 “Premonition of the Eclipse” can be Special Summoned this way per turn. You can banish 1 Fairy-Type monster in your Graveyard; move the turn count forward by 1. Rulings: *If Pyro Clock of Destiny is used on this card during your opponent's turn, it does not count towards a turn for this card's effect, though if you use it during your turn, it will (This Ruling is my own, as I do not see another card in Pyro's Rulings which seem to counteract what I'm saying, neither can I find one that doesn't. If there's a Ruling that counteracts this, please leave it below) Link to comment Share on other sites More sharing options...
Zazubat Posted June 25, 2013 Author Report Share Posted June 25, 2013 Le Bump. Link to comment Share on other sites More sharing options...
Therrion Posted June 25, 2013 Report Share Posted June 25, 2013 An interesting concept. Most of the time, people wouldn't view it worth waiting a very long while for a minor attack boost. One copy could help superpower another copy, however, so that is very interesting. This definitely wouldn't make Pyro Clock of -1 CA worth running, but would become interesting on the archetype level. I think if anything it'd be ran as an easy Lv. 8 LIGHT Monster, which makes Xyz Plays with things like Guardian and Photon Decks (even though Photon would be better w/o this card, imo). I like that you took an approach to card making most don't, which is referring to your use of Turns. Good job. Link to comment Share on other sites More sharing options...
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