Jump to content

Denizens of the Tainted Marsh


Kaldar

Recommended Posts

Alright, to be honest I think your idea is great, I think we need more reptiles ( and pyros ) in Yugioh. However, your cards seem to be extremely overpowering with next to no downside. Correct me if I'm wrong, but quite a few of your LvL4 or lower monsters have an easy to use eff that can banish a monster your opponent controls with very little effect upon you. Just to many Meta cards for me to handle.

 

2.5 outa 5

Link to comment
Share on other sites

You are correct. Kemji and Gaishiki have the ability to banish opponents monsters on summon. Akumben on summon bounces a monster to hand. Although Mehuzal requires a banishing from your graveyard (although he can still be normal summoned like any other marsh monster). I may edit the super meta effects.

Link to comment
Share on other sites

Hey there, I'm liking the eerie, evil marsh theme. c:<

 

But as Seraphos pointed out, these are extremely powerful effects for no cost. I would like to see more interaction and more connections between the individual cards in this archetype rather than their only bonding feature being their huge effects. I mean, Dragon Rulers only have two straightforward destruction effects - from Blaster and Dracossack. The latter comes with fair (maybe not too fair in Dragon Rulers) setup, while the former can eat away at the hand. Free destruction effects and banishing effect are just outright bad.

 

Aside from that, I see lots of potential for this deck as a well established Reptile-Type series. "Tainted Marsh" reminds me of "Venom Swamp" a little bit. If you look at that card, it introduces a more complex strategy which involves all of the cards in the "Venom" archetype. Try something similar to that, or at least something that is a little bit less blunt and unbalanced as the effects you have currently.

 

Just trying to help! I'd love to see what can become of this series! P.S. I love reptiles! ^^

Link to comment
Share on other sites

I still feel like they lack major connection. I think it has to do with the Field Spell. I know! How about make the still really broken effects (banishing on Summon, Special Summoning from the Deck on Summon, bouncing on Summon, etc.) only apply while you control "Tainted Marsh". That would provide much more incentive to run "Lethki" over the other i-play-this-now-i-destroy-your-card-u-jelly effects. And it would simultaneously turn those effects into conditional ones, so that they are more realistic. Even then, I think that only higher Level monsters should have effects in the class of banishing upon Summon and Special Summoning powerful cards from the Deck. It's shaping up though! Better than before, I'll say.

 

My favorite cards in the set right now are "Jadara", "Mekor", "Krek", and "Lekthi". They support the archetype well with balanced effects (maybe "Mekor" is still a little broken with that double attack) and they don't jump right into the game-ending effects. All the other ones still need some work, namely "Tainted Marsh", "Gaishiki", "Akumben", "Ginjin", and "Kemji". You should either make the monsters higher Level to avoid instant in-your-face-ness or just tone down the actual effects altogether. I think that would be better. "Akumben" is not as bad as the others, but he still does too much for a Level 4. "Tainted Marsh" should have a more flavorful effect than banishing your opponent's cards outright, something that speeds up the Deck or compensates for the severe repercussions that you might decide to incorporate as costs into the above cards. "Gaishiki" is just ... no. Needs more Level 7 or higher, or just an effect that isn't so bland. Something that would interact and benefit from other "Marsh" monsters other than just blanket banishing. The only thing wrong with "Ginjin" is that he needs a "Once per turn:" clause to avoid anything similar to "Tribe-Infecting Virus"... "Kemji" also does too much for a Level 4. I would consider getting rid of his second effect and replacing it with maybe a minor cost.

 

Eager to see the new cards that you're adding!

Link to comment
Share on other sites

Edit: About the new cards ... I like "Bird Sage"'s condition, much better than "Akumben". "Migala" should have the same condition, OR have the ATK boost toned down to 800. 1400 is way too much for a simple discard cost.

 

Also ...

 

swamp_dwelling_monster_by_pervandr-d2pg8

 

How's this for "Mezrakule"? o:

Link to comment
Share on other sites

Is "Zandis" supposed to toolbox the Graveyard? I don't think that's needed in this deck, since you really don't rely on it that much. And you need tons of targets for all of your self-banishing. You really are not reaping any rewards when doing that without a monster that benefits from being banished. I would suggest changing "Gaishiki" and "Akumben" to activate their notoriously powerful effects when they are banished instead of when they are Summoned. (You could then eliminate the need for "Tainted Marsh" to be on the field for you to activate the effects of those two monsters.)

 

"Tainted Marsh" itself does way too much. See, the main allure of that Field Spell is the multitudes of pluses that you gain from all of your "Marsh" monsters which come with the clause " ... while "Tainted Marsh" is face-up on the field ... ". Take a look at "The Sanctuary in the Sky". It's initial effect is quite unappealing and unworthy of a spot in any sensible deck. However, there are at least a dozen cards which benefit from its presence on the field with their own, unique effects, hence the reason that such a Field Spell would be of value. I think that you could adopt similar ideas into "Tainted Marsh". It should not be a stand-alone trump card like it is now. To begin, I would make the banishing effect a little more creative and conditional, if it is to remain there at all. Secondly, I would love to see a "Marsh" monster with "Tainted Marsh"'s negation effect, but I'm not too fond of "Tainted Marsh" actually possessing such a powerful protection. I would suggest something like this: "All face-up non-"Marsh" monsters on the field lose 300 ATK for each of your banished "Marsh" monsters. Once per turn: When a "Marsh" card would be banished, you can return it to the bottom of your Deck instead, then draw 1 card." I know it's a far cry from what you have going on right now, but it's just my suggestion. See, it would offer the controller a choice of either being able to activate the effects of a "Marsh" monster when it is banished, or being able to recycle that would-be banished "Marsh" monster and draw 1 card. It basically would convert a plus into a different plus. As for the ATK reduction, I thought it was a little more patriotic to the marsh theme - a baneful swamp that slowly consumes all who do not belong. Just thought that would spice it up a bit. ^^

 

Edit: If you do decide to focus on banishing, I would suggest changing effects which plus off the Graveyard, such as "Mekor", to plus off the Banished Zone instead. Also, I still feel like "Mekor" needs to have the  " ... while "Tainted Marsh" is face-up on the field ... " clause.

Link to comment
Share on other sites

Just noticed that you have a redundancy of effects in "Battle Plans". I would change that to a card that offers draw power instead, if you don't plan on giving "Tainted Marsh" a drawing effect instead of a banishing effect.

 

Edit: I also really like the cards that you just added! They are very interesting and well-balanced, especially "Possession". Good job! ^^

Link to comment
Share on other sites

LORE: 2 Level 4 "Marsh" monsters. 

Once per turn: You can detach 1 Xyz material from this card to target one of your banished "Marsh" monsters and add it to your hand. If "Tainted Marsh" is active on the field you can special summon that monster to your side of the field in face-up defense position instead. 
 
 

An Xyz monster for the Marsh.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...