Zazubat Posted June 29, 2013 Report Share Posted June 29, 2013 [URL=http://s1077.photobucket.com/user/Zaziuma/media/RiseoftheUtopian-1.png.html][/URL] Activate only during the Main Phase: Target 1 “Number 39: Utopia” in your Graveyard; Special Summon that target, and if you do, you can attach this card on the field to that card as an Xyz Material. During the End Phase of the turn this card was activated, if you control “Number 39: Utopia” and this card is an Xyz Material, or in the Graveyard: You can Special Summon 1 “Utopia” Xyz Monster from your Exta Deck, except “Number 39: Utopia” and attach “Number 39: Utopia” to that monster as an Xyz Material, also banish this card if it is in the Graveyard (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) Link to comment Share on other sites More sharing options...
Therrion Posted June 29, 2013 Report Share Posted June 29, 2013 1. "You can Special Summon 1 “Utopia” Xyz Monster," Doesn't indicate Extra Deck, Graveyard, etc. 2. Remove Quick Play status. Strong enough without it. Players would simply use this during the End Phase. Other then that, I don't mind that it Summons Utopia from the Grave and gives it a free material to hang on to life with. Also, a 1 card Barian Summon is a little unjust, but the Summon is during the End Phase as said before and thus I don't care. As it stands, though, use it during your Opponent's End Phase and that arguement can't be made as it is basically your turn now, and time to activate effects that you shouldn't get so easily for a single card. So, yeah, my only problem is its Quick-Play status, a 1 Card Utopia into Barian World Summon is strong enough at SS1. Link to comment Share on other sites More sharing options...
Zazubat Posted June 29, 2013 Author Report Share Posted June 29, 2013 1. "You can Special Summon 1 “Utopia” Xyz Monster," Doesn't indicate Extra Deck, Graveyard, etc. 2. Remove Quick Play status. Strong enough without it. Players would simply use this during the End Phase. Other then that, I don't mind that it Summons Utopia from the Grave and gives it a free material to hang on to life with. Also, a 1 card Barian Summon is a little unjust, but the Summon is during the End Phase as said before and thus I don't care. As it stands, though, use it during your Opponent's End Phase and that arguement can't be made as it is basically your turn now, and time to activate effects that you shouldn't get so easily for a single card. So, yeah, my only problem is its Quick-Play status, a 1 Card Utopia into Barian World Summon is strong enough at SS1. I still wish for it to be quick-play. I'll make it only activatable during the Main Phase. Also, I meant Extra Deck. I'll fix this shortly. Link to comment Share on other sites More sharing options...
Therrion Posted June 29, 2013 Report Share Posted June 29, 2013 Then I suggest Main Phase 1, as Main Phase 2 would be similar. You could chain to the phase change, (ex. MP2==>EP) and basically have it result in the same way. Main Phase 1 would make an interesting shield/life saver, which I like, I just don't want to see this card be used after the opponent's Battle Phase. Link to comment Share on other sites More sharing options...
Zazubat Posted June 29, 2013 Author Report Share Posted June 29, 2013 Then I suggest Main Phase 1, as Main Phase 2 would be similar. You could chain to the phase change, (ex. MP2==>EP) and basically have it result in the same way. Main Phase 1 would make an interesting shield/life saver, which I like, I just don't want to see this card be used after the opponent's Battle Phase. If my memory is correct, if you would activate a card at that time, it would change back to your opponent having priority, and can choose to not go into that phase. I don't know if that's true, but it shouldn't really be a problem if that's the case. Link to comment Share on other sites More sharing options...
Therrion Posted June 29, 2013 Report Share Posted June 29, 2013 If that is the case, yes, it wouldn't matter too much. I know your opponent would have the ability to use Traps and the like, but not sure about that ruling. I think it would be better on the safe side, but it is your card and you've already heard out all of my input on it, so the reins are yours :P This would be pretty sweet in a ZW.dec, for getting back into the fight after a foiled strat. Link to comment Share on other sites More sharing options...
Zazubat Posted June 29, 2013 Author Report Share Posted June 29, 2013 If that is the case, yes, it wouldn't matter too much. I know your opponent would have the ability to use Traps and the like, but not sure about that ruling. I think it would be better on the safe side, but it is your card and you've already heard out all of my input on it, so the reins are yours :P This would be pretty sweet in a ZW.dec, for getting back into the fight after a foiled strat. I wish for it to be a way to revive it after battle, is the case. I can see the somewhat cheap nature of it being used during your opponent's MP2 getting out the guy on the next turn. Maybe I could make it different in another way. Maybe give it a "If you control no monsters" clause. Link to comment Share on other sites More sharing options...
Therrion Posted June 29, 2013 Report Share Posted June 29, 2013 It would still be abuseable in such a case, but I can see why you wouldn't want the option stripped from you from activating it during MP2. I believe your Main Phase suggestion was probably the best way for this card to be made other then completely killing it with costs and such. Link to comment Share on other sites More sharing options...
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