TJDouglas13 Posted July 17, 2013 Report Share Posted July 17, 2013 I may add more cards in the future, and I'm sure I have some OCG errors but these are what I have for the moment. Lore: Once a citizen who fought against the zombie infection, now a blood-thirsty beast who roams the night. Lore: This card can attack your opponent directly. Lore: All Zombie-Type monsters on the field gain 300 ATK Lore: Once per turn: Send one card from your Hand to your Graveyard and Special Summon 1 level 4 or lower Zombie-Type monster. Lore: You can Ritual Summon this card with "Zombie Steroids". If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. Lore: This card is used to Ritual Summon "Buff Zombie". You must also tribute 1 "Human Zombie" from your field or hand. Lore: All monsters on the field become Zombie-Type. If they were originally not Zombie-Type, they lose 300 ATK and DEF. Lore: Activate when your opponent declares an attack on one of your monsters. Negate the attack and Special Summon 2 "Human Zombie" from your hand or Graveyard. Link to comment Share on other sites More sharing options...
MadolcheJaqueline Posted July 17, 2013 Report Share Posted July 17, 2013 Seems like a pretty simple set, I like how there's a ritual card. Link to comment Share on other sites More sharing options...
Amanea Posted July 18, 2013 Report Share Posted July 18, 2013 Well, off the bat, there is no such thing as a Quick-Play Trap Card. Aside from that, most of these effects are too simple to outline a cooperative archetype. I would definitely redesign Weaponsmith and Fast to function with greater integration. Their effects kind of leave me wondering how they contribute to the deck's win condition, which I'm guessing is Buff. It is refreshing to see a Ritual Monster, but unless the entire archetype is centralized at Ritual Summoning, then it can be very inconsistent. You could add effects to Weaponsmith and Fast which help to increase the efficiency of Ritual Summoning. That would smooth out the overall design. That aside, I do like Master, Radioactive, and Horde. They are solidly designed, although I can see huge Xyz spamming potential in Horde. Master could use a touch more ATK, or at least an easier way to be Summoned. I can see a core theme of bringing out Human to Ritual Summon Buff, but there is just not enough consistency. That's the biggest problem, and just adding to the blander effects will fix that. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.