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Daemon


jj_cristobal

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Work in progress. Im thinking of adding spells and traps too but this is enough for now......any criticism are welcomed... 

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This card cannot be Special Summoned except by the effect of "Daemon" cards. When this card is Summoned: pay 600 life points and reveal up to 2 cards (min. 1) from the top of your Deck and add them to your hand. During the End Phase: pay 600 life points for each cards added to your Hand by this card's effect. You can only use the effect of "Daemon Auaricie" once per turn.

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This card cannot be Special Summoned except by the effect of "Daemon" cards. When this card is Summoned: pay 1000 life points and banish 1 "Daemon" monster except "Daemon Desidia" from your Graveyard, this card gains that monster's effect. You can only use the effect of "Daemon Desidia" once per turn.

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This card cannot be Special Summoned except by the effect of "Daemon" cards. When this card is Summoned: pay 600 life points and add up to 2 (min. 1) "Daemon" monster cards from your Deck to your Hand. During your End Phase: pay 600 life points for each monster added to your hand by this card's effect. You can only use the effect of "Daemon Fornicationis" once per turn.

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This card cannot be Special Summoned except by the effect of "Daemon" cards. When this card is Summoned: pay 1000 life points and destroy up to 2 (min. 1) cards on the field. During your End Phase: Pay 600 life points for each cards destroyed by this card's effect. You can only use the effect of "Daemon Gule" once per turn.

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This card cannot be Special Summoned except by the effect of "Daemon" cards. When this card is Summoned: pay 600 life points. While this card is in your Graveyard: you can Special Summon this card and 1 "Daemon" monster from your Graveyard. During your End Phase: pay 600 life points for each cards Summoned by this card's effect. This effect can only be once while this card is face-up on the field. You can only use the effect of "Daemon Invidiam" once per turn.

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This card cannot be Special Summoned except by the effect of "Daemon" cards. When this card is Summoned: pay 1000 life points. While this card is in your Graveyard: you can Special Summon this card and 1 "Daemon" monster except "Daemon Iracundia" from your hand. During your End Phase: pay 600 life points for each card Summoned by this card's effect. You can only use the effect of "Daemon Iracundia" once per turn.

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This card cannot be Special Summoned except by the effect of "Daemon" cards. When this card is Summoned: pay 600 life points and send up to 2 (min.1) "Daemon" monster from your Deck to your Graveyard. During the End Phase: pay 600 life points for each cards sent to the Graveyard by this card's effect. You can only use the effect of "Daemon Superbiæ" once per turn.

 

Im still adding more so plz keep the comments comin

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Hey there! I like the idea of an only-Level 4 series, but there are a few things I should point out...

 

The effects are not at all counterbalanced appropriately by the meager 500 to 1000 Life Points paid per turn. If you are going to have a series of Level 4 monsters who are easy to Summon, range from 1900 to 2100 ATK, are unaffected by Spells and Traps, and have extremely powerful individual effects, then you should reconsider the strong points and weak points of your archetype. If you want to keep these effects, I would suggest replacing the Life Point payments with a much more severe drawback, such as only being able to activate their effects while another "Daemon" monster is face-up on the field, and not being able to activate the effects more than once while that card is face-up on the field. That would provide at least some condition to meet. On top of that, I think it would only be fair to either downplay their effects or their immunity to Spell/Trap cards and crazy ATK.

 

Here is an example of an existing card in that tier of sheer ATK power for a Level 4 monster (Photon Thrasher): "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. If you control another monster, this card cannot attack." There is a very restricted Summoning condition as well as an equally rigid condition just to attack (given that "Photon Thrasher" is likely to be used for an Xyz Summon before that). My point is just this: You can't have all of the best effects in the game times two (as most of your cards activate these powerful effects twice - searching twice, destroying twice, drawing twice) without some equally extreme drawbacks.

 

I think that this could easily become an enjoyable series if you just subdued most of their strong points because they have too many.

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