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Super Smash Bros for Wii U and 3DS


CancerTurtle

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I did have a set sort of like this before, but it's been ages since I've worked on something for it. I may come back to it eventually, but for now, I'd decided to do something a bit more recent.

 

With the announcement of Super Smash Bros for Wii U and 3DS (SSB4 for short) I've decided to create a set based around it. So far it's only the characters, but as more is announced and added to the SSB4 Dojo, I'll create more cards.

 

[spoiler=Smashers][spoiler=Veterans]scUb41E.jpgoDrxeUS.jpgD1rmMLD.jpgxNaKf7P.jpgJbvDYdQ.jpgTT7l2Qt.jpgIK7ja4W.jpgHsNJVBC.jpgnIY3e9g.jpg[/spoiler]

 

[spoiler=Newcomers]jUMiKAh.jpgFVNa1x5.jpgtVScyeY.jpg[/spoiler][/spoiler]

 

[spoiler=Changelog]4/07 - Thread created, all 12 announced characters added.[/spoiler]

 

Also, I kinda suck at balancing and stuff, so any critisism would be much obliged. ^w^

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Aside from Link, all the cards are extremely weak. DK is okay, to an extent (in the fact it has Summoned Skull stats, but it stalls you and your opponent which backfires more then it is beneficial).

Megaman seems like a strictly better Kirby, as Kirby won't be able to destroy anything with that ATK stat it has. The villager... just doesn't seem right. Adding Spells to the hand has been avoided, and the amount you could get is a little questionable, even if by dumb luck.

Suggestions:

 

Mario: Power up his effect. It needs to be less conditional, and maybe do something other then an ATK boost.

 

Donkey Kong: Make it so that it affects the opponent only.

 

Link: Keep it how it is, though maybe add a Life Point cost as well.

 

Samus: I really like this card the way it is. Not too powerful, but interesting.

 

Kirby: Useless. Change the effect to trigger when a monster is sent to the Grave, it can equip it to gain its effects (and can only have 1 equipped at a time). It should also have the equipped monsters ATK/DEF.

 

Fox: Change effect entirely. You are making a lot of it rely on luck, when your cards are based on a game of skill (which doesn't add up flavor wise). The effect is also too weak. Perhaps make it to where if he would be destroyed once, he isn't (to symbolize Fox falling off, then using his boost to grab back onto the ledge and stay in the fight).

 

Pikachu: Far too weak of an effect. Perhaps make it attack directly (Like Watt monsters), and make it so it can choose the monster that can't change battle positions (you could also make it make that monster not be able to attack next turn, but if you do add this, I would suggest lowering Pikachu to around 1000 ATK).

 

Bowser: Decreasing DEF when attacked is pointless. Perhaps add a good amount of DEF to Bowser, and make him switch into Defense Position when attacked. Also, since he has a spikey shell, inflict damage to your opponent (around 800). 2400 ATK/2200 DEF should be somewhat good (it would still be a bad card, but better).

 

Pit: Again with attack negating and coin flipping. Change the effect entirely, as it is rather useless.

 

Villager: To avoid any questionable OPness, just redesign the card.

 

Megaman: Well done. Perhaps up the ATK to 1600.

 

Wii Fit: Useless. The build up is far too slow. Add a different effect as opposed to a slow ATK gain.

 

All in all, you need to release your limits from the 3 effects you seem to know. Attack negation, ATK manipulation, and so much flipping of the coin. Note that while I made suggestions, more need to be done to each card to make them better (as I won't make a card for you, just try to put you on a step in the right direction). Link and Samus were my favorite two, Samus for the creativity and Link for the fact it was actually playable. Good luck ^^

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Aside from Link, all the cards are extremely weak. DK is okay, to an extent (in the fact it has Summoned Skull stats, but it stalls you and your opponent which backfires more then it is beneficial).

Megaman seems like a strictly better Kirby, as Kirby won't be able to destroy anything with that ATK stat it has. The villager... just doesn't seem right. Adding Spells to the hand has been avoided, and the amount you could get is a little questionable, even if by dumb luck.

Suggestions:

 

Mario: Power up his effect. It needs to be less conditional, and maybe do something other then an ATK boost.

 

Donkey Kong: Make it so that it affects the opponent only.

 

Link: Keep it how it is, though maybe add a Life Point cost as well.

 

Samus: I really like this card the way it is. Not too powerful, but interesting.

 

Kirby: Useless. Change the effect to trigger when a monster is sent to the Grave, it can equip it to gain its effects (and can only have 1 equipped at a time). It should also have the equipped monsters ATK/DEF.

 

Fox: Change effect entirely. You are making a lot of it rely on luck, when your cards are based on a game of skill (which doesn't add up flavor wise). The effect is also too weak. Perhaps make it to where if he would be destroyed once, he isn't (to symbolize Fox falling off, then using his boost to grab back onto the ledge and stay in the fight).

 

Pikachu: Far too weak of an effect. Perhaps make it attack directly (Like Watt monsters), and make it so it can choose the monster that can't change battle positions (you could also make it make that monster not be able to attack next turn, but if you do add this, I would suggest lowering Pikachu to around 1000 ATK).

 

Bowser: Decreasing DEF when attacked is pointless. Perhaps add a good amount of DEF to Bowser, and make him switch into Defense Position when attacked. Also, since he has a spikey shell, inflict damage to your opponent (around 800). 2400 ATK/2200 DEF should be somewhat good (it would still be a bad card, but better).

 

Pit: Again with attack negating and coin flipping. Change the effect entirely, as it is rather useless.

 

Villager: To avoid any questionable OPness, just redesign the card.

 

Megaman: Well done. Perhaps up the ATK to 1600.

 

Wii Fit: Useless. The build up is far too slow. Add a different effect as opposed to a slow ATK gain.

 

All in all, you need to release your limits from the 3 effects you seem to know. Attack negation, ATK manipulation, and so much flipping of the coin. Note that while I made suggestions, more need to be done to each card to make them better (as I won't make a card for you, just try to put you on a step in the right direction). Link and Samus were my favorite two, Samus for the creativity and Link for the fact it was actually playable. Good luck ^^

DK: What are oyu talking about?? It's impossible to attack your own monsters so adding an opponent clause would just be redundant.

Link: So you have to pay Life AND rely on a coin toss? Not sure about that.

Most the rest I agree with, and I see a very nice start here. Please, keep going on with this. It's kinda making me want to go back and re-design my POp Culture cards, hehe.

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