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The idea behind its little DEF is because the Core is so easy to hit and not protected, while the "When destroyed/banished" effects are things the Core does upon destruction. When destroyed, it will be back, essentially leaving a "fragment" (in the form of a draw, in a way) behind. When banished (and "gone for good", so to say) the Core reacts violently and expands, consuming another being with it. Sort of "If I'm going down, you're going down with me!" sort of style. The Summon when banished is its way of "Opening a rift", which signifies the creation of the Core itself, and the cards sent to Summon are sort of "feeding" the Core enough to sustain itself in this world. Yeah, that is how I created this card. Rate, hate, commentate.

R4GR (Reps for Good Reviews)

Good meaning in depth, lengthy to an extent, or demonstrating a good knowledge in your review. Not, "lol this card is hawt I would do things to it at nite 100/10".

 

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Once per turn, during either player's turn, when a card on the field is banished: Send 2 cards from the top of your Deck to the Graveyard; Special Summon this card from your Graveyard. When this card is destroyed and sent to the Graveyard: Draw 1 card. If this face-up card you control is banished: Banish 1 card your opponent controls.

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