girostrike Posted July 11, 2013 Report Share Posted July 11, 2013 I'm putting these up because I want to hear reactions and opinions on the archetype/theory overall and the cards themselves (op? balanced? needs more?). I wanted to make an archetype that was difficult to use but had amazing payoffs.These are only some. I'm still working on more cards but I'd be more than happy to explain (at length) how these cards work.I expect many comments of you fellow players/creators. Link to comment Share on other sites More sharing options...
girostrike Posted July 20, 2013 Author Report Share Posted July 20, 2013 Bump Link to comment Share on other sites More sharing options...
Zappahcracker Posted July 21, 2013 Report Share Posted July 21, 2013 The concept is interesting, I'll give it that, but I feel it is too hard to use with too little payoff. I'll assume whenever you say 'increase the undignified turn counters' you mean to decrease them, ie, if it takes 10 more turns to activated, it'd go down to 8 instead of up to 12. Even so, with lackluster effects such as destroying 1 monster with devastating drawbacks like losing the duel, I feel there is just too much tweaking to be done. I could see it working if say on your 5th turn you gained 1500 life points or like on the 7th turn you destroy all monsters your opponent controls, but waiting so long for such small effects seems counter-productive. But I do like the concept. Also, that Synchro, man. That damn Synchro. Sure he can be powerful if you have enough Undignified cards, but losing the duel in 3 turns? That's really harsh, considering he only has high ATK, as opposed to some powerful ass effects like negating card effects or destroying monsters every turn. Essentially my opinion is this: Awesome concept, lackluster when put into practice. Do some tweaking and perfecting and it'll be very effective, I'd say. Link to comment Share on other sites More sharing options...
girostrike Posted July 22, 2013 Author Report Share Posted July 22, 2013 The concept is interesting, I'll give it that, but I feel it is too hard to use with too little payoff. I'll assume whenever you say 'increase the undignified turn counters' you mean to decrease them, ie, if it takes 10 more turns to activated, it'd go down to 8 instead of up to 12. Even so, with lackluster effects such as destroying 1 monster with devastating drawbacks like losing the duel, I feel there is just too much tweaking to be done. I could see it working if say on your 5th turn you gained 1500 life points or like on the 7th turn you destroy all monsters your opponent controls, but waiting so long for such small effects seems counter-productive. But I do like the concept. Also, that Synchro, man. That damn Synchro. Sure he can be powerful if you have enough Undignified cards, but losing the duel in 3 turns? That's really harsh, considering he only has high ATK, as opposed to some powerful ass effects like negating card effects or destroying monsters every turn. Essentially my opinion is this: Awesome concept, lackluster when put into practice. Do some tweaking and perfecting and it'll be very effective, I'd say. First of all, thank you very much for your feedback and time. I've definitely been tweaking since I posted. I am currently working on more cards and card combinations. The usage of these cards isn't supposed to be immediately apparent or yield amazing results instantly. I try to stay away from using effects like gaining large amounts of LP or wiping the field on the fact that i plan on providing various ways of "speeding" up the "turn counter". As for the "increasing the turn counter", i was referring to the way cards like Crush Card, Swords of Revealing Light, or Gold Sarcophagus keep track of turns. When i say "increase" I mean increase the turn number those cards are "on" or go up by. Instead of the turn count increasing by 1 every Standby or End Phase, it increases by more than 1. Hopefully this clears up the confusion though your "decreasing the number of turns that need to pass" is another good way of going about this. I thank you once again for responding and will work hard to get the Undignified cards where they need to be. Link to comment Share on other sites More sharing options...
Zappahcracker Posted July 22, 2013 Report Share Posted July 22, 2013 Alright, I getcha. The wording for the increasing on turns and whatnot was a little confusing. I only suggested massive LP gain and field wiping because you said that it should be powerful effects and all. Also, maybe there should be a monster that has the effect of 'setting off' all of your other monster's effects when his goes off. Catch my meaning? Say he has 5 turns until his effect activates. When it activates, it activates all other Undignified effects as well, but resets their counters. Anyway, keep up on these guys, I dig 'em. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.