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Clown Archetype


Sora1499

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Nefarious Trickster Clown

{DARK/Level 3/Fiend/Effect}

Once per turn, you can normal summon 1 “Clown” monster in addition to your normal summon/set this turn.  When you summon a “Clown” monster: You can change that monster’s battle position.  This card must be face-up on the field to activate and resolve this effect.

1500/0

 

Anarchist Crazy Clown

{DARK/Level 3/Fiend/Effect}

When this card is normal summoned: You can activate one of the following effects:

*Target 1 “Clown” monster you control; change that target’s battle position.

*Target 1 “Clown” monster in your graveyard; special summon that target.

Once per turn, when this card’s battle position is changed: Draw 1 card.

1200/1200

 

Ringmaster Clown

{DARK/Level 3/Fiend/Effect}

Once per turn, when this card’s battle position is changed: You can add 1 “Grand Clown Circus” from your deck to your hand.  When “Grand Clown Circus” is activated: You can tribute this card; special summon 1 level 4 or lower “Clown” monster from your deck, except for “Ringmaster Clown”.

1000/1000

 

Giant Clown Balloon

{DARK/Level 4/Fiend/Effect}

Destroy any monster that this card attacks after damage calculation.  At the end of the battle phase, target 1 face-up “Clown” monster you control; change that target’s battle position.

2000/100

 

Magical Clown

{DARK/Level 4/Fiend/Effect}

Once per turn, when this card’s battle position is changed: Target 1 monster your opponent controls; change that target’s battle position.  When this card is destroyed by battle and sent to the graveyard, you can target 1 “Clown” spell card in your deck; add that target to your hand.

1600/400

 

Fat Chomp Clown

{DARK/Level 4/Fiend/Effect}

Once per turn, when this card’s battle position is changed: Target 1 “Clown” monster you control; that target gains 500 ATK and DEF, until the end phase.  During the end phase, if that target destroyed an opponent’s monster by battle this turn, you can target 1 “Clown” monster in your graveyard; add that target to your hand.

1100/2100

 

Bruiser Clown

{DARK/Rank 3/Fiend/Xyz/Effect}

2 level 3 “Clown” monsters

When this card battles, at the start of the battle step, you can target 1 “Clown” monster you control; this card gains ATK equal to half the ATK of that target, until after damage calculation.  During your end phase: You can target 1 “Clown monster” you control; change that target’s battle position, then inflict 1000 damage to your opponent.

2000/1000

 

Evil Clown Warden

{DARK/Rank 4/Fiend/Xyz/Effect}

2 level 4 “Clown” monsters

Once per turn: You can detach 1 Xyz material from this card to target  1 “Clown” monster in your graveyard and 1 card on the field; shuffle the first target into the deck, and if you do, destroy the second target.  When this card is destroyed by your opponent’s card effect and sent to the graveyard: You can target up to 2 level 3 or lower “Clown” monsters in your graveyard; special summon those targets.

2300/2000

 

Call to Anarchy

{Spell/Normal}

Add 1 level 4 or lower “Clown” monster from your deck to your hand.

 

Grand Clown Circus

{Spell/Field}

All “Clown” monsters gain 500 ATK and DEF.  Whenever a “Clown” monster(s) are summoned: You can change their battle position(s).  Once per turn: You can target 1 “Clown” monster you control; the levels of all “Clown” monsters you control become the same as that target’s level, until the end phase.

 

Clownpalooza

{Spell/Normal}

Target 1 level 4 or lower “Clown” monster in your graveyard; special summon that target.  You can only activate 1 “Clownpalooza” per turn.

 

Parlor Trap

{Trap/Normal}

Target 1 “Clown” monster you control; change that target’s battle position, and if you do, draw 1 card.

 

EDIT:  Posted this in Single Cards again...  Can a mod move this please?

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