Sora1499 Posted June 30, 2013 Report Share Posted June 30, 2013 Nefarious Trickster Clown {DARK/Level 3/Fiend/Effect} Once per turn, you can normal summon 1 “Clown” monster in addition to your normal summon/set this turn. When you summon a “Clown” monster: You can change that monster’s battle position. This card must be face-up on the field to activate and resolve this effect. 1500/0 Anarchist Crazy Clown {DARK/Level 3/Fiend/Effect} When this card is normal summoned: You can activate one of the following effects: *Target 1 “Clown” monster you control; change that target’s battle position. *Target 1 “Clown” monster in your graveyard; special summon that target. Once per turn, when this card’s battle position is changed: Draw 1 card. 1200/1200 Ringmaster Clown {DARK/Level 3/Fiend/Effect} Once per turn, when this card’s battle position is changed: You can add 1 “Grand Clown Circus” from your deck to your hand. When “Grand Clown Circus” is activated: You can tribute this card; special summon 1 level 4 or lower “Clown” monster from your deck, except for “Ringmaster Clown”. 1000/1000 Giant Clown Balloon {DARK/Level 4/Fiend/Effect} Destroy any monster that this card attacks after damage calculation. At the end of the battle phase, target 1 face-up “Clown” monster you control; change that target’s battle position. 2000/100 Magical Clown {DARK/Level 4/Fiend/Effect} Once per turn, when this card’s battle position is changed: Target 1 monster your opponent controls; change that target’s battle position. When this card is destroyed by battle and sent to the graveyard, you can target 1 “Clown” spell card in your deck; add that target to your hand. 1600/400 Fat Chomp Clown {DARK/Level 4/Fiend/Effect} Once per turn, when this card’s battle position is changed: Target 1 “Clown” monster you control; that target gains 500 ATK and DEF, until the end phase. During the end phase, if that target destroyed an opponent’s monster by battle this turn, you can target 1 “Clown” monster in your graveyard; add that target to your hand. 1100/2100 Bruiser Clown {DARK/Rank 3/Fiend/Xyz/Effect} 2 level 3 “Clown” monsters When this card battles, at the start of the battle step, you can target 1 “Clown” monster you control; this card gains ATK equal to half the ATK of that target, until after damage calculation. During your end phase: You can target 1 “Clown monster” you control; change that target’s battle position, then inflict 1000 damage to your opponent. 2000/1000 Evil Clown Warden {DARK/Rank 4/Fiend/Xyz/Effect} 2 level 4 “Clown” monsters Once per turn: You can detach 1 Xyz material from this card to target 1 “Clown” monster in your graveyard and 1 card on the field; shuffle the first target into the deck, and if you do, destroy the second target. When this card is destroyed by your opponent’s card effect and sent to the graveyard: You can target up to 2 level 3 or lower “Clown” monsters in your graveyard; special summon those targets. 2300/2000 Call to Anarchy {Spell/Normal} Add 1 level 4 or lower “Clown” monster from your deck to your hand. Grand Clown Circus {Spell/Field} All “Clown” monsters gain 500 ATK and DEF. Whenever a “Clown” monster(s) are summoned: You can change their battle position(s). Once per turn: You can target 1 “Clown” monster you control; the levels of all “Clown” monsters you control become the same as that target’s level, until the end phase. Clownpalooza {Spell/Normal} Target 1 level 4 or lower “Clown” monster in your graveyard; special summon that target. You can only activate 1 “Clownpalooza” per turn. Parlor Trap {Trap/Normal} Target 1 “Clown” monster you control; change that target’s battle position, and if you do, draw 1 card. EDIT: Posted this in Single Cards again... Can a mod move this please? Link to comment Share on other sites More sharing options...
tazeel3 Posted June 30, 2013 Report Share Posted June 30, 2013 Mesmerize control for this deck means dead. Link to comment Share on other sites More sharing options...
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