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Dream Invader Archetype


Squarepants

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The set is not finished, but i want to have some opinions and ideas to make it better, thank you.    > 

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dream Invasion". When this card is Special Summoned, you can target 1 Level 4 or lower of your "Dream Invader" banished monster; Special Summon It.

 

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Once per turn, during your Main Phase 1, if this card is the only monster you control, you can Special Summon 1 banished Level 4 or lower "Dream Invader" monster.

 

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When this card is Special Summoned by the effect of "Dream Invader" monster: You can add 1 "Dream Invasion" from your Deck to your hand.

 

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This card can attack twice during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can remove from play 1 "Dream Invader" monster from your hand or Graveyard to draw 1 card.

 

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During each of your Standby Phase, remove from play 1 card from your hand. When this card is removed from the field, you can Special Summon this card in your opponent's side of the field. 

 

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Cannot be Special Summoned. Once per turn: You can remove from play 1 "Dream Invader" monster from your Graveyard, look at your opponent's hand, select 1 card and add it to your hand.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dream Invasion". This card gains 500 ATK for each "Dream Invader' banished monsters. Once per turn: You can remove from play up to 3"Dream Invader" monsters from your hand. If you activate this effect, this card cannot attack this turn.

 

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1 "Dream Invader" Tuner + 1 or more non-Tuner "Dream Invader" monsters

When this card is Synchro Summoned, Special Summon as many monsters as possible of your "Dream Invader" banished monsters. Destroy them during the End Phase. The effect of "Dream Invader Commander" can only be activated once per turn.
 
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Once per turn: You can remove from play 1 "Dream Invader" monster from your hand to reveal the top card of your Deck, if this is a "Dream Invader" monster, Special Summon it.
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So far, I like this series. Just a little note, your tuner isn't spelled right.

 

Now onto the theme. Each card supports the main theme of banishing your other Dream Invader cards to get an advantage. You also have a few cards that can grab back the banished monsters. I like what I see. Keep up the good work.

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Thank you for the responses :')

 

I don't know if it's really useful, it's mostly for fun, but I've also made this card :

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dream Invasion". When this card is Special Summoned, remove from play 3 "Dream Invader" monsters on your side of the field or destroy this card. This card is unaffected by your opponent's card effects. During each of your Standby Phase, you can pay 4000 Life Points or less, when you have pay a total of 8000 Life Points by this effect, you win the Duel.

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Review time: 

Dream Invader Ni-Oth: I like this card, however, I think the only thing I have against it is that it cannot be Normal Summoned. The only way to get this card on the field is via "Dream Invasion" which kinda makes it a bit hard to maximize it's use. 

 

Dream Invader Aegarim: 1 of my favorite cards in the archetype. Has a fairly good swarming capacity without making it too convenient. Very well balanced.

 

Dream Invader Gorghin: A searcher for "Dream Invasion" it's not bad.

 

Dream Invader Hon Gaddha: Love this card's effect with it's draw engine capacity. And it's stat is properly balanced so that it's effect is not abusable.

 

Dream Invader Monggosi: So, I'm a bit confused by this card, dumping cards from your hand for no cause/benefit? Also, when this card is removed from the field it goes to your opponent's side of the field? Uhh...what for?

 

Dream Invader Collosus: I have nothing to say for this card. 

 

Dream Invader Negga: Possibly the most powerful beatstick of this deck. Does nothing than that. 

 

Dream Invader Commander: Swarm swarm swarm for this card. It's not bad either. Error though. Its effect is kinda worded wrong, "WHEN THIS CARD IS SYNCHRO SUMMONED" is the moment of its effect activation BUT it is said that you can only use it's effect Once per turn. You can only use its effect once when it Synchro Summoned anyway. You can remove the once per turn part.

 

Dream Invasion: It's the deck's 1 and only spell card and it's good as heck. GJ on this one

 

NOTE: I WILL ALSO REVIEW YOUR OTHER CARD THAT YOU POSTED FOR FUN.

 

Dream Invader Terminal Monster: This card is WAY too much. You just need to banish  invader monsters to have it stay on the field. With the deck's swarming capabilities it's not that hard to do at all... And with this card's 4k def and invulnerability to card effs make it near impossible to get rid off when on the field. The only unimaginable thing I don't like is it's effect of paying 4k life points...You instawin after paying 8k LP? That kinda breaks the game a bit on certain cases, but since it's just a card for fun, I don't take it that much seriously. 

 

OVERALL: I love the archetype. Nice nice nice. Will expect more from you. Salutations. 

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